sortable tables, apprentice/location filters
This commit is contained in:
parent
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commit
0ac6178228
@ -25,7 +25,7 @@ app.get([ '/', '/enemies' ], (req, res) => {
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app.get('/spells', (req, res) => {
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res.render('spells', {
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context: 'spells',
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spells: spells.spells,
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spells: spells.spells.sort((a, b) => a.name.localeCompare(b.name)),
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});
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});
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@ -39,14 +39,24 @@ app.get('/exp', (req, res) => {
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app.get('/weapons', (req, res) => {
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res.render('weapons', {
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context: 'weapons',
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weapons: items.weapons,
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weapons: items.weapons.sort((a, b) => {
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if (a.attack === b.attack) {
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return a.name.localeCompare(b.name);
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}
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return a.attack === b.attack ? 0 : (a.attack < b.attack ? -1 : 1 );
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})
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});
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});
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app.get('/armor', (req, res) => {
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res.render('armor', {
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context: 'armor',
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armor: items.armor,
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armor: items.armor.sort((a, b) => {
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if (a.defense === b.defense) {
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return a.name.localeCompare(b.name);
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}
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return a.defense === b.defense ? 0 : (a.defense < b.defense ? -1 : 1)
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},),
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});
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});
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@ -42,3 +42,19 @@
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content: ",";
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margin-right: 4px;
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}
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table.sticky-header {
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position: relative;
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}
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table.sticky-header tr.header th {
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position: sticky;
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top: 37px;
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background-color: #fcfac8;
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z-index: 2;
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box-shadow: 1px 1px 2px rgba(0, 0, 0, 0.25);
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}
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th.sorted, td.sorted {
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background-color: #dae5f6 !important;
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}
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164
web/static/saga.js
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164
web/static/saga.js
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@ -0,0 +1,164 @@
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(function(window) {
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const $apprenticeFilterForm = $('.apprentice-filter-form');
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const $locationFilterForm = $('.location-filter-form');
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const $table = $('#main-table');
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window.saga = {
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sortData: () => {
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const qs = new URLSearchParams(window.location.search);
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const col = qs.get('col');
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let dir = qs.get('dir');
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if (!col) {
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return;
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}
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if (!$table.length) {
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return;
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}
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if (dir !== 'asc' && dir !== 'desc') {
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dir = 'asc';
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}
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const rows = $table.find('tbody.data tr').toArray();
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const firstRow = rows[0];
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if (!firstRow) {
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return;
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}
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const coefficient = dir === 'desc' ? -1 : 1;
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rows.sort((a, b) => {
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let aVal = a.getAttribute('data-' + col);
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let bVal = b.getAttribute('data-' + col);
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const isNumber = !isNaN(Number(aVal));
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if (isNumber && aVal) {
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aVal = Number(aVal);
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bVal = Number(bVal);
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}
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if (aVal === bVal) {
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if (col === 'name') {
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return 0;
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}
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const aName = a.getAttribute('data-name');
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const bName = b.getAttribute('data-name');
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if (typeof(aName) === 'string' && typeof(bName) === 'string') {
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return aName.localeCompare(bName) * coefficient;
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}
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return 0;
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}
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if (typeof(aVal) === 'number' && typeof(bVal) === 'number') {
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return (aVal < bVal ? -1 : 1) * coefficient;
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}
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if (typeof(aVal) === 'string' && typeof(bVal) === 'string') {
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return aVal.localeCompare(bVal) * coefficient;
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}
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return 0;
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});
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let nextChild = null;
