7TH SAGA GAME MECHANICS GUIDE
Version 1.0

Written by Nati
09/09/2008 (Version 1.0)
============================================================

Table of Contents				  Search Tag
-----------------				  ----------
INTRODUCTION			                      [0]

PART ONE: GAMEPLAY			              [1]
   1) Stats                                          [1.1]
   2) Status Changes				     [1.2]
   3) Battle Mechanics				     [1.3]
      1. Physical attack			    [1.3.1]
      2. Magical attack				    [1.3.2]
      3. Drain attack				    [1.3.3]
      4. Effect spell success			    [1.3.4]
      5. Hit rate				    [1.3.5]
      6. Run success rate			    [1.3.6]

PART TWO: APPRENTICES			              [2]
   1) Profile Key				     [2.1]
   2) Apprentice Profiles			     [2.2]
      1. Wilme					    [2.2.1]
      2. Lux					    [2.2.2]
      3. Olvan					    [2.2.3]
      4. Kamil					    [2.2.4]
      5. Lejes					    [2.2.5]
      6. Valsu					    [2.2.6]
      7. Esuna					    [2.2.7]
   3) Unique Apprentice Bonuses			     [2.3]
   4) Experience Chart				     [2.4]
   5) Non-Player Apprentices		             [2.5]
      1. Apprentice locations			    [2.5.1]
      2. Apprentice reactions			    [2.5.2]
      3. Apprentice stats and equipment	            [2.5.3]
      4. Fighting apprentices			    [2.5.4]

PART THREE: SPELLS AND ITEMS			      [3]
   1) Spells					     [3.1]
      1. Attack spells				    [3.1.1]
      2. Effect spells				    [3.1.2]
      3. Healing spells				    [3.1.3]
      4. Support spells				    [3.1.4]
   2) Equipment					     [3.2]
      1. Weapons				    [3.2.1]
      2. Armor					    [3.2.2]
      3. Accessories                                [3.2.3]
      4. Resistances				    [3.2.4]
      5. Hidden equipment			    [3.2.5]
   3) Items					     [3.3]
      1. General-use items			    [3.3.1]
      2. Runes					    [3.3.2]
      3. Restored runes				    [3.3.3]
      4. Seed locations				    [3.3.4]

PART FOUR: MONSTERS				      [4]
   1) Profile Key				     [4.1]
   2) Monster Profiles				     [4.2]

PART FIVE: CREDITS				      [5]
   1) Author					     [5.1]
   2) Legal Stuff				     [5.2]
   3) Thanks					     [5.3]




============================================================
INTRODUCTION	                                         [0]

This is a full game mechanics guide for the SNES game 7th Saga.
Created by Enix, who also makes the Dragon Warrior games, 7th Saga is
similar to Dragon Warrior in some respects, and in others was very
unique in its own right.  Unfortunately, the difficulty and tedium in
building levels hurt its potential.  This guide, I hope, will help you
get through the game faster and understand some of its more
interesting facets, thus making the game a little more fun.

The first part of this guide supplies detailed information on
gameplay, including descriptions of stats, status changes, and
damage/success battle formulas.  This section can be used by experts
who want more information on the inner workings of the game, or by
beginners who are having trouble and need a little advice to take on
this monster of a challenge.  The most useful contribution here is the
section on battle mechanics, which I figured out myself through a
little bit of math and a lot of trial & error.

The second section contains descriptions of the 7 apprentices you can
choose to control in the game, what spells and equipment they can use,
and how they behave when your permanent apprentice (your "leader")
interacts with them in the course of the game.  Some of this
information was obtained by my own experience playing the game
extensively, but the majority of it was obtained through a ROM hack
(using Dr. Fail's ROM guide on Gamefaqs, who deserves tremendous
praise for laying this groundwork).

The third section contains a detailed listing of the spells and items
that are used in the game, including all important characteristics
about them.  Similarly, the fourth section lists all the monsters and
bosses in the game, described in detail.  Again, most of the
information came from Dr. Fail's ROM hack, but extensive discussions
with other 7th Saga fans on the Gamefaqs message board produced much
important information.

One warning: this guide may include some spoilers, and thus is
recommended mostly for players who have beaten the game at least once.
It is my hope that the information presented in this guide will help
you find your way through the 7th Saga.  Enjoy.




============================================================
------------------------------------------------------------
                     PART ONE: GAMEPLAY
------------------------------------------------------------
============================================================
                                                         [1]

============================================================
I) STATS					       [1.1]


Each apprentice and monster has 6 intrinsic stats that factor into
battle mechanics.  Apprentices' stats increase at level-up and when
they use seeds.  Monsters' stats are static and are listed in the
Monsters section.  I briefly describe each stat below; read the Battle
Mechanics section to see how they affect battle outcomes.


MaxHP
-----
Maximum number of HPs.  If these reach 0, the character dies.

MaxMP
-----
Maximum number of MPs.  Used to cast spells.

Power
-----
Added to weapon power to determine physical attack power (increases
damage done to opponents by physical attacks).

Guard
-----
Added to armor power to determine physical defense (decreases damage
received from opponents by physical attacks).

Magic
-----
Combined with spell power to determine damage done by attack magic, as
well as magic defense against attack spells.  It does not affect
healing magic, as those values do not change.  Magic is capped at 255,
because it is encoded by only one byte of game data.

Speed
-----
Affects both accuracy and evasion of all attacks (physical and
magical).  Speed is also capped at 255.

Resistance
----------
This is a hidden set of values that reduce damage done by attack magic
or reduce the chance of being affected by a negative status spell.
Each apprentice and monster has 5 different resistance values, one for
each spell "element": 3 for attack magic (Thunder, Fire, and Ice) and
2 for effect magic (Vacuum and Debuff), as described in the Spells
section.  Monsters have their own natural resistance, as listed in the
Monsters section.  Apprentices' resistances are calculated as the sum
of the resistances for their equipped armor and accessory, as listed
in the Equipment section.




============================================================
II) STATUS CHANGES                                     [1.2]


There are 11 different statuses in the game, including negative
statuses (e.g. Petrify and Poison), protective statuses (e.g. Force
Shield), and buffs (e.g. Power-Up and Guard-Up).  Below I list each
status change, how to cause it, its effects, and how to remove it.

It is important to note that the buffs cannot be used multiple times
to increase effectiveness; that is, if you try to double Power while
in the Power-Up status, nothing will happen.  However, because the
Guard boosters (Defense1, B Protect, and the Star Rune) also negate
the Guard destroyers (Defense2 and S Destroy), they can be used
multiple times to nullify each other.  The boosters will change
Guard-Down to normal, normal to Guard-Up, and have no effect on
Guard-Up; the destroyers go the other way.  This is immensely
confusing, since Guard-Up and Guard-Down affect different battle
parameters, so I thought that treating them as separate statuses would
help.


Dead
----
Cause:  HP reaches 0, Vacuum1, Vacuum2, Vacuum (item)
Effect: Target is unable to act, cannot be healed by Heal spells or
        Potions, and does not receive experience after battle
Remove: Revive1, Revive2, M Water, pay for Heal service at a Church

Petrification
-------------
Cause:  Petrify, B Fossil
Effect: Target is unable to act or evade attacks
Remove: Purify, Antid, death, end of battle, wears off randomly after
        a few rounds

Poison
------
Cause:  Poison (monster attack only)
Effect: Target takes 1 HP damage at the end of each round of battle
        and every 4-7 steps while walking anywhere; target will die
        if HP reaches 0 this way
Remove: Purify, Antid, death, pay for Cure service at a Church

Force Shield
------------
Cause:  F.Shield
Effect: Target will receive no damage when hit by next attack spell
Remove: Successful attack spell, death, end of battle

Protect
-------
Cause:  Protect (spell)
Effect: Target will be unaffected when hit by next vacuum spell
Remove: Successful vacuum spell, death, end of battle

Power-Up
--------
Cause:  Power (spell), B Power, Moon Rune
Effect: Target's innate Power stat is doubled; weapon power is NOT
        affected
Remove: Death, end of battle

Guard-Up
--------
Cause:  Defense1, B Protect, Star Rune
Effect: Target will receive half damage from all physical attacks; it
        does NOT double Guard like the in-battle message says
Remove: Defense2, S Destroy, death, end of battle

Guard-Down
----------
Cause:  Defense2, S Destroy
Effect: Target's innate Guard stat is halved; armor power is NOT
        affected
Remove: Defense1, B Protect, Star Rune, death, end of battle

Magic-Up
--------
Cause:  Light Rune
Effect: Target's innate Magic stat is increased by 40 for all magical
        parameters EXCEPT one (see Battle Mechanics)
Remove: Death, end of battle

Speed-Up
--------
Cause:  Agility (spell), B Agility
Effect: Target's innate Speed stat is increased by 30
Remove: Death, end of battle

Defending
---------
Cause:  Defend command (player-controlled apprentices only)
Effect: 1. Target will receive half damage from all physical attacks
           in the same round he defended; this can be stacked with
           Guard-Up to reduce damage to 1/4
        2. Target's innate Power stat AND weapon power will be boosted
           by 50% for the next round; this can be stacked with
           Power-Up to triple innate Power
Remove: Effect 1 wears off at the end of the round, effect 2 wears off
        at the end of the next round




============================================================
III) BATTLE MECHANICS                                  [1.3]


This section details the formulas used in battle to determine success
rates and damage - basically, everything that happens in battle.  I
worked these out myself, so I cannot say they are 100% accurate, but I
will mention where I am doubtful.


1. PHYSICAL ATTACK                                   [1.3.1]
------------------
This damage formula applies to all physical attacks (when you use the
"Attack" command, or when an enemy attacks you physically).

	Terms:	P(A) = innate Power stat of attacker
		G(T) = innate Guard stat of target
		WpAtt(A) = attack power of attacker's weapon
		ArDef(T) = defensive power of target's armor
		AcDef(T) = defensive power of target's accessory
		PA(A) = physical attack power of attacker
		PD(T) = physical defense power of target
		D = damage done to target (in HP)
		R = random real number between 0.75 and 1.25

	Step 0: Adjustments to attacker's and target's stats
		If attacker has Power-Up:
                        P(A) = P(A) * 2
		If attacker defended in previous round of battle:
			P(A) = P(A) * 1.5   AND
			WpAtt(A) = WpAtt(A) * 1.5
		If target has Guard-Down:
                        G(T) = G(T) / 2

	Step 1: Attacker's physical attack power
		PA(A) = P(A) + WpAtt(A)

	Step 2: Target's physical defense power
		PD(T) = G(T) + ArDef(T) + AcDef(T)

	Step 3: Unadjusted damage
		D = [ PA(A) - PD(T)/2 ] * R

	Step 4: Adjustments to final damage
		If target has Guard-Up:
			D = D / 2
		If D < 1:
			D = 1
		If target is currently defending:
			D = D / 2
		If attacker scores a critical hit:
			D = D * 2

Notes:
	a) Monsters do not have WpAtt, ArDef, or AcDef, so these
values are all zero.
	b) The random number generator that generates R is based on
both your apprentice's location on the game map as well as the game
clock, which changes every second or so.  This is irrelevant for SNES
users, but very noticeable on emulators.  My guess is that the actual
number is a rational number (e.g. an integer from 48 to 80 divided by
64), but in the large scheme of things this is irrelevant too.
	c) The critical hit rate appears to be about 1/8, but I can't
be positive on this.  You will know you've scored a critical hit when
your apprentice's animation changes to a double strike with his
weapon.  Monsters also appear to score critical hits on occasion, but
with no change in animation (again, not sure on this).  Monsters
cannot defend, however.  Your apprentices can defend by selecting the
"Defend" command.


