account for armor resistance in enemy magic attacks
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8bfce04a04
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@ -188,10 +188,11 @@
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};
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onCharStatChange();
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},
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updateCharArmor: (name, defense) => {
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updateCharArmor: (name, defense, resistance) => {
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charStats.armor = {
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name,
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defense,
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resistance,
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};
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onCharStatChange();
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},
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@ -295,20 +296,22 @@
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window.saga.updateCharWeapon(value, attrToNum('power'));
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break;
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case 'armor':
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window.saga.updateCharArmor(value, attrToNum('defense'));
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break;
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case 'accessory':
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window.saga.updateCharAccessory(
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value,
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attrToNum('defense'),
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{
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window.saga.updateCharArmor(value, attrToNum('defense'), {
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fire: attrToNum('res-fire'),
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ice: attrToNum('res-ice'),
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thunder: attrToNum('res-thunder'),
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vacuum: attrToNum('res-vacuum'),
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debuff: attrToNum('res-debuff'),
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},
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);
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});
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break;
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case 'accessory':
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window.saga.updateCharAccessory(value, attrToNum('defense'), {
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fire: attrToNum('res-fire'),
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ice: attrToNum('res-ice'),
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thunder: attrToNum('res-thunder'),
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vacuum: attrToNum('res-vacuum'),
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debuff: attrToNum('res-debuff'),
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});
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break;
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}
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});
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@ -510,7 +513,7 @@
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window.saga.spells.filter(x => !!x.power && rowData.spells.includes(x.name)).forEach((spell) => {
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const elementalRes = 0;
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const resArmor = 0;
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const resArmor = charStats.armor ? charStats.armor.resistance[spell.element.toLowerCase()] : 0;
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const resAccessory = charStats.accessory ? charStats.accessory.resistance[spell.element.toLowerCase()] : 0;
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let def = calc.magicalAttack(enemyMagic, charMagic, elementalRes, resArmor, resAccessory, spell.power);
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let magicUp = calc.magicalAttack(enemyMagic, charMagic, elementalRes, resArmor, resAccessory, spell.power, {
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