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const headers = $table.find('tr.header th').removeClass('sorted').toArray();
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const highlightedIndex = headers.findIndex(cell => cell.getAttribute('data-col') === col);
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if (highlightedIndex === -1) {
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throw new Error('could not find header column');
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}
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headers[highlightedIndex].classList.add('sorted');
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for (let i = rows.length - 1; i >= 0; i--) {
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const row = rows[i];
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if (row === nextChild) {
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continue;
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}
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$(row).find('td.sorted').removeClass('sorted');
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$(row).find('td').eq(highlightedIndex).addClass('sorted');
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row.parentNode.insertBefore(row, nextChild);
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nextChild = row;
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}
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},
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filterApprentices: () => {
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const apprentices = [];
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$apprenticeFilterForm.find('input[type="checkbox"]').toArray().map((input) => {
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if (input.checked) {
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apprentices.push(input.name);
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}
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});
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$table
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.find('tbody.data tr')
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.hide()
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.filter((i, row) => {
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if (!apprentices.length) {
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return true;
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}
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const users = ($(row).attr('data-users') || '').split(',');
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if (!users.length) {
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return true;
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}
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return apprentices.some((name) => users.includes(name));
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})
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.show();
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},
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filterLocations: () => {
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const checked = [];
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console.log('filter locations');
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$locationFilterForm.find('input[type="checkbox"]').toArray().map((input) => {
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if (input.checked) {
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console.log('input checked');
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checked.push(input.name);
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}
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});
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$table
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.find('tbody.data tr')
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.hide()
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.filter((i, row) => {
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if (!checked.length) {
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return true;
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}
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const data = $(row).attr('data-locations').split(',');
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if (!data.length) {
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return true;
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}
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return data.some((name) => checked.includes(name));
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})
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.show();
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},
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};
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window.saga.sortData();
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window.saga.filterApprentices();
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window.saga.filterLocations();
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window.addEventListener('popstate', () => {
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window.saga.sortData();
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});
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$('.sortable-links a').click(function(e) {
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e.preventDefault();
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window.history.replaceState(null, '', $(this).attr('href'));
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window.saga.sortData();
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});
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$apprenticeFilterForm.find('input[type="checkbox"]').on('change', window.saga.filterApprentices);
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$locationFilterForm.find('input[type="checkbox"]').on('change', window.saga.filterLocations);
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}(window));
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@ -3,42 +3,42 @@ extends master.pug
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block tab-content
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+apprenticeFilterForm()
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div.table-responsive
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table.table.table-sm.table-borderless.table-hover.table-striped
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thead: tr
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+sortHeader('Name')
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+sortHeader('Defense')
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+sortHeader('Cost')
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+sortHeader('Fire')
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+sortHeader('Ice')
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+sortHeader('Thunder')
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+sortHeader('Vacuum')
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+sortHeader('Debuff')
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th.align-middle Users
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th.align-middle Locations
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tbody: each item in accessories
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tr(
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data-name=item.name
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data-defense=item.defense
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data-cost=item.cost
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data-res-fire=item.resistance.fire
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data-res-ice=item.resistance.ice
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data-res-thunder=item.resistance.thunder
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data-res-vacuum=item.resistance.vacuum
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data-res-debuff=item.resistance.debuff