2. MAGICAL ATTACK                                    [1.3.2]
-----------------
This formula applies to the damage caused by all attack spells (see
the Spells section), whether cast by your apprentices or by the enemy.
There are 13 such spells, and each has both a spell power and an
element.  The 3 possible elements in this case are Thunder, Fire, and
Ice, and the target has resistances specific to each element.  This
formula does NOT apply to HPCatcher or MPCatcher, which have their own
unique formula (see Drain Attack below).

	Terms:	M(A) = innate Magic stat of attacker
		M(T) = innate Magic stat of target
		Res(T) = innate resistance of target against
			element of spell used (monsters only)
		ArRes(T) = resistance value of target's armor
			against element of spell used
		AcRes(T) = resistance value of target's accessory
			against element of spell used
		SP = spell power of spell used (see Spells section)
		RF = resistance factor (derived stat - see below)
		SB = spell bonus (derived stat - see below)
		D = damage done to target (in HP)
		R = random real number between 0.75 and 1.25

	Step 0: Adjustments to attacker's and target's stats
		If attacker has Magic-Up:
                        M(A) = M(A) + 40 for Step 2 ONLY
		If target has Magic-Up:
                        M(T) = M(T) + 40

	Step 1: Resistance factor
		RF = 100 - Res(T) - ArRes(T) - AcRes(T)

	Step 2: Spell bonus
		SB = [ M(A)/2 + SP ] * RF / 100

	Step 3: Unadjusted damage
		D = [ M(A) - M(T) + SB ] * R

	Step 4: Adjustments to final damage
		If D < 1:
			D = 1

Notes:
	a) Innate Res(T) is zero for apprentices, and is only
important for monsters.  On the other hand, ArRes(T) and AcRes(T) are
zero for monsters, and are only important for apprentices.  My guess
is that RF is capped at zero, but this is irrelevant, since it is
impossible to reach this value using just the game's equipment.
	b) R is the same random number from the physical attack
formula.
	c) The Light Rune, which nominally increases Magic by 40, does
NOT affect M(A) in Step 3, only M(A) in Step 2 and M(T) in Step 3.
This may be a glitch, but it does at least increase Spell Bonus and
magic defense, so it's still useful.


3. DRAIN ATTACK                                      [1.3.3]
---------------
The spells HPCatcher and MPCatcher are treated separately from other
attack spells.  They do the same damage numerically, but HPCatcher
does damage to HP and MPCatcher does damage to MP.  The equivalent
amount is then given to the attacker, unless it is capped by the
attacker's MaxHP or MaxMP, respectively.  They are classified as
effect spells instead of attack spells, and therefore are also subject
to an additional success test based on target resistance (see Effect
Spell Success below).

	Terms:	M(A) = innate Magic stat of attacker
		MaxHP(A) = MaxHP of attacker
		CurrHP(T) = current HP of target
		D = damage done to target (in HP for HPCatcher, or
			MP for MPCatcher)
		H = amount healed to attacker (in HP for HPCatcher,
			or MP for MPCatcher)
		I = random integer from 0 to 15, inclusive

	Step 0: Adjustments to attacker's stats
		If attacker has Magic-Up:
                        M(A) = M(A) + 40

	Step 1: Unadjusted damage
		D = M(A)/2 + I

	Step 2a: Adjustments to final damage for HPCatcher only
		If D > 50:
			D = 50
		If D > CurrHP(T):
			D = CurrHP(T)

	Step 2b: Adjustments to final damage for MPCatcher only
		If D > 40:
			D = 40
		If D > CurrMP(T):
			D = CurrMP(T)

	Step 3: Healing
		H = D

	Step 4: Adjustments to healing
		If H > [ MaxHP(A) - CurrHP(A) ]  (HPCatcher only):
			H = MaxHP(A) - CurrHP(A)
		If H > [ MaxMP(A) - CurrMP(A) ]  (MPCatcher only):
			H = MaxMP(A) - CurrMP(A)


4. EFFECT SPELL SUCCESS                              [1.3.4]
-----------------------
This deals specifically with the situation in which the target does
not dodge a negative status effect spell.  The two results are that 1)
the spell succeeds, or 2) you get a message saying it did not work,
and nothing happens.  There are 7 effect spells, divided into 2
"elements" (Vacuum and Debuff), and the target has resistances
specific to each element.  The chance that an effect spell that hits
the target will actually be successful is simply the target's
resistance factor.

	Terms:	Res(T) = innate resistance of target against
			element of spell used (monsters only)
		ArRes(T) = resistance value of target's armor
			against element of spell used
		AcRes(T) = resistance value of target's accessory
			against element of spell used
		RF = resistance factor (derived stat - see below)
		SR = success rate of effect spell (in %)

	Step 1: Resistance factor
		RF = 100 - Res(T) - ArRes(T) - AcRes(T)

	Step 2: Success rate
		SR = RF

Notes:
	a) Depending on equipment, it is possible for apprentices to
have effect magic resistance higher than 100.  However, since
successful effects have been seen in this case, it appears that there
is some upper limit to apprentice resistance, maybe 95.
	b) All bosses, enemy apprentices, and a few generic enemies
are immune to all effect spells.  I denote such enemies as "Class 1"
in the Monsters section.


5. HIT RATE                                          [1.3.5]
-----------
The hit rates for both physical and magical attacks follow the same
formula.  Unfortunately, because hit rates have an extra element of
randomness, I cannot be 100% accurate on the numbers, but my estimate
is close.

	Terms:	S(A) = innate Speed stat of attacker
		S(T) = innate Speed stat of target
		SD = speed difference (derived stat - see below)
		HR = hit rate of attack (in %)

	Step 0: Adjustments to attacker's and target's stats
		If attacker has Speed-Up:
                        S(A) = S(A) + 30
		If target has Speed-Up:
                        S(T) = S(T) + 30

	Step 1: Speed difference
		SD = S(A) - S(T)

	Step 2: Hit rate
		HR = 85 + 0.8*SD

	Step 3: Adjustments to hit rate
		If HR < 10%
			HR = 10%
		If HR > 98%
			HR = 98%

Notes:
	a) Basically, what this is saying is that hit rate is linear,
the attacker gets a significant bonus (85% chance to hit if S(A) and
S(T) are equal), there is always a chance (10%) to hit regardless of
Speed, and there is always a small (2%) chance to evade an attack
regardless of Speed.  In case you don't want to do the math, hit rate
maxes out around SD = +16, and hits bottom around a SD = -96.  So you
still have a 50% chance of hitting an enemy even if your Speed is 40
points lower than your target's Speed.
	b) The numbers in steps 2 and 3 were calculated empirically.
I have no confidence that they are exact, but they are close.
	c) Hit rate should apply to ALL evadable attacks, physical or
magical.  However, negative status effect spells require an additional
success test based on the target's resistance (above), so that even if
the target is "hit" the spell may not take effect.


6. RUN SUCCESS RATE                                  [1.3.6]
-------------------
An apprentice's ability to run from battle is determined by the same
speed difference described above.  The success rate appears to be
approximately 25 + 1.6*SD, but this again is only a very rough
estimate.  Furthermore, it appears to cap around 80%.  I do not yet
know how rates are affected by multiple enemies or the presence of an
ally apprentice.





============================================================
------------------------------------------------------------
                    PART TWO: APPRENTICES
------------------------------------------------------------
============================================================
						         [2]

============================================================
I) PROFILE KEY                                         [2.1]


Here is a sample profile for the 7 apprentices, followed by an
explanation of the different parts:


************************************************************
*NAME           Race                                       *
************************************************************

STATS
-----		Initial		Level-Up
MaxHP		  20		   5
MaxMP		   5		   3
Power		   5		   3
Guard		   5		   3
Magic		   5		   3
Speed		   5		   3

SPELLS
-----
Attack    LV    Effect    LV    Healing   LV    Support   LV
------------    ------------    ------------    ------------
Spell1     1	Spell2     2	Spell3     5	(None)
Spell4    10

EQUIPS
------
Chapter		Weapon    AT    Armor     DF    Accessory DF
------------    ------------    ------------    ------------
Initial		Weapon1    5	Armor1     5    Access1    0
Beginning
Wind
Water/Star
Sky
Moon/Light			Armor2    10
Wizard          Weapon2   10
End				Armor3    20	Access2   10

************************************************************


NAME: Name of apprentice

RACE: Apprentice's race (this affects nothing)

STATS: Values for the intrinsic stats each apprentice gets, as
described in the Stats section.  I've listed both the inital values
the apprentice starts the game with as well as the stat bonuses
received at each level-up.  The initial stats are set in stone, but
the level-up bonuses can vary +/- 1 from the stated value, determined
randomly at each level-up (so, for eaxample, the above's MaxHP will
always go up by 4-6 points, but what value exactly is chosen at
random).

SPELLS: The spells available to the character, as well as at what
level (LV) they are learned.  I've broken them down into 4 spell types
for easier reading: attack, effect, healing, and support.  See the
Spells section for more details.

EQUIPS: The best weapons and armor available to the character in each
area of the game, along with attack (AT) or defensive (DF) power.
While I describe all equipment in the Equipment section, I thought it
would be more useful to mention the best equipment in each general
area of the game (named after what runes you find in that area).
These are items bought in towns or found in treasure chests.  The
towns in each region are as follows:
   Beginning - Lemele, Rablesk
   Wind - Bonro, Zellis
   Water/Star - Eygus, Pell, Guntz, Patrof, Bone
   Sky - Dowaine, Belaine, Telaine, Padal, Pang, Pandam
   Moon/Light - Brush, Tiffana, Polasu, Bilthem
   Wizard - Valenca, Bugask, Guanta
   End - Pharano, Pasanda, Ligena, Melenam, Palsu, Airship
If a slot is blank, it just means there's nothing better in that area
than what you can get in the previous area.  Items listed in
parentheses must be found by searching (see the Hidden Equipment
section).

