added leveling average for each char
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c54dc3fb31
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@ -111,6 +111,12 @@ app.get('/items', (req, res) => {
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});
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});
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app.get('/levels', (req, res) => {
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render(res, 'levels', {
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context: 'levels',
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});
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});
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const port = process.env.PORT || 18000;
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const server = app.listen(port, () => {
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38
web/views/levels.pug
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38
web/views/levels.pug
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@ -0,0 +1,38 @@
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extends master.pug
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block tab-content
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table#main-table.table.table-sm.table-borderless.table-striped.table-hover.sticky-header
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thead: tr.header
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th Level
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th Esuna
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th Kamil
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th Olvan
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th Lejes
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th Lux
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th Valsu
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th Wilme
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- let level = 0;
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- const wilme = { initial: [ 20, 2, 5, 7, 2, 4 ], level: [ 8, 1, 4, 5, 2, 4 ] };
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- const lux = { initial: [ 18, 3, 5, 6, 3, 3 ], level: [ 7, 2, 4, 5, 3, 3 ] };
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- const olvan = { initial: [ 18, 3, 4, 5, 3, 3 ], level: [ 6, 2, 3, 3, 3, 3 ] };
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- const kamil = { initial: [ 16, 4, 4, 4, 3, 3 ], level: [ 5, 3, 3, 3, 3, 3 ] };
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- const lejes = { initial: [ 16, 10, 4, 4, 3, 4 ], level: [ 5, 4, 3, 3, 3, 4 ] };
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- const valsu = { initial: [ 15, 10, 4, 4, 4, 4 ], level: [ 5, 4, 2, 3, 4, 4 ] };
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- const esuna = { initial: [ 14, 16, 3, 3, 4, 4 ], level: [ 5, 5, 2, 2, 4, 4 ] };
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tbody.data
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while level < 80
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mixin calcCharStats(char)
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code= char.initial.map((x, i) => Math.min(i < 4 ? 999 : 255, x + (char.level[i] * (level - 1)))).join('/')
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tr
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td= ++level
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td: +calcCharStats(esuna)
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td: +calcCharStats(kamil)
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td: +calcCharStats(olvan)
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td: +calcCharStats(lejes)
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td: +calcCharStats(lux)
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td: +calcCharStats(valsu)
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td: +calcCharStats(wilme)
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@ -46,6 +46,7 @@ html
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li.nav-item: a.nav-link(href="/armor" class=(context === 'armor' ? 'active' : '')) Armor
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li.nav-item: a.nav-link(href="/accessories" class=(context === 'accessories' ? 'active' : '')) Accessories
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li.nav-item: a.nav-link(href="/exp" class=(context === 'exp' ? 'active' : '')) Experience
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li.nav-item: a.nav-link(href="/levels" class=(context === 'levels' ? 'active' : '')) Levels
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div
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button.btn.btn-secondary.btn-sm(data-toggle="modal" data-target="#char-stats-modal") Character stats…
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div.tab-content
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