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)
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td: strong= item.name
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td.text-right: code= item.defense
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td.text-right: code= item.cost.toLocaleString()
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td.text-right: code= item.resistance.fire
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td.text-right: code= item.resistance.ice
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td.text-right: code= item.resistance.thunder
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td.text-right: code= item.resistance.vacuum
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td.text-right: code= item.resistance.debuff
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td: ul.list-horizontal
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each char in item.users
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li= char
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td: ul.list-horizontal
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each location in item.locations
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li= location
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table#main-table.table.table-sm.table-borderless.table-hover.table-striped.sticky-header
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thead: tr.header
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+sortHeader('Name', 'name')
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+sortHeader('Defense', 'defense')
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+sortHeader('Cost', 'cost')
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+sortHeader('Fire', 'res-fire')
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+sortHeader('Ice', 'res-ice')
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+sortHeader('Thunder', 'res-thunder')
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+sortHeader('Vacuum', 'res-vacuum')
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+sortHeader('Debuff', 'res-debuff')
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th.align-middle Users
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th.align-middle Locations
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tbody.data: each item in accessories
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tr(
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data-name=item.name
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data-defense=item.defense
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data-cost=item.cost
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data-res-fire=item.resistance.fire
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data-res-ice=item.resistance.ice
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data-res-thunder=item.resistance.thunder
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data-res-vacuum=item.resistance.vacuum
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data-res-debuff=item.resistance.debuff
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data-users=item.users.join(',')
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)
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td: strong= item.name
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td.text-right: code= item.defense
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td.text-right: code= item.cost.toLocaleString()
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td.text-right: code= item.resistance.fire
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td.text-right: code= item.resistance.ice
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td.text-right: code= item.resistance.thunder
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td.text-right: code= item.resistance.vacuum
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td.text-right: code= item.resistance.debuff
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td: ul.list-horizontal
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each char in item.users
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li= char
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td: ul.list-horizontal
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each location in item.locations
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li= location
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@ -1,42 +1,44 @@
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extends master.pug
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block tab-content
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div.table-responsive
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table.table.table-sm.table-borderless.table-hover.table-striped
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thead: tr
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+sortHeader('Name')
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+sortHeader('Defense')
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+sortHeader('Cost')
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+sortHeader('Fire')
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+sortHeader('Ice')
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+sortHeader('Thunder')
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+sortHeader('Vacuum')
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+sortHeader('Debuff')
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th.align-middle Users
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th.align-middle Locations
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tbody: each item in armor
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tr(
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data-name=item.name
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data-defense=item.defense
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data-cost=item.cost
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data-res-fire=item.resistance.fire
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data-res-ice=item.resistance.ice
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data-res-thunder=item.resistance.thunder
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data-res-vacuum=item.resistance.vacuum
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data-res-debuff=item.resistance.debuff
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)
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td: strong= item.name
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td.text-right: code= item.defense
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td.text-right: code= item.cost.toLocaleString()
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td.text-right: code= item.resistance.fire
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td.text-right: code= item.resistance.ice
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td.text-right: code= item.resistance.thunder
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td.text-right: code= item.resistance.vacuum
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td.text-right: code= item.resistance.debuff
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td: ul.list-horizontal
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each char in item.users
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li= char
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td: ul.list-horizontal
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each location in item.locations
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li= location
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+apprenticeFilterForm()
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table#main-table.table.table-sm.table-borderless.table-hover.table-striped.sticky-header
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thead: tr.header
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+sortHeader('Name', 'name')
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+sortHeader('Defense', 'defense')