Just so you know, I ordered the characters from most physical-oriented
to most magical-oriented, to see them on a continuum.  Their order is
as follows:
   1. Wilme
   2. Lux
   3. Olvan
   4. Kamil
   5. Lejes
   6. Valsu
   7. Esuna




============================================================
II) CHARACTER PROFILES                                 [2.2]


************************************************************
*WILME          Alien                              [2.2.1] *
************************************************************

STATS
-----		Initial		Level-Up
MaxHP		  20		   8
MaxMP		   2		   2
Power		   5		   4
Guard		   7		   5
Magic		   2		   2
Speed		   4		   4

SPELLS
------
Attack    LV    Effect    LV    Healing   LV    Support   LV
------------    ------------    ------------    ------------
Fire1      5    HPCatcher  7    (None)          (None)
Firebird   9    MPCatcher 16
Fire2     12    Vacuum1   28
Fireball  20

EQUIPS
------
Chapter		Weapon    AT    Armor     DF    Accessory DF
------------    ------------    ------------    ------------
Initial		Claw       2	Xtri       2    Horn       0
Beginning
Wind
Water/Star
Sky
Moon/Light
Wizard          SwordSW   25
End



************************************************************
*LUX            Tetujin                            [2.2.2] *
************************************************************

STATS
-----		Initial		Level-Up
MaxHP		  18 		   7
MaxMP		   3 		   2
Power		   5 		   4
Guard		   6 		   5
Magic		   3 		   3
Speed		   3 		   3

SPELLS
------
Attack    LV    Effect    LV    Healing   LV    Support   LV
------------    ------------    ------------    ------------
Laser1     4	(None)		(None)		(None)
Laser2     7
Thunder1  10
Laser3    15
Thunder2  23

EQUIPS
------
Chapter		Weapon    AT    Armor     DF    Accessory DF
------------    ------------    ------------    ------------
Initial		ZnteFT     5    Coat       8    Pod        2
Beginning
Wind                            (Brwn    12)
Water/Star
Sky
Moon/Light
Wizard
End		KrynFT    20    Blck      30



************************************************************
*OLVAN          Dwarf                              [2.2.3] *
************************************************************

STATS
-----		Initial		Level-Up
MaxHP		  18  		   6
MaxMP		   3 		   2
Power		   4 		   3
Guard		   5 		   3
Magic		   3 		   3
Speed		   3 		   3

SPELLS
------
Attack    LV    Effect    LV    Healing   LV    Support   LV
------------    ------------    ------------    ------------
Fire1      5	Petrify    8	Heal1	   3	Defense1  12
Fire2     15	MPCatcher 35	Heal2     17	Purify    20
				Heal3     39
				Revive1   42

EQUIPS
------
Chapter		Weapon    AT    Armor     DF    Accessory DF
------------    ------------    ------------    ------------
Initial	        FireAX     2	XtriAR     1	XtriHM     0
Beginning       AnimSW     7	PsyteAR    4	XtriSH     1
Wind		NatureSW  21	AnimAR     8	KrynSH     8
Water/Star	PowerAX   31	RoylAR    14	CourSH    14
Sky		FearAX    58    CourAR    18	IllusSH   38
Moon/Light			FortAR    42
Wizard		MystAX    72			MystSH    40
End		ImmoAX   120	KrynML    88	ImmoSH    56



************************************************************
*KAMIL          Human Warrior                      [2.2.4] *
************************************************************

STATS
-----		Initial		Level-Up
MaxHP		  16  		   5
MaxMP		   4 		   3
Power		   4 		   3
Guard		   4 		   3
Magic		   3 		   3
Speed		   3 		   3

SPELLS
------
Attack    LV    Effect    LV    Healing   LV    Support   LV
------------    ------------    ------------    ------------
Fire1      3	Petrify   17	Heal1      6	Purify     8
Firebird  10	Vacuum1   22    Heal2     12
Ice1      16			Revive1   30
Fire2     19			Heal3     34
Fireball  36

EQUIPS
------
Chapter		Weapon    AT    Armor     DF    Accessory DF
------------    ------------    ------------    ------------
Initial	        TranqSW    2	XtriAR     1	XtriHM     0
Beginning       AnimSW     7	PsyteAR    4	XtriSH     1
Wind		NatrSW    21	AnimAR     8	KrynSH     8
Water/Star	CourSW    28	RoylAR    14	CourSH    14
Sky		FireSW    45    CourAR    18	AngerSH   36
Moon/Light	InsaSW    53	FortAR    42	IllusSH   38
Wizard		AnscSW    67			MystSH    40
End		VictSW   100	KrynML    88	ImmoSH    56



************************************************************
*LEJES          Demon                              [2.2.5] *
************************************************************

STATS
-----		Initial		Level-Up
MaxHP		  16  		   5
MaxMP		  10  		   4
Power		   4 		   3
Guard		   4 		   3
Magic		   3 		   3
Speed		   4 		   4

SPELLS
------
Attack    LV    Effect    LV    Healing   LV    Support   LV
------------    ------------    ------------    ------------
Fire1      1	HPCatcher  2	(None)		F.Shield  15
Ice1       3	Petrify    4			Protect   23
Firebird   6	Defense2   9
Fire2      8	Vacuum1   12
Blizzard1 10	MPCatcher 14
Ice2      11	Vacuum2   26
Fireball  17
Blizzard2 21

EQUIPS
------
Chapter		Weapon    AT    Armor     DF    Accessory DF
------------    ------------    ------------    ------------
Initial	        TranqSW    2	LghtRB     1	XtriHM     0
Beginning       AnimSW     7	CttnRB     2
Wind		NatrSW    21	XtreRB     6	Scarf     10
Water/Star	CourSW    28	HopeRB    12
Sky		FearSW    38    VictRB    21	MaskMK    20
Moon/Light					(Amulet  30)
Wizard		AnscSW    67	DespRB    26
End		DoomSW    90	ImmoRB    42



************************************************************
*VALSU          Human Wizard                       [2.2.6] *
************************************************************

STATS
-----		Initial		Level-Up
MaxHP		  15  		   5
MaxMP		  10  		   4
Power		   4 		   2
Guard		   4 		   3
Magic		   4 		   4
Speed		   4 		   4

SPELLS
------
Attack    LV    Effect    LV    Healing   LV    Support   LV
------------    ------------    ------------    ------------
Ice1       3	Petrify    6	Heal1      1	Defense1   4
                MPCatcher 16    Heal2      8	Purify     5
                                Revive1   10	Power     11
                                Heal3     20	Agility   12
                                Revive2   34	F.Shield  14
                                Elixir    42	Exit      23
						Protect   27

EQUIPS
------
Chapter		Weapon    AT    Armor     DF    Accessory DF
------------    ------------    ------------    ------------
Initial	        LghtST     1	LghtRB     1	XtriHM     0
Beginning       LghtKN     5	CttnRB     2
Wind		Saber     11	XtreRB     6	Scarf     10
Water/Star	ConfRD    14	HopeRB    12
Sky		MuraSW    26    VictRB    21	MaskMK    20
Moon/Light					(Amulet  30)
Wizard		FortSW    38	DespRB    26	KrynMK    40
End		ImmoRD    85	ImmoRB    42	BrillCR   60



************************************************************
*ESUNA          Elf                                [2.2.7] *
************************************************************

STATS
-----		Initial		Level-Up
MaxHP		  14  		   5
MaxMP		  16  		   5
Power		   3 		   2
Guard		   3 		   2
Magic		   4 		   4
Speed		   4 		   4

SPELLS
------
Attack    LV    Effect    LV    Healing   LV    Support   LV
------------    ------------    ------------    ------------
Ice1       1    HPCatcher  2	Heal1      4	Purify     5
Ice2       7	MPCatcher  3	Revive1   24	Power     13
Blizzard1  9	Petrify   11	Heal3     27	Defense1  17
Blizzard2 19	Vacuum1   15			Protect   21
		Vacuum2   35

EQUIPS
------
Chapter		Weapon    AT    Armor     DF    Accessory DF
------------    ------------    ------------    ------------
Initial	        LghtST     1	LghtRB     1	XtriHM     0
Beginning       LghtKN     5	CttnRB     2
Wind		Saber     11	XtreRB     6	Scarf     10
Water/Star	ConfRD    14	HopeRB    12
Sky		BrillRD   17    VictRB    21	MaskMK    20
Moon/Light	FireKN    26			(Amulet  30)
Wizard		FortSW    38	DespRB    26	KrynMK    40
End		ImmoRD    85	ImmoRB    42	BrillCR   60




============================================================
III) UNIQUE APPRENTICE BONUSES                         [2.3]


There are a few situations in the game where certain apprentices get
bonuses unique to themselves.  I list them below.

1. After defeating the apprentice in Patrof, a boy in Bone will ask
you if he is in Bonro.  If Lux or Esuna tells him no, then he will ask
you to transport him to Bonro using the Wind Rune and reunite him with
his family.  In return, you will be allowed to take the ferry to
Pandam.  If anyone other than Lux or Esuna is your leader, the boy
will instead thank you and hand you the Remote Control, which allows
you to open the way to Dowaine.

2. Again, after defeating the apprentice in Patrof, Olvan can get the
Key of Brilliance by talking to a man walking around the southeast
corner of Bone.  This key allows you to open the gate on the first
floor of Grime Tower.  Olvan must be the leader in order to get it, or
be your leader's ally while your leader is dead.

3. In Pang, Olvan's uncle in the tavern in the southwest corner will
tell Olvan a password.  Use Search at an appropriate place in the Cave
of Laosu to open up a secret area full of jewels.  Olvan only has to
be in the party to obtain this bonus, either as leader or ally.

4. In the past, Esuna will be allowed to ride the rich man's airship
in Ligena for free.  Wilme and Lejes will be denied outright (forcing
them to sneak in behind the bookcases in his mansion), and the others
will be charged a fee.

5. In the past, Lux can get a big bonus in stats (30 to MaxHP and
MaxMP, 20 to the other four) by talking to the scientist in a basement
in the northwestern corner of Melenam.  Lux must be the leader in
order to get this bonus, or be your leader's ally while your leader is
dead.




============================================================
IV) EXPERIENCE CHART                                   [2.4]


All apprentices use the same experience chart.  Listed are the total
amount of experience needed to reach a particular level and the amount
needed to get to the next level (which is shown on the status screen
next to an up-arrow).  The highest level is 81, which can only be
achieved by recruiting an apprentice at level 80.

LV          Total       Next
----------------------------
 1              0        140
 2            140        196
 3            336        274
 4            610        385
 5            995        499
 6           1494        649
 7           2143        844
 8           2987       1097
 9           4084       1427
10           5511       1711
11           7222       2054
12           9276       2465
13          11741       2958
14          14699       3549
15          18248       4082
16          22330       4694
17          27024       5397
18          32421       6208
19          38629       7139
20          45768       7781
21          53549       8482
22          62031       9245
23          71276      10077
24          81353      10984
25          92337      11533
26         103870      12109
27         115979      12716
28         128695      13351
29         142046      14018
30         156064      14299
31         170363      14585
32         184948      14877
33         199825      15174
34         214999      15477
35         230476      15633
36         246109      15789
37         261898      15946
38         277844      16106
39         293950      16267
40         310217      16398
41         326615      16528
42         343143      16661
43         359804      16794
44         376598      16928
45         393526      17064
46         410590      17200
47         427790      17338
48         445128      17476
49         462604      17617
50         480221      17740
51         497961      17863
52         515824      17989
53         533813      18115
54         551928      18242
55         570170      18387
56         588557      18535
57         607092      18683
58         625775      18832
59         644607      18983
60         663590      19401
61         682991      19828
62         702819      20263
63         723082      20710
64         743792      21165
65         764957      22329
66         787286      23557
67         810843      24853
68         835696      26220
69         861916      27662
70         889578      30097
71         919675      32744
72         952419      35626
73         988045      38762
74        1026807      42172
75        1068979      46390
76        1115369      51028
77        1166397      56132
78        1222529      61744
79        1284273      67919
80        1352192      -----
----------------------------




============================================================
V) NON-PLAYER APPRENTICES                              [2.5]


This section deals with the unique behaviors of the 6 apprentices that
are not the leader you choose at the beginning of the game.  Mainly, I
will discuss the circumstances under which they will join or fight
you, and how they operate as enemies in battle.


1. APPRENTICE LOCATIONS                              [2.5.1]
-----------------------
There are 3 "spawn" spots in each of 17 towns where you can expect an
apprentice to appear.  These are set in stone, and I have listed them
below.  While the apprentices will appear randomly in these spots,
they tend to congregate around the last few towns you visited.  They
will move (and change their responses to you) after you earn a certain
amount of experience.  This list was originally compiled by
treemother199.

Bonro                  Zellis                 Eygus
-----                  ------                 -----
Armory                 Armory                 Inn
Tavern		       Inn		      Church
Item Shop	       Tavern		      NW House

Pell		       Guntz		      Patrof
----                   -----                  ------
Church		       Inn		      Inn
Outside Tavern	       Armory		      Armory
House W of Tavern      Outside NE corner      Tavern

Bone		       Dowaine		      Belaine
----		       -------		      -------
Item Shop	       Church		      Inn
Armory		       Weapon Shop	      Dungeon
SE building 1F	       Outside SW field	      NW Weapon Shop

Telaine		       Padal		      Pang
-------		       -----		      ----
Armor Shop	       Inn		      Outside W of Church
Outside SE corner      Outside NW corner      L House SE corner
Tavern		       Training center 1F     R House SE corner

Pandam		       Bilthem		      Brush
------		       -------		      -----
Weapon Shop	       Inn		      Tavern
Tavern 2F	       Counter 3F	      Outside NE corner
NW building	       E room 1F	      Item Shop

Tiffana		       Polasu
-------		       ------
Inn		       Inn
Castle E balcony       General Store
Armor Shop	       Outside E of Church



2. APPRENTICE REACTIONS                              [2.5.2]
-----------------------
There is some mystery over how an apprentice will react to you when
you approach him at different points in the game.  Here are some basic
rules:

        a) An apprentice has several possible responses to your
character, but they boil down to 4 basic results:

   1. Join: Apprentice asks to join you
   2. Fight: Apprentice asks to fight you
   3. Auto-Fight: Apprentice fights you automatically without asking
   4. Nothing: Apprentice says nothing of consequence

The game has encoded base probabilities for Join, Fight, and Nothing
(Auto-Fight is 0 at base, and requires extra conditions to occur).
These depend on the apprentice doing the asking (your chosen leader)
and the one responding:

			     Your Leader
        -----------------------------------------------------
Join%	Wilme	 Lux	Olvan	Kamil	Lejes	Valsu	Esuna
------  -----   -----   -----   -----   -----   -----   -----
Wilme	   0	  40	  20	  20	  10	  10	  10
Lux	  20	   0	  40	  40	  20	  40	  40
Olvan	  30	  40	   0	  50	  10	  50	  50
Kamil	  20	  60	  50	   0	  10	  60	  70
Lejes	  20	  20	  20	  20	   0	  10	  30
Valsu	  20	  40	  40	  40	  10	   0	  40
Esuna	  20	  40	  20	  20	  10	  20	   0

Fight%	Wilme	 Lux	Olvan	Kamil	Lejes	Valsu	Esuna
------  -----   -----   -----   -----   -----   -----   -----
Wilme	   0	  10	  30	  30	  50	  30	  30
Lux	  10	   0	  10	  10	  10	  10	  10
Olvan	  10	  10	   0	   5	  10	   5	  10
Kamil	  10	  10	  10	   0	  10	  10	  10
Lejes	  30	  10	  10	  10	   0	  20	  10
Valsu	  10	  10	  10	  10	  10	   0	  10
Esuna	  10	  10	  10	  10	  10	   5	   0

So it's clear how to read this, look down the column corresponding to
your leader.  Each row then represents the percentage chance that the
apprentice on the left will ask to join (or fight) when you talk to
him.  For example, if your leader is Olvan and you encounter Wilme in
your travels, he will ask to join you 20% of the time, ask to fight
you 30% of the time, and say nothing of consequence the rest of the
time.  On the other hand, if your leader is Wilme and you encounter
Olvan, he will ask to join you 30% of the time and ask to fight you
10% of the time.  Some quick impressions to gather from the chart:
Wilme is the most irritable of the group, and will want to fight you
the most; Olvan and Kamil are the most easy-going, asking to join the
most; Lux and Esuna are really popular, and will receive the most join
requests; Lejes, Wilme, and Valsu hate each other, with a low
probability of joining and high probability of fighting.

	b) In order for an apprentice to change his reaction, you must
leave and earn a certain amount of experience.  Once you present the
Wind Rune to the elder in Eygus, the apprentices (formerly stationary
in Bonro or Zellis) will begin to change location at the same time
they change their reactions, so you'll have to warp to several towns
to find them again.

        c) Events in the game will change these probabilities, and
also make it possible for Auto-Fight to occur.  If you have fought an
apprentice previously, Auto-Fight shoots up to 100%.  The only other
other way to change probabilities is to obtain runes, which may
increase/decrease Auto-Fight and/or increase Join; this becomes most
apparent when you obtain the Water Rune.  The apprentice who obtains
the Sky Rune before you will always either challenge you to battle or
ask to join you.

        d) Although it is extremely rare, it is possible for your ally
to betray you and fight you for your runes.  This seems to be set off
when you obtain a rune, although I have only seen it once (Valsu
fought my leader Lejes for the Water Rune).



3. APPRENTICE STATS AND EQUIPMENT                    [2.5.3]
---------------------------------
When an apprentice joins or fights you, his level will always be your
leader's level +/- 1, chosen at random.  His stats will be subject to
a significant bonus that your leader does not recieve, which is an
unintentional hold-over from the original Japanese version of the
game, Elnard.  The level-up boost for every stat is increased by 1 for
levels 10-19, by 2 for levels 20-29, etc.  This means that at level 80
a non-player apprentice should have about 288 extra added to each of
his stats!  However, while an apprentice is your ally, his stats will
rise based on the original boosts listed in the Apprentice Profiles
section on future level-ups.

What an apprentice has equipped when he joins or fights you is
dependent only on his level.  These change every 4 levels past 2 until
level 38, and are listed below.

Level	Wilme	 Lux	Olvan	Kamil	Lejes	Valsu	Esuna
-----   -----   -----   -----   -----   -----   -----   -----
	Claw	ZnteFT	FireAX	PsyteSW	PsyteSW	LghtKN	LghtKN
 2	Xtri	Coat	XtriAR	XtriAR	CttnRB	CttnRB	CttnRB
	Horn	Pod	XtriSH	XtriSH	XtriHM	XtriHM	XtriHM
-----   -----   -----   -----   -----   -----   -----   -----
	Claw	ZnteFT	PsyteAX	AnimSW	AnimSW	LghtKN	LghtKN
 6	Xtri	Coat	PsyteAR	PsyteAR	SilkRB	SilkRB	SilkRB
	Horn	Pod	KrynSH	KrynSH	XtriHM	XtriHM	XtriHM
-----   -----   -----   -----   -----   -----   -----   -----
	Claw	ZnteFT	AnimAX	AngerSW	KrynSW	TideRD	TideRD
10	Xtri	Coat	AnimAR	AnimAR	XtreRB	XtreRB	XtreRB
	Horn	Pod	KrynSH	KrynSH	Scarf	Scarf	Scarf
-----   -----   -----   -----   -----   -----   -----   -----
	Claw	ZnteFT	AngerAX	NatrSW	BrillSW	Saber	Saber
14	Xtri	Coat	RoylAR	RoylAR	SeasRB	SeasRB	SeasRB
	Horn	Pod	CourSH	CourSH	Scarf	Scarf	Scarf
-----   -----   -----   -----   -----   -----   -----   -----
	Claw	ZnteFT	DespAX	CourSW	FearSW	DespRD	DespRD
18	Xtri	Coat	CourAR	CourAR	AngerRB	AngerRB	AngerRB
	Horn	Pod	JustSH	JustSH	MaskMK	MaskMK	MaskMK
-----   -----   -----   -----   -----   -----   -----   -----
	Claw	ZnteFT	FearAX	FireSW	MuraSW	MuraSW	FireKN
22	Xtri	Coat	FortAR	FortAR	VictRB	VictRB	VictRB
	Horn	Pod	AngerSH	AngerSH	MaskMK	MaskMK	MaskMK
-----   -----   -----   -----   -----   -----   -----   -----
	Claw	ZnteFT	MystAX	InsaSW	MuraSW	MuraSW	NatrRD
26	Xtri	Coat	FortAR	FortAR	DespRB	DespRB	DespRB
	Horn	Pod	AngerSH	AngerSH	MaskMK	KrynMK	KrynMK
-----   -----   -----   -----   -----   -----   -----   -----
	Claw	ZnteFT	MystAX	InsaSW	MuraSW	MuraSW	FortSW
30	Xtri	Coat	FortAR	FortAR	DespRB	DespRB	DespRB
	Horn	Pod	MystcSH	MystcSH	MaskMK	KrynMK	KrynMK
-----   -----   -----   -----   -----   -----   -----   -----
	Claw	ZnteFT	MystAX	InsaSW	MuraSW	MuraSW	FortSW
34	Xtri	Coat	FortAR	FortAR	DespRB	DespRB	DespRB
	Horn	Pod	MystcSH	MystcSH	MaskMK	KrynMK	KrynMK
-----   -----   -----   -----   -----   -----   -----   -----
	Claw	ZnteFT	MystAX	VictSW	MuraSW	MuraSW	FortSW
38+	Xtri	Coat	FortAR	FortAR	DespRB	DespRB	DespRB
	Horn	Pod	MystcSH	MystcSH	MaskMK	KrynMK	KrynMK
-----   -----   -----   -----   -----   -----   -----   -----



4. FIGHTING APPRENTICES				     [2.5.4]
-----------------------
When you engage battle with apprentices, they have characteristics
unique from regular monsters and even bosses.  Below I describe the
rules involved in apprentice battles.

        a) You must face the apprentice alone, even if you have
another ally.  If you defeat him, you get 20 gold times the
apprentice's level, and experience equal to 205/64 times the amount of
gold.  You do not share experience with your ally.  You will also
receive any runes the apprentice is carrying.  On the other hand, if
you lose to him, he will steal any runes you are carrying.

        b) On top of the stat boosts described in the Apprentice Stats
section above, MaxMP will also be doubled, and your attacks against
him (both physical and magical) seem to do 25% less damage than they
should.

        c) Apprentices will always be Class 1 enemies.  As described
in the Monsters section, this means that you cannot run from them, and
they are immune to your negative status spells (Vacuum and Debuff
spells, as listed in the Spells section).

        d) All apprentices follow the same basic AI priority system,
with the differences due only to what spells the apprentice has
learned and whether he has the MP to cast them when they are called
for.  Apprentices will only use single-target attack spells, Heal
spells, Defense1, Power, and Defense2.  Apprentices who do not
normally learn Heal spells will know them for battle, depending on
their level.  Apprentice AI priority is listed below (the apprentice
will choose the highest-priority move that is applicable):

    1. If HP is low, he will cast the best Heal spell he can afford.
    2. If he is not in Guard-Up status, he will cast Defense1.
    3. If he is not in Power-Up status, he will cast Power.
    4. If you are not in Guard-Down status, he will cast Defense2.
    5. He will select at random either a physical attack or the
       highest-power single-target attack spell he can afford.

        e) The apprentice you must fight in Patrof Castle in order to
obtain the Star Rune is a special case.  His level will always be 5
above the level your leader was at when he presented the Wind Rune to
the elder in Eygus, regardless of your leader's current level.





============================================================
------------------------------------------------------------
               PART THREE: SPELLS & ITEMS
------------------------------------------------------------
============================================================
							 [3]

============================================================
I) SPELLS                                              [3.1]


This section lists all spells used in the game by apprentices and
monsters.  It will also list the MP cost, a short description, and any
other important details for each spell.  See the Apprentices section
to find out what spells an apprentice learns and when.


1. ATTACK SPELLS                                     [3.1.1]
----------------
These are spells that directly damage targets based on the caster's
and target's Magic stats.  Each spell has an element and an attack
power, and may hit one or multiple enemies.  Spell powers and
elemental resistances are factored into damage calculations, as
described in the Battle Mechanics section.  Attack spells can be
dodged based on the caster's and target's Speed, but if they connect
they will do full damage.