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+sortHeader('Cost', 'cost')
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+sortHeader('Fire', 'res-fire')
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+sortHeader('Ice', 'res-ice')
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+sortHeader('Thunder', 'res-thunder')
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+sortHeader('Vacuum', 'res-vacuum')
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+sortHeader('Debuff', 'res-debuff')
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th.align-middle Users
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th.align-middle Locations
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tbody.data: each item in armor
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tr(
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data-name=item.name
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data-defense=item.defense
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data-cost=item.cost
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data-res-fire=item.resistance.fire
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data-res-ice=item.resistance.ice
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data-res-thunder=item.resistance.thunder
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data-res-vacuum=item.resistance.vacuum
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data-res-debuff=item.resistance.debuff
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data-users=item.users.join(',')
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)
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td: strong= item.name
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td.text-right: code= item.defense
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td.text-right: code= item.cost.toLocaleString()
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td.text-right: code= item.resistance.fire
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td.text-right: code= item.resistance.ice
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td.text-right: code= item.resistance.thunder
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td.text-right: code= item.resistance.vacuum
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td.text-right: code= item.resistance.debuff
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td: ul.list-horizontal
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each char in item.users
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li= char
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td: ul.list-horizontal
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each location in item.locations
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li= location
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@ -1,7 +1,7 @@
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extends master.pug
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block tab-content
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div.table-responsive: table.table.table-sm.table-borderless.table-striped.table-hover
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table#main-table.table.table-sm.table-borderless.table-striped.table-hover.sticky-header
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tr.header-above
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th(colspan="2")
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th(colspan="3").text-center.bg-info.text-light Reward
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@ -9,23 +9,23 @@ block tab-content
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th(colspan="5").text-center.bg-dark.text-light Resistance
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tr.header
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th.align-middle Img
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+sortHeader('Name')
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+sortHeader('Gold')
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+sortHeader('Exp')
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+sortHeader('Name', 'name')
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+sortHeader('Gold', 'gold')
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+sortHeader('Exp', 'exp')
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th.align-middle Drops
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+sortHeader('HP')
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+sortHeader('MP')
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+sortHeader('Power')
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+sortHeader('Guard')
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+sortHeader('Magic')
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+sortHeader('Speed')
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+sortHeader('HP', 'hp')
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+sortHeader('MP', 'mp')
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+sortHeader('Power', 'power')
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+sortHeader('Guard', 'guard')
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+sortHeader('Magic', 'magic')
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+sortHeader('Speed', 'speed')
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th.align-middle Spells
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+sortHeader('Fire')
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+sortHeader('Ice')
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+sortHeader('Thunder')
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+sortHeader('Vacuum')
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+sortHeader('Debuff')
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tbody: each enemy in enemies
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+sortHeader('Fire', 'res-fire')
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+sortHeader('Ice', 'res-ice')
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+sortHeader('Thunder', 'res-thunder')
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+sortHeader('Vacuum', 'res-vacuum')
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+sortHeader('Debuff', 'res-debuff')
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tbody.data: each enemy in enemies
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tr(
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data-name=enemy.name
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data-gold=enemy.gold
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@ -1,25 +1,27 @@
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extends master.pug
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block tab-content
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div.row: div.col-12.col-md-6: div.table-responsive
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table.table.table-sm.table-borderless.table-hover
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thead: tr
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+sortHeader('Level')
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div.row: div.col-12.col-md-6
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table#main-table.table.table-sm.table-borderless.table-hover.sticky-header
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thead: tr.header
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+sortHeader('Level', 'level')
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th Experience
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+sortHeader('+ increase')
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+sortHeader('% increase')
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tbody: each value, i in exp
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+sortHeader('+ increase', 'increase')
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+sortHeader('% increase', 'increase-per')
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tbody.data: each value, i in exp
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- const prev = exp[i - 1];