Attack Spell      MP  Power  Element  Targets
----------------------------------------------
Fire1              3    30   Fire     Single
Fire2             12    70   Fire     Single
Ice1               3    36   Ice      Single
Ice2              12    80   Ice      Single
Laser1             3    30   Thunder  Single
Laser2            10    50   Thunder  Single
Laser3            20   100   Thunder  Single
Firebird          14    30   Fire     Multiple
Fireball          32    50   Fire     Multiple
Blizzard1         14    34   Ice      Multiple
Blizzard2         32    60   Ice      Multiple
Thunder1          10    40   Thunder  Multiple
Thunder2          40    75   Thunder  Multiple



2. EFFECT SPELLS                                     [3.1.2]
----------------
These spells attempt to inflict a negative status effect on the
target.  They can be dodged like attack spells, but even if they
connect there is still a chance they won't work; this is based on the
target's resistance to the spell's element.  All spells can only
target one enemy, except for Vacuum2, which targets all enemies.
HPCatcher and MPCatcher do damage, but it's not based on a spell power
like attack magic; they have their own unique damage formula, as
described in the Battle Mechanics section.  Also, when factoring MP

restoration from MPCatcher, the 8 MP cost is deducted first, so the
caster can restore his MP to the max if he's got (MaxMP - 32) current
MPs.  Lastly, the spell Poison is unique in that it is only available
to monsters, and always occurs in conjunction with a physical attack.

Effect Spell      MP  Element  Effect
------------------------------------------------------------------
Petrify           10  Debuff   Petrification
Poison		   0  Debuff   Poison (monsters only)
Defense2           5  Debuff   Halves Guard
HPCatcher          6  Debuff   Drains up to 50 HP and heals caster
MPCatcher          8  Debuff   Drains up to 40 MP and heals caster
Vacuum1           30  Vacuum   Instant death (single target)
Vacuum2           60  Vacuum   Instant death (multiple targets)



3. HEALING SPELLS                                    [3.1.3]
-----------------
These spells restore HP to the target.  The Heal spells restore HP to
a living target, while the Revive spells restore HP to a dead target.
The amount healed is independent of the caster's Magic stat, unlike
attack magic.  Elixir will also restore MP, but it will deduct the MP
cost first, so it will always leave the target with MaxMP, even if the
caster targets himself.

Healing Spell     MP  Restores
--------------------------------------------------------------------
Heal1              4  40 HP
Heal2             18  90 HP
Heal3             34  MaxHP
Elixir           120  MaxHP & MaxMP
Revive1           40  MaxHP to dead ally, but fails ~50% of the time
Revive2           90  MaxHP to dead ally, and always succeeds



4. SUPPORT SPELLS                                    [3.1.4]
-----------------
Support spells are miscellaneous spells to aid the caster or an ally
in or out of battle.  Some will boost stats, others protect from or
nullify certain spells, and one helps your team escape from a dungeon.
F.Shield and Protect will block the next successful spell to hit the
target, and will remain in place if the spell was not successful.  The
effects of Power and Defense1 are described in more detail in the
Battle Mechanics section.  Except for Exit, these spells only affect
one target at a time.  I will list their effects as well as where the
spell can be used (in battle or on the map).

Support Spell     MP  Where         Effect
---------------------------------------------------------------------
Purify             8  Battle & Map  Removes petrification and poison
Defense1           5  Battle        Halves physical damage from enemy
Power              6  Battle        Doubles Power
Agility            3  Battle        Increases Speed by 30
F.Shield          16  Battle        Nullifies next attack spell
Protect           20  Battle        Nullifies next vacuum spell
Exit              30  Map           Escape cave/dungeon immediately




============================================================
II) EQUIPMENT                                          [3.2]


Below is a full list of weapons and armor.  Each apprentice is
equipped with 3 items at all times: a weapon that increases physical
attack power, and an armor and accessory (shield, headgear, or
jewelry) that increase physical defensive power as well as provide
resistances to attack and effect spells.

The first 3 charts list how much each weapon/armor/accessory adds to
attack (AT) or defense (DF) power, the cost in shops (sale price is
half), who can use it, and what towns sell it.  If the item can't be
bought in a town, I also mention if it's equipped on a character
initially or if it can be found somewhere in the game.  If the item is
hidden (i.e. cannot be purchased or found in a treasure chest), its
location will be described in detail in Hidden Equipment at the end of
this section.

For reference, the codes for the apprentices are:
W - Wilme	X - Lux		O - Olvan	K - Kamil
J - Lejes	V - Valsu	E - Esuna


1. WEAPONS                                           [3.2.1]
----------
WEAPON     AT   Cost   Users   Locations
----------------------------------------------------------------------
Claw	    2      0  W------  Initial (W)
----------------------------------------------------------------------
ZnteFT	    5   1000  -X-----  Initial (X)
----------------------------------------------------------------------
KrynFT	   20  22000  -X-----  Melenam, Airship
----------------------------------------------------------------------
FireAX	    2     70  --OK---  Lemele, Bonro, Initial (O)
----------------------------------------------------------------------
PsyteAX	    6    300  --OK---  Rablesk, Bonro
----------------------------------------------------------------------
AnimAX	   19   2500  --OK---  Zellis, Pell
----------------------------------------------------------------------
AngerAX	   23   4000  --OK---  Pell, Patrof, Bone, Dowaine, Pang
----------------------------------------------------------------------
PowerAX	   31   8100  --O----  Bone, Dowaine, Belaine, Telaine, Polasu
----------------------------------------------------------------------
DespAX	   40  16000  --O----  Belaine, Telaine, Padal, Bilthem,
                               Pandam, Brush
----------------------------------------------------------------------
KrynAX	   50  22200  --O----  Pang, Padal, Tiffana, Bilthem, Pandam,
			       Brush, Valenca, Pharano
----------------------------------------------------------------------
FearAX	   58  28000  --O----  Pang, Bugask, Guanta
----------------------------------------------------------------------
MystAX	   72  35000  --O----  Valenca, Pharano, Pasanda, Melenam
----------------------------------------------------------------------
HopeAX	   80  43000  --O----  Pasanda, Ligena, Palsu, Melenam
----------------------------------------------------------------------
ImmoAX	  120  56000  --O----  Palsu, Airship
----------------------------------------------------------------------
TranqSW	    2     50  --OKJ--  Initial (KJ)
----------------------------------------------------------------------
ZnteSW	    2    100  --OKJ--  Buy in Belaine for 4000G
----------------------------------------------------------------------
PsyteSW	    4    150  --OKJ--  Lemele, Rablesk
----------------------------------------------------------------------
AnimSW	    7    350  --OKJ--  Lemele, Rablesk, Bonro
----------------------------------------------------------------------
KrynSW	   12    800  --OKJ--  Bonro
----------------------------------------------------------------------
AngerSW	   16   1700  --OKJ--  Zellis, Pell
----------------------------------------------------------------------
TidalSW	   18   1000  --OKJ--  Buy in Belaine for 1000G
----------------------------------------------------------------------
NatrSW	   21   2600  --OKJ--  Zellis, Pell, Patrof
----------------------------------------------------------------------
BrillSW	   25   4500  ---KJ--  Patrof, Bone, Dowaine
----------------------------------------------------------------------
SwordSW	   25   2000  W-OKJVE  Dropped by Sword (Northwest Continent)
----------------------------------------------------------------------
MuraSW	   26   5020  --OKJV-  Buy in Belaine for 5000G
----------------------------------------------------------------------
CourSW	   28   5300  ---KJ--  Bone, Dowaine, Telaine, Pang
----------------------------------------------------------------------
DespSW	   33   8200  ---KJ--  Belaine, Telaine, Polasu, Tiffana,
                               Pandam, Brush, Valenca
----------------------------------------------------------------------
FearSW	   38  11500  ---KJ--  Belaine, Padal, Polasu, Tiffana,
                               Pandam, Brush, Valenca, Bugask, Guanta
----------------------------------------------------------------------
FortSW	   38  25000  -----VE  Find in Gorfun Castle (present day)
----------------------------------------------------------------------
FireSW	   45  15200  ---K---  Padal, Bilthem, Bugask, Guanta
----------------------------------------------------------------------
InsaSW	   53  20000  ---K---  Bilthem
----------------------------------------------------------------------
AnscSW	   67  28500  --OKJ--  Guanta, Pharano, Pasanda, Ligena,
                               Melenam
----------------------------------------------------------------------
DoomSW	   90  37000  --OKJ--  Pharano, Pasanda, Ligena, Palsu,
                               Melenam, Airship
----------------------------------------------------------------------
VictSW	  100  48000  ---K---  Palsu, Airship
----------------------------------------------------------------------
LghtKN	    5    400  -----VE  Lemele, Rablesk
----------------------------------------------------------------------
Saber	   11   1700  -----VE  Zellis, Pell, Polasu
----------------------------------------------------------------------
FireKN	   26  15200  -----VE  Polasu
----------------------------------------------------------------------
LightST	    1     30  --OKJVE  Initial (VE)
----------------------------------------------------------------------
PetrST	    3    180  --OKJVE  Lemele, Rablesk, Bonro
----------------------------------------------------------------------
TideRD	    8   1000  --OKJVE  Zellis, Patrof
----------------------------------------------------------------------
ConfRD	   14   2500  --OKJVE  Patrof, Bone, Dowaine, Belaine, Pandam,
                               Valenca
----------------------------------------------------------------------
BrillRD	   17   4000  --OKJVE  Telaine, Pang, Padal, Tiffana, Bilthem,
                               Brush
----------------------------------------------------------------------
DespRD	   20   5800  --OKJVE  Tiffana, Bugask, Guanta
----------------------------------------------------------------------
NatrRD	   30  20000  --OKJVE  Bugask, Pharano
----------------------------------------------------------------------
FearRD	   50  32000  --OK-VE  Pasanda, Ligena
----------------------------------------------------------------------
MystRD	   75  40000  --OK-VE  Ligena
----------------------------------------------------------------------
ImmoRD	   85  55000  ----JVE  Palsu, Airship
----------------------------------------------------------------------



2. ARMOR                                              [3.2.2]
--------
ARMOR      DF   Cost   Users   Locations
----------------------------------------------------------------------
Xtri        2      0  W------  Initial (W)
----------------------------------------------------------------------
Coat        8   2000  -X-----  Initial (X)
----------------------------------------------------------------------
Brwn       12   3000  -X-----  Find in Melenam (present day)
----------------------------------------------------------------------
Blck       30  36000  -X-----  Melenam, Airship
----------------------------------------------------------------------
XtriAR      1     80  --OK---  Initial (OK)
----------------------------------------------------------------------
PsyteAR     4    700  --OK---  Lemele, Rablesk, Bonro, Zellis, Pell,
                               Dowaine
----------------------------------------------------------------------
AnimAR      8   1600  --OK---  Zellis, Pell, Patrof, Bone, Dowaine
----------------------------------------------------------------------
RoylAR     14   2400  --OK---  Patrof, Bone, Belaine, Telaine, Pang,
                               Padal, Pandam, Valenca
----------------------------------------------------------------------
CourAR     18   5000  --OK---  Belaine, Telaine, Pang, Padal, Polasu,
                               Tiffana, Pandam, Valenca
----------------------------------------------------------------------
BravAR     24   8800  --OK---  Polasu, Tiffana, Brush
----------------------------------------------------------------------
MystcAR    32  12000  --OK---  Bilthem, Brush, Bugask, Guanta
----------------------------------------------------------------------
FortAR     42  14200  --OK---  Bilthem, Bugask, Guanta, Pharano,
                               Pasanda
----------------------------------------------------------------------
ScaleML    50  18000  --OK---  Pharano, Pasanda, Ligena, Palsu
----------------------------------------------------------------------
ChainML    72  23000  --OK---  Ligena, Palsu
----------------------------------------------------------------------
KrynML     88  33000  --OK---  Melenam, Airship
----------------------------------------------------------------------
LghtRB      1     60  --OKJVE  Initial (JVE)
----------------------------------------------------------------------
CttnRB      2    440  ----JVE  Lemele, Rablesk
----------------------------------------------------------------------
SilkRB      4    800  ----JVE  Bonro, Zellis, Pell
----------------------------------------------------------------------
XtreRB      6   1600  --OKJVE  Zellis
----------------------------------------------------------------------
SeasRB      8   3700  ----JVE  Pell, Patrof, Dowaine, Belaine, Pang
----------------------------------------------------------------------
HopeRB     12   5600  ----JVE  Bone, Dowaine, Belaine, Telaine, Pang,
                               Padal, Polasu, Tiffana, Bilthem, Brush
----------------------------------------------------------------------
AngerRB    16   9000  ----JVE  Telaine, Padal, Polasu, Tiffana,
                               Bilthem, Pandam, Brush
----------------------------------------------------------------------
VictRB     21  14000  ----JVE  Pandam, Valenca, Bugask, Guanta
----------------------------------------------------------------------
DespRB     26  20000  ----JVE  Valenca, Bugask, Guanta, Pharano
----------------------------------------------------------------------
ConfRB     30  32000  ----JVE  Pharano, Pasanda, Ligena, Melenam
----------------------------------------------------------------------
MystcRB    36  48000  ----JVE  Pasanda, Ligena, Palsu, Melenam,
                               Airship
----------------------------------------------------------------------
ImmoRB     42  56000  ----JVE  Palsu, Airship
----------------------------------------------------------------------
FireCL     20  10000  --OKJVE  Find in Dowaine
----------------------------------------------------------------------
IceCL      20  10000  --OKJVE  Find in Baran Castle
----------------------------------------------------------------------



3. ACCESSORIES                                        [3.2.3]
--------------
ACCESSORY  DF   Cost   Users   Locations
----------------------------------------------------------------------
Horn        0      0  W------  Initial (W)
----------------------------------------------------------------------
Pod         2      2  -X-----  Initial (X)
----------------------------------------------------------------------
XtriSH      1     70  --OK---  Rablesk, Bonro, Zellis, Tiffana
----------------------------------------------------------------------
KrynSH      8    500  --OK---  Zellis, Pell, Patrof, Bone
----------------------------------------------------------------------
CourSH     14   3000  --OK---  Patrof, Bone, Dowaine, Pang
----------------------------------------------------------------------
BrillSH    18   6800  --OK---  Belaine, Telaine
----------------------------------------------------------------------
JustSH     24   8600  --OK---  Pandam
----------------------------------------------------------------------
SoundSH    28  10200  --OK---  Polasu, Bilthem
----------------------------------------------------------------------
MystSH     32  16200  --OK---  Brush
----------------------------------------------------------------------
AngerSH    36  23000  --OK---  Padal, Pasanda
----------------------------------------------------------------------
IllusSH    38  24000  --OK---  Find in Grime Tower
----------------------------------------------------------------------
MystcSH    40  31000  --OK---  Valenca, Bugask, Guanta, Pharano,
                               Pasanda
----------------------------------------------------------------------
FrtnSH     50  42000  --OK---  Ligena, Palsu, Melenam
----------------------------------------------------------------------
ImmoSH     56  51000  --OK---  Melenam, Airship
----------------------------------------------------------------------
XtriHM      0     40  --OKJVE  Initial (OKJVE)
----------------------------------------------------------------------
Scarf      10   1200  ----JVE  Bonro
----------------------------------------------------------------------
MaskMK     20   9500  ----JVE  Pang
----------------------------------------------------------------------
KrynMK     40  20000  -----VE  Bugask
----------------------------------------------------------------------
BrillCR    60  45000  -----VE  Palsu, Airship
----------------------------------------------------------------------
Ring       20  12000  --OKJVE  Find in Pandam Inn
----------------------------------------------------------------------
Amulet     30  10000  --OKJVE  Find in Bilthem
----------------------------------------------------------------------



4. RESISTANCES                                       [3.2.4]
----------------------------------------------------------------------
This chart describes the resistances provided by each armor and
accessory.  The higher the resistance, the less damage the apprentice
will receive from attack magic, or the lower the chance of being hit
by effect magic.  Resistances are described in more detail in the
Battle Mechanics section.  Notice that all accessories have at least a
30 in every category, so that is the baseline.  To learn what spells
fall under which element, see the Spells section above.

ARMOR       Thunder  Fire  Ice  Vacuum  Debuff
----------------------------------------------
Xtri            0     20     0     0      0
----------------------------------------------
Coat            0      0     0     0      0
Brwn            0      0     0     0      0
Blck           10     10    10    10     10
----------------------------------------------
XtriAR          0      0     0     0      0
PsyteAR         0      0     0     0      0
AnimAR          0      0     0     0      0
RoylAR          0      0     0     0      0
CourAR          0      0     0     0      0
BravAR          0      0     0     0      0
MystcAR         0      0     0     0      0
FortAR          0      0     0     0      0
ScaleML         0      0     0     0      0
ChainML         0      0     0     0      0
KrynML          0      0     0     0      0
----------------------------------------------
LghtRB          0      0     0     0      0
CttnRB          0      0     0    20     20
SilkRB          0      0     0    20     20
XtreRB          0      0     0     0      0
SeasRB          0      0     0    20     20
HopeRB          0      0     0    20     20
AngerRB         0      0     0    20     20
VictRB          0      0     0    20     20
DespRB         10     10    10    20     20
ConfRB         10     10    10    20     20
MystcRB        10     10    10    30     30
ImmoRB         20     20    20    30     30
----------------------------------------------
FireCL          0     40     0     0      0
IceCL           0      0    40     0      0
----------------------------------------------


ACCESSORY   Thunder  Fire  Ice  Vacuum  Debuff
----------------------------------------------
Horn           30     30    30    30     30
----------------------------------------------
Pod            30     30    30    30     30
----------------------------------------------
XtriSH         30     30    30    30     30
KrynSH         30     30    30    30     30
CourSH         30     30    30    30     30
BrillSH        30     30    30    30     30
JustSH         30     30    30    30     30
SoundSH        30     30    30    30     30
MystSH         30     30    30    30     30
AngerSH        30     30    30    30     30
IllusSH        30     30    30    30     30
MystcSH        30     30    30    30     30
FrtnSH         30     30    30    30     30
ImmoSH         30     30    30    30     30
----------------------------------------------
XtriHM         30     30    30    40     40
Scarf          30     30    30    40     40
MaskMK         30     30    30    40     40
KrynMK         30     30    30    40     40
BrillCR        30     30    30    40     60
----------------------------------------------
Ring           30     30    30    95     30
Amulet         30     30    30    30     95
----------------------------------------------



5. HIDDEN EQUIPMENT				     [3.2.5]
----------------------------------------------------------------------
There are 5 pieces of armor in this game that are not found in shops
or treasure chests; you must use the Search command on random pieces
of ground to find them.  The best way to find them is to look at
Starion's website: http://www.geocities.com/starion_gf/7thSagaPics/,
but I will describe their locations in words below.

	a) Brwn: found in present-day Melenam, in the center of a room
with 2 treasure chests.  I believe this is the spot where Dr. Fail's
assistant, Tafuro, is standing in past-day Melenam.  This is an armor
for Lux, slightly better than his initial Coat.

	b) Fire Cloak: found immediately behind the armor shop in
Dowaine.  It provides high defense against fire magic.

	c) Ring: found in the southwest corner of the inn in Pandam.
It helps defend against vacuum spells.

	d) Ice Cloak: found behind the far southwest pillar in the
castle of Baran (where you fight the Serpent).  It provides high
defense against ice magic.

	e) Amulet: found behind the right-most pillar in a group of 3
on the right side of the entrance hall of Bilthem castle.  It helps
defend against debuff spells.  It's also Lejes's best accessory in the
game.




============================================================
III) ITEMS                                             [3.3]


Below are lists of the general-use items and runes in the game (story
items are not listed).  The first list contains the cost of each item
(sale price is half, except for gems, for which sale price is the same
as cost), the effect of the item, and the towns whose item shops sell
that item.  Since most of the items mimic a spell, I simply listed the
name of the spell in that case; the effects of spells are listed in
the Spells section above.  The second list describes the effect of
each of the runes.  Regular items will be lost when used, while runes
can be used repeatedly.

Of special note are the unique items Mirror and Harp: you do NOT have
to use them in battle (unlike the Protect spell), but one will be
destroyed each time one of your characters is hit by the corresponding
spell.