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tr
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- const increaseAmount = i > 0 ? value - prev : 0;
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- const increasePercent = i > 0 && prev > 0 ? increaseAmount / prev : 0;
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tr(
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data-level=(i + 1)
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data-increase=increaseAmount
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data-increase-per=increasePercent
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)
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td: strong= i + 1
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td: code= value
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td
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+na(i > 0)
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- const increaseAmount = value - prev;
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code= increaseAmount
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td
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+na(i > 0 && prev > 0)
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-
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const increaseAmount = value - prev;
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const increasePercent = increaseAmount / prev;
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code= (increasePercent * 100).toFixed(2) + '%'
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|
@ -1,22 +1,23 @@
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extends master.pug
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block tab-content
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div.row: div.col-12: div.table-responsive
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table.table.table-sm.table-borderless.table-hover.table-striped
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thead: tr
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+sortHeader('Name')
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+sortHeader('Cost')
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th.align-middle Effect
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th.align-middle Locations
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tbody: each item in items
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tr(
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data-name=item.name
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data-cost=item.cost
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||||
)
|
||||
td: strong= item.name
|
||||
td.text-right: code= item.cost.toLocaleString()
|
||||
td: em= item.effect
|
||||
td: ul.list-horizontal
|
||||
each location in item.locations
|
||||
li= location
|
||||
+locationFilterForm()
|
||||
table#main-table.table.table-sm.table-borderless.table-hover.table-striped.sticky-header
|
||||
thead: tr.header
|
||||
+sortHeader('Name', 'name')
|
||||
+sortHeader('Cost', 'cost')
|
||||
th.align-middle Effect
|
||||
th.align-middle Locations
|
||||
tbody.data: each item in items
|
||||
tr(
|
||||
data-name=item.name
|
||||
data-cost=item.cost
|
||||
data-locations=item.locations.join(',')
|
||||
)
|
||||
td: strong.text-nowrap= item.name
|
||||
td.text-right: code= item.cost.toLocaleString()
|
||||
td: em= item.effect
|
||||
td: ul.list-horizontal
|
||||
each location in item.locations
|
||||
li= location
|
||||
|
||||
|
@ -7,11 +7,11 @@ html
|
||||
link(rel="stylesheet" href="/static/bootstrap-icons.css")
|
||||
link(rel="stylesheet" href="/static/7th-saga.css")
|
||||
body
|
||||
mixin sortHeader(label)
|
||||
th: div.sortable
|
||||
mixin sortHeader(label, col)
|
||||
th(data-col=col): div.sortable
|
||||
div.sortable-links
|
||||
a(href="#") ▲
|
||||
a(href="#") ▼
|
||||
a(href="?col=" + col + "&dir=asc") ▲
|
||||
a(href="?col=" + col + "&dir=desc") ▼
|
||||
div.col-label.ml-1= label
|
||||
|
||||
mixin na(bool, text)
|
||||
@ -21,15 +21,23 @@ html
|
||||
small: em.text-muted= text || 'n/a'
|
||||
|
||||
mixin apprenticeFilterForm()
|
||||
form.apprentice-filter-form: div.d-flex.justify-content-center
|
||||
div.d-flex.justify-content-center.apprentice-filter-form.my-2
|
||||
each apprentice in [ 'Esuna', 'Kamil', 'Olvan', 'Lejes', 'Lux', 'Valsu', 'Wilme' ]
|
||||
div.form-check-inline
|
||||
- const id = 'apprentice-' + apprentice;
|
||||
input.form-check-input(type="checkbox" name=apprentice id=id)
|
||||
label.form-check-label(for=id)= apprentice
|
||||
|
||||
mixin locationFilterForm()
|
||||
div.d-flex.justify-content-center.location-filter-form.my-2.flex-wrap
|
||||
each location in [ 'Lemele', 'Rablesk', 'Bonro', 'Zellis', 'Pell', 'Patrof', 'Bone', 'Dowaine', 'Belaine', 'Telaine', 'Pang', 'Padal', 'Polasu', 'Tiffana', 'Bilthem', 'Brush', 'Valenca', 'Bugask', 'Guanta', 'Pharano', 'Pasanda', 'Ligena', 'Palsu', 'Melenam', 'Airship' ]
|
||||
div.form-check-inline
|
||||
- const id = 'location-' + location;
|
||||
input.form-check-input(type="checkbox" name=location id=id)
|
||||
label.form-check-label(for=id)= location
|
||||
|
||||
div.container-fluid
|
||||
ul.nav.nav-tabs.mt-4.px-4.position-sticky(style="top: 0; background-color: white;")
|
||||
ul.nav.nav-tabs.mt-4.px-4.position-sticky(style="top: 0; background-color: white; z-index: 1")
|
||||
li.nav-item: a.nav-link(href="/enemies" class=(context === 'enemies' ? 'active' : '')) Enemies
|
||||
li.nav-item: a.nav-link(href="/spells" class=(context === 'spells' ? 'active' : '')) Spells
|
||||
li.nav-item: a.nav-link(href="/items" class=(context === 'items' ? 'active' : '')) Items
|
||||
@ -45,3 +53,4 @@ html
|
||||
script(src="/static/jquery.js")
|
||||
script(src="/static/popper.js")
|
||||
script(src="/static/bootstrap.js")
|
||||
script(src="/static/saga.js")
|
||||
|
@ -1,18 +1,26 @@
|
||||
extends master.pug
|
||||
|
||||
block tab-content
|
||||
div.table-responsive: table.table.table-sm.table-borderless.table-striped.table-hover
|
||||
thead: tr
|
||||
+sortHeader('Name')
|
||||
+sortHeader('Type')
|
||||
+sortHeader('MP')
|
||||
+sortHeader('Power')
|
||||
+sortHeader('Heals')
|
||||
+sortHeader('Element')
|
||||
+sortHeader('Targets')
|
||||
th Effect
|
||||
tbody: each spell in spells
|
||||
tr
|
||||
table#main-table.table.table-sm.table-borderless.table-striped.table-hover.sticky-header
|
||||
thead: tr.header
|
||||
+sortHeader('Name', 'name')
|
||||
+sortHeader('Type', 'type')
|
||||
+sortHeader('MP', 'mp')
|
||||
+sortHeader('Power', 'power')
|
||||
+sortHeader('Heals', 'heals')
|
||||
+sortHeader('Element', 'element')
|
||||
+sortHeader('Targets', 'targets')
|
||||
th.align-middle Effect
|
||||
tbody.data: each spell in spells
|
||||
tr(
|
||||
data-name=spell.name
|
||||
data-type=spell.type
|
||||
data-mp=spell.mp
|
||||
data-power=(spell.power || 0)
|
||||
data-heals=(spell.healingPower === 'max' ? 999 : spell.healingPower || 0)
|
||||
data-element=(spell.element || '')
|
||||
data-targets=spell.targets
|
||||
)
|
||||
td: strong= spell.name
|
||||
td= spell.type
|
||||
td= spell.mp
|
||||
|
@ -1,19 +1,22 @@
|
||||
extends master.pug
|
||||
|
||||
block tab-content
|
||||
div.row: div.col-12.col-md-6: div.table-responsive
|
||||
table.table.table-sm.table-borderless.table-hover.table-striped
|
||||
thead: tr
|
||||
+sortHeader('Name')
|
||||
+sortHeader('Power')
|
||||
+sortHeader('Cost')
|
||||
|
||||
div.row.d-flex.justify-content-center: div.col-12.col-md-8
|
||||
+apprenticeFilterForm()
|
||||
table#main-table.table.table-sm.table-borderless.table-hover.table-striped.sticky-header
|
||||
thead: tr.header
|
||||
+sortHeader('Name', 'name')
|
||||
+sortHeader('Power', 'power')
|
||||
+sortHeader('Cost', 'cost')
|
||||
th.align-middle Users
|
||||
th.align-middle Locations
|
||||
tbody: each weapon in weapons
|
||||
tbody.data: each weapon in weapons
|
||||
tr(
|
||||
data-name=weapon.name
|
||||
data-power=weapon.attack
|
||||
data-cost=weapon.cost
|
||||
data-users=weapon.users.join(',')
|
||||
)
|
||||
td: strong= weapon.name
|
||||
td.text-right: code= weapon.attack
|
||||
|
Loading…
Reference in New Issue
Block a user