1. GENERAL-USE ITEMS                                 [3.3.1]
--------------------
ITEM     Cost  Effect/Locations
----------------------------------------------------------------------
Potn1  	   20  Heal1
	       Lemele, Rablesk, Bonro, Zellis, Pell, Bone, Dowaine,
	       Belaine, Telaine, Pang, Padal, Polasu, Tiffana,
	       Bilthem, Valenca, Bugask, Guanta
----------------------------------------------------------------------
Potn2  	  100  Heal2
	       Lemele, Rablesk, Bonro, Zellis, Pell, Patrof, Bone,
	       Dowaine, Belaine, Telaine, Pang, Padal, Polasu,
       	       Tiffana, Bilthem, Pandam, Brush, Valenca, Bugask,
       	       Guanta, Pharano, Pasanda, Ligena, Palsu, Melenam
----------------------------------------------------------------------
Potn3  	  400  Heal3
	       Bilthem, Brush, Valenca, Bugask, Guanta, Pharano,
       	       Pasanda, Ligena, Palsu, Melenam, Airship
----------------------------------------------------------------------
Recvry 	 1000  Elixir
	       (Found in chests, dropped by monsters)
----------------------------------------------------------------------
MHerb1 	   80  Restores 20 MP
	       Lemele, Rablesk, Bonro, Pell, Bone, Belaine, Polasu
----------------------------------------------------------------------
MHerb2 	  200  Restores 40 MP
	       Valenca, Pharano, Ligena, Palsu, Melenam, Airship
----------------------------------------------------------------------
M Water	 1200  Revive2
	       Zellis, Patrof, Bone, Dowaine, Belaine, Telaine, Pang,
       	       Padal, Polasu, Tiffana, Bilthem, Pandam, Brush,
       	       Valenca, Bugask, Guanta, Pharano, Pasanda, Ligena,
       	       Palsu, Melenam, Airship
----------------------------------------------------------------------
Antid  	   80  Purify
	       Lemele, Rablesk, Bonro, Zellis, Pell, Patrof, Dowaine,
	       Padal, Tiffana, Valenca, Bugask, Pasanda, Ligena,
	       Palsu, Melenam
----------------------------------------------------------------------
B Power	  100  Power (spell)
	       Lemele, Pell, Patrof, Pang, Pharano, Airship
----------------------------------------------------------------------
B Prtct	  100  Defense1
	       Rablesk, Pell, Pang, Padal
----------------------------------------------------------------------
S Dstry	  100  Defense2
	       Polasu
----------------------------------------------------------------------
B Aglty	  100  Agility (spell)
	       Pang, Padal, Pasanda, Palsu, Airship
----------------------------------------------------------------------
Mirror 	  200  Reflects successful Petrify spell back at caster
	       Zellis, Pang, Pandam, Guanta, Ligena, Palsu, Airship
----------------------------------------------------------------------
Harp   	  500  Nullifies successful Vacuum spell
	       Polasu, Bilthem, Ligena, Airship
----------------------------------------------------------------------
B Fire 	   20  Fire1
	       Bone, Guanta
----------------------------------------------------------------------
B Ice  	   20  Ice1
	       Dowaine, Belaine, Bugask
----------------------------------------------------------------------
B Fossl	  100  Petrify
	       Bonro, Pang, Bugask
----------------------------------------------------------------------
Msquito	  150  HPCatcher
	       Polasu, Pasanda
----------------------------------------------------------------------
M Siphn	  200  MPCatcher
	       Telaine, Polasu
----------------------------------------------------------------------
Vacuum 	  200  Vacuum1
	       Pang, Tiffana
----------------------------------------------------------------------
Exigate	   40  Exit
	       Bonro, Patrof
----------------------------------------------------------------------
Winball	   80  Transport to any previously visited town
	       Pell, Bone, Dowaine, Belaine, Telaine, Polasu, Pandam,
       	       Brush, Valenca, Bugask, Guanta
----------------------------------------------------------------------
Opal   	  100  Gem (sell at face value)
	       Lemele, Rablesk, Zellis, Bone, Dowaine, Padal,
       	       Tiffana, Pandam, Brush
----------------------------------------------------------------------
Pearl  	  200  Gem (sell at face value)
	       Lemele, Rablesk, Bonro, Pell, Patrof, Dowaine, Belaine,
       	       Telaine, Padal, Bilthem, Pandam, Brush, Valenca,
       	       Bugask, Guanta, Pharano, Pasanda, Ligena, Palsu,
       	       Melenam
----------------------------------------------------------------------
Topaz  	  500  Gem (sell at face value)
	       Lemele, Rablesk, Bonro, Zellis, Pell, Patrof, Bone,
       	       Telaine, Tiffana, Pandam, Brush, Pharano, Melenam
----------------------------------------------------------------------
Ruby   	 1000  Gem (sell at face value)
	       Bonro, Zellis, Patrof, Bone, Dowaine, Belaine, Padal,
       	       Tiffana, Bilthem, Brush, Valenca, Guanta, Pharano,
	       Pasanda, Ligena
----------------------------------------------------------------------
Saphr  	 2500  Gem (sell at face value)
	       Zellis, Patrof, Belaine, Tiffana, Bilthem, Pandam,
	       Pharano, Pasanda, Palsu, Melenam
----------------------------------------------------------------------
Emrld  	 5000  Gem (sell at face value)
	       Telaine, Bilthem, Brush, Airship
----------------------------------------------------------------------
Dmnd   	10000  Gem (sell at face value)
	       Telaine, Pandam, Melenam, Airship
----------------------------------------------------------------------
V Seed 	 1000  Permanently increases MaxHP by 1-4 points
	       (Found in chests or by searching)
----------------------------------------------------------------------
M Seed 	 1000  Permanently increases MaxMP by 1-4 points
	       (Found in chests or by searching)
----------------------------------------------------------------------
P Seed 	 1000  Permanently increases Power by 1-4 points
	       (Found in chests or by searching)
----------------------------------------------------------------------
Pr Seed	 1000  Permanently increases Guard by 1-4 points
	       (Found in chests or by searching)
----------------------------------------------------------------------
I Seed 	 1000  Permanently increases Magic by 1-4 points
	       (Found in chests or by searching)
----------------------------------------------------------------------
A Seed 	 1000  Permanently increases Speed by 1-4 points
	       (Found in chests or by searching)
----------------------------------------------------------------------



2. RUNES                                             [3.3.2]
--------
RUNES    Effect
------------------------------------------------------------
Wind	 Transport to any previously visited town
------------------------------------------------------------
Water	 Heals 50-69 HP to one ally  (in battle only)
------------------------------------------------------------
Star	 Defense1
------------------------------------------------------------
Sky	 Restores 30-59 MP to one ally  (in battle only)
------------------------------------------------------------
Moon	 Power (spell)
------------------------------------------------------------
Light	 Boosts Magic by 40
------------------------------------------------------------
Wizard	 No use
------------------------------------------------------------



3. RESTORED RUNES                                    [3.3.3]
----------------------------------------------------------------------
For the last battle, Saro re-empowers the runes to use against Gorsia,
but this time they hurt Gorsia instead of helping you.  I have listed
their functions below.  Notice that you MUST use the Wizard Rune, then
the Light Rune, before any of the other Runes will work.

RUNE     Effect
------------------------------------------------------------
Wind	 Reduces Gorsia's Speed by 50 (originally 250)
------------------------------------------------------------
Water	 Halves Gorsia's current HP (originally 4000)
------------------------------------------------------------
Star	 Halves Gorsia's Guard (originally 1400)
------------------------------------------------------------
Sky	 Reduces Gorsia's Magic by 50 (originally 250)
------------------------------------------------------------
Moon	 Halves Gorsia's Power (originally 600)
------------------------------------------------------------
Light	 Weakens Gorsia's barrier (MUST be used second)
------------------------------------------------------------
Wizard	 Makes Gorsia appear (MUST be used first)
------------------------------------------------------------



4. SEED LOCATIONS                                    [3.3.4]
----------------------------------------------------------------------
The most unique and important general-use items to be found in this
game are seeds, which permanently raise an apprentice's stats.  The
amount by which a seed increases a stat is chosen randomly from 1-4
inclusive.  Seeds cannot be purchased in any item shop, so the finite
supply of them can only be obtained by searching treasure chests and
pieces of ground.  For those who want to maximize their stats, this is
a checklist you can use to find all of the seeds that are currently
known in the game.  You can also find pictures of where to search for
some of these seeds on Starion's website:
http://www.geocities.com/starion_gf/7thSagaPics/.

__Pr Seed: Search the small nook straight E of the entrance to Rablesk

__P Seed: Chest in Aran Castle (where Romus is)

__A Seed: Chest in Cave of Earth (where Pison is)

__Pr Seed: Chest in Melenam

__P Seed: Search the table in front of the elder in Guntz

__A Seed: Chest in Cavern under Patrof (on the way to evil apprentice)

__Pr Seed: Chest in Cavern under Patrof

__P Seed: Chest in Patrof Castle (where evil apprentice is)

__A Seed: Chest in basement of NE building in Bone

__M Seed: Chest in Grime Tower (Olvan gets this early)

__V Seed: Chest in Grime Tower (Olvan gets this early)

__A Seed: Chest in basement of Olvan's father's house in Pang

__V Seed: Chest in Cave to Boere (on the way to Luze)

__Pr Seed: Chest in Cave to Boere (on the way to Luze)

__I Seed: Chest in Cave of Laosu (W of Padal)

__I Seed: Chest in Baran Castle (where Serpent is)

__V Seed: Chest in Bilthem Castle (where Doros is)

__A Seed: Chest in North Tower (can go to Grime Tower from here)

__M Seed: Chest in Cave of Kapel (on the way to Bugask)

__Pr Seed: Chest in Cave of Silence (where M-Pison is)

__P Seed: Chest in basement of present-day Gorfun (where Gariso is)

__A Seed: Search SE corner of engine room in Airship after crash

__M Seed: Chest in Barrier Cave (where Saro is)

__P Seed: Chest in Barrier Cave (where Saro is)

__P Seed: Chest in past-day Gorfun (where Gorsia is)

Totals:
3 V Seeds	3 M Seeds	6 P Seeds
5 Pr Seeds	2 I Seeds	6 A Seeds





============================================================
------------------------------------------------------------
                    PART FOUR: MONSTERS
------------------------------------------------------------
============================================================
							 [4]

============================================================
I) PROFILE KEY					       [4.1]


Here is a sample profile for the monsters in the game, followed by an
explanation of the different parts:


************************************************************
*Name		Exp     	Gold            Class      *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP     10    Thunder   10    Spell1		Item1    1/8
MaxMP     10    Fire      10    Spell2   	Item2   3/16
Power     10    Ice       10
Guard     10    Vacuum    10
Magic     10    Debuff    10
Speed     10

************************************************************


NAME: Monster's name.

EXP: The amount of experience gained by defeating the monster.  This
is halved if you have an ally with you and both of you survive the
battle.  This is always 141/64 times the gold won, except for enemy
apprentices.

GOLD: The amount of gold you win by defeating the monster.

CLASS: This is a flag that designates whether a monster is a generic,
random encounter (Class 0) or is more advanced (Class 1).  You cannot
run from a Class 1 monster, nor will they run from you.  More
importantly, Class 1 monsters are automatically immune to all negative
status spells (Vacuum and Debuff spells, as listed in the Spells
section).  Class 1 includes all bosses, enemy apprentices, and a few
generic monsters (e.g. Despairs).  You can run from a Class 0 monster,
but you will not always succeed.  Run success is described in Battle
Mechanics.

STATS: The stats the monster has at the beginning of the battle.  They
are identical to apprentice stats, as described in the Stats section.

RESISTS: These are the monsters's natural resistances to spells based
on elements, as described in Battle Mechanics.  Which spell falls
under which element is listed in the Spells section.  As Class 1
enemies are automatically immune to negative status spells (Vacuum and
Debuff), their resistances are irrelevant, and therefore will not be
listed.

SPELLS: The spells available to the monster.  Note that Poison is
listed as a spell, even though it's treated more like a physical
attack with an additional attempt to cause poison status.

DROPS: The items that the monster might drop, along with the
probability that the item will be dropped.  One monster can only drop
one item at a time, though multiple monsters can drop more than one
item in a single battle.




============================================================
II) MONSTER PROFILES				       [4.2]


************************************************************
*Android	Exp:    88      Gold:   40      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP     80    Thunder   30    Heal1		Opal     1/8
MaxMP     50    Fire      30    HPCatcher
Power     40    Ice       30
Guard     45    Vacuum    30
Magic     15    Debuff     0
Speed     45



************************************************************
*B.Demon	Exp:   165      Gold:   75      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP     80    Thunder   30    Heal1		(None)
MaxMP     50    Fire      30    Defense1
Power     60    Ice       30    Fire1
Guard     50    Vacuum    30    Poison
Magic     30    Debuff    30
Speed     30



************************************************************
*B.Night	Exp:   771      Gold:  350      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    140    Thunder   30    Heal2		(None)
MaxMP    120    Fire      30    Defense1
Power    140    Ice       60    Ice2
Guard    140    Vacuum    60    Vacuum2
Magic     81    Debuff    30
Speed     81



************************************************************
*Brain		Exp:   484      Gold:  220      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    158    Thunder   50    Poison		Rcvry    1/8
MaxMP    150    Fire      50    Laser2
Power     65    Ice       50
Guard     85    Vacuum    50
Magic     50    Debuff    50
Speed     32



************************************************************
*Chimera	Exp:    35      Gold:   16      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP     40    Thunder   20    MPCatcher	Potn1    1/8
MaxMP     30    Fire      20
Power     11    Ice       20
Guard      5    Vacuum    40
Magic      2    Debuff    20
Speed     30



************************************************************
*Chimere	Exp:   660      Gold:  300      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    180    Thunder   50    Heal3		(None)
MaxMP    120    Fire      50    MPCatcher
Power    150    Ice       50    HPCatcher
Guard    240    Vacuum    --    Defense2
Magic    140    Debuff    --
Speed    160



************************************************************
*Cocoon		Exp:   176      Gold:   80      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP     67    Thunder   30    Heal2		Opal     1/8
MaxMP     80    Fire      30    Poison
Power     63    Ice       30    Defense1
Guard    120    Vacuum    30    HPCatcher
Magic     80    Debuff    30    Laser2
Speed     88                    MPCatcher
                                Defense2


************************************************************
*Crab		Exp:  1542      Gold:  700      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    440    Thunder   40    Petrify		Opal     1/8
MaxMP    210    Fire      40    Defense2
Power    200    Ice       40    Ice2
Guard    450    Vacuum    40
Magic    160    Debuff    40
Speed    140



************************************************************
*D.Night	Exp:  1630      Gold:  740      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    600    Thunder   50    Heal3		(None)
MaxMP    100    Fire      50    Petrify
Power    400    Ice       50    Defense2
Guard    650    Vacuum    90    MPCatcher
Magic    160    Debuff    50    HPCatcher
Speed    190



************************************************************
*Defeat		Exp:   440      Gold:  200      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    200    Thunder   20    Petrify		Opal     1/8
MaxMP     70    Fire       0    Defense2
Power     80    Ice       30    Poison
Guard    100    Vacuum    40    Fire1
Magic     70    Debuff    40
Speed     68



************************************************************
*Demon		Exp:    33      Gold:   15      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP     30    Thunder   10    Heal1		Potn1   3/16
MaxMP     30    Fire      10    Defense2
Power      9    Ice       10
Guard      7    Vacuum    10
Magic      2    Debuff    10
Speed      1



************************************************************
*Dergun		Exp:  1101      Gold:  500      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    280    Thunder   40    (None)		(None)
MaxMP      0    Fire      40
Power    150    Ice       40
Guard    360    Vacuum    40
Magic    140    Debuff    40
Speed    130



************************************************************
*Despair	Exp:   220      Gold:  100      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    200    Thunder   20    Heal1		Opal     1/8
MaxMP     90    Fire      20    Petrify
Power     70    Ice       20    Firebird
Guard    100    Vacuum    --
Magic     40    Debuff    --
Speed     30



************************************************************
*Dogun		Exp:  1101      Gold:  500      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    320    Thunder   40    Heal3		(None)
MaxMP    100    Fire      40
Power    180    Ice       40
Guard    380    Vacuum    70
Magic    160    Debuff    40
Speed    160



************************************************************
*Doom		Exp:   771      Gold:  350      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    320    Thunder   20    Fire2		Opal     1/8
MaxMP    110    Fire      20    Fireball
Power    170    Ice        0    MPCatcher
Guard    230    Vacuum    --
Magic    140    Debuff    --
Speed    100



************************************************************
*Doros		Exp:  2423      Gold: 1100      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP   1800    Thunder   70    Heal2		(None)
MaxMP    200    Fire      70    Fire2
Power    140    Ice       70    Fireball
Guard    220    Vacuum    --    MPCatcher
Magic    130    Debuff    --    Vacuum1
Speed    130



************************************************************
*Dragon		Exp:  2203      Gold: 1000      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP   1100    Thunder   40    Petrify		(None)
MaxMP    230    Fire      40    Defense1
Power    110    Ice       40    Defense2
Guard    220    Vacuum    --    Fireball
Magic    110    Debuff    --
Speed     80



************************************************************
*F.Night	Exp:  1410      Gold:  640      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    400    Thunder   60    Fire2		(None)
MaxMP    130    Fire      80    Fireball
Power    340    Ice       20
Guard    550    Vacuum    80
Magic    150    Debuff    80
Speed    150



************************************************************
*F.Witch	Exp:  1211      Gold:  550      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    300    Thunder   30    Petrify		(None)
MaxMP    140    Fire      30    Vacuum2
Power    160    Ice       30
Guard    380    Vacuum    30
Magic    160    Debuff    30
Speed    130



************************************************************
*Falock		Exp:  1057      Gold:  480      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    600    Thunder   30    Agility		(None)
MaxMP     80    Fire      30
Power    300    Ice       30
Guard    600    Vacuum    30
Magic    126    Debuff    30
Speed    120



************************************************************
*Flame		Exp:   991      Gold:  450      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    400    Thunder   30    Fire2		Opal     1/8
MaxMP    200    Fire      95    Fireball
Power    140    Ice        0    Firebird
Guard    120    Vacuum    40
Magic     86    Debuff    30
Speed     90



************************************************************
*Foma		Exp:  3745      Gold: 1700      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP   1800    Thunder   60    MPCatcher	Opal     1/8
MaxMP    320    Fire      60    Thunder1
Power    180    Ice       60    Thunder2
Guard    500    Vacuum    --
Magic    180    Debuff    --
Speed    180



************************************************************
*Gariso		Exp:  4846      Gold: 2200      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP   3000    Thunder   50    Heal2		(None)
MaxMP    220    Fire      50    Ice2
Power    160    Ice       50    Fireball
Guard    250    Vacuum    --    Vacuum2
Magic    150    Debuff    --
Speed    140



************************************************************

*Ghoul		Exp:   881      Gold:  400      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    170    Thunder   30    Heal2		Opal     1/8
MaxMP    110    Fire      30    Revive1
Power    140    Ice       30
Guard    280    Vacuum    30
Magic    133    Debuff    30
Speed    120



************************************************************
*Goron		Exp:  6609      Gold: 3000      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP   2600    Thunder   50    Blizzard2	(None)
MaxMP    220    Fire      50
Power    230    Ice       50
Guard    520    Vacuum    --
Magic    170    Debuff    --
Speed    160



************************************************************
*Gorsia		Exp:     0      Gold:    0      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP   4000    Thunder   70    Heal2		(None)
MaxMP    255    Fire      70    Fire2
Power    600    Ice       70    Blizzard2
Guard   1400    Vacuum    --    Vacuum1
Magic    250    Debuff    --    Fireball
Speed    250                    Ice2
                                Thunder1
                                Petrify

************************************************************
*Griffan	Exp:  8812      Gold: 4000      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP   3400    Thunder   50    Petrify		(None)
MaxMP    220    Fire      50    Vacuum2
Power    240    Ice       50    Blizzard2
Guard    480    Vacuum    --
Magic    200    Debuff    --
Speed    170



************************************************************
*Griffin	Exp:   484      Gold:  220      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    100    Thunder   40    Heal2		Opal     1/8
MaxMP    300    Fire      40    Poison
Power    130    Ice       40    Petrify
Guard    130    Vacuum    60    Vacuum1
Magic    100    Debuff    40
Speed    100



************************************************************
*Hermit		Exp:    26      Gold:   12      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP     18    Thunder   20    (None)		Potn1   1/16
MaxMP      0    Fire      20
Power      3    Ice       20
Guard      4    Vacuum    20
Magic      2    Debuff    20
Speed      1



************************************************************
*K.Moon		Exp:   660      Gold:  300      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    450    Thunder   40    Fire2		(None)
MaxMP    220    Fire      80    Fireball
Power    140    Ice       10
Guard    210    Vacuum    80
Magic    112    Debuff    70
Speed     90



************************************************************
*K.Night	Exp:  1321      Gold:  600      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    380    Thunder   40    Heal2		(None)
MaxMP    200    Fire      40    Ice2
Power    170    Ice       40    Blizzard2
Guard    440    Vacuum    70    Defense1
Magic    150    Debuff    40
Speed    210



************************************************************
*K.Trick	Exp:   881      Gold:  400      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    300    Thunder   40    Heal2		Pearl   1/16
MaxMP    180    Fire      40    Poison		Topaz   9/16
Power    120    Ice       40    HPCatcher	Ruby    3/16
Guard    100    Vacuum    --    Ice2		Saphr   2/16
Magic     80    Debuff    --    Blizzard2	Emrld   1/16
Speed     90



************************************************************
*M-Pison	Exp:  2203      Gold: 1000      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP   2400    Thunder   40    Heal3		(None)
MaxMP    120    Fire      40    Petrify
Power    220    Ice       40    Defense1
Guard    260    Vacuum    --    Defense2
Magic    150    Debuff    --    MPCatcher
Speed    100                    Vacuum1



************************************************************
*Manrot		Exp:   132      Gold:   60      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP     78    Thunder   30    Heal1		Opal     1/8
MaxMP     40    Fire      30    Ice1
Power     50    Ice       30    Petrify
Guard     55    Vacuum    50
Magic     28    Debuff    10
Speed     30



************************************************************
*Manta		Exp:   242      Gold:  110      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP     88    Thunder   30    Agility		Opal     1/8
MaxMP     50    Fire      30
Power     55    Ice       30
Guard     90    Vacuum    30
Magic     50    Debuff    30
Speed     67



************************************************************
*Monmo		Exp:  4406      Gold: 2000      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    750    Thunder   99    Heal2		(None)
MaxMP    220    Fire      50    MPCatcher
Power    160    Ice       99    HPCatcher
Guard   1600    Vacuum    --    Petrify
Magic    122    Debuff    --
Speed    120



************************************************************
*Mutant		Exp:   506      Gold:  230      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    300    Thunder   40    Heal2		(None)
MaxMP    130    Fire      40    Blizzard1
Power    120    Ice       40    Revive1
Guard    127    Vacuum    70    Ice1
Magic    100    Debuff    90    Petrify
Speed     70



************************************************************
*N.Brain	Exp:   991      Gold:  450      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    450    Thunder   70    Heal2		(None)
MaxMP    220    Fire      70    Revive1
Power    140    Ice       70    HPCatcher
Guard    210    Vacuum    80    Petrify
Magic    112    Debuff    70
Speed     90



************************************************************
*Orc		Exp:   136      Gold:   62      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP     80    Thunder   20    (None)		Opal     1/8
MaxMP      0    Fire      20
Power     44    Ice       20
Guard     60    Vacuum    20
Magic     37    Debuff    10
Speed     55



************************************************************
*P.Moon		Exp:   462      Gold:  210      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    440    Thunder   30    Poison		(None)
MaxMP     80    Fire      30    MPCatcher
Power    120    Ice       30    Petrify
Guard    110    Vacuum    30
Magic    100    Debuff    30
Speed    120



************************************************************
*Pison		Exp:   264      Gold:  120      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    250    Thunder   30    Heal2		(None)
MaxMP     15    Fire      30
Power     40    Ice       30
Guard     50    Vacuum    --
Magic     14    Debuff    --
Speed     30



************************************************************
*Plater		Exp:   440      Gold:  200      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    210    Thunder   10    (None)		(None)
MaxMP      0    Fire      10
Power    115    Ice       10
Guard    190    Vacuum    10
Magic     71    Debuff    10
Speed     70



************************************************************
*R.Demon	Exp:   462      Gold:  210      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    120    Thunder   30    Heal2		(None)
MaxMP     70    Fire      60    Defense1
Power    100    Ice        0    Fire2
Guard    150    Vacuum    50    Firebird
Magic     60    Debuff    40    Blizzard2
Speed     74



************************************************************
*R-Pison	Exp:  2203      Gold: 1000      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    280    Thunder   30    Heal2		(None)
MaxMP     30    Fire      30    Blizzard2
Power    120    Ice       30
Guard    100    Vacuum    --
Magic     61    Debuff    --
Speed     55



************************************************************
*R.Trick	Exp:   440      Gold:  200      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    110    Thunder   40    Poison		Pearl   1/16
MaxMP     80    Fire      40    Vacuum1		Topaz   9/16
Power    100    Ice       40    Firebird	Ruby    3/16
Guard    100    Vacuum    60    HPCatcher	Saphr   2/16
Magic     80    Debuff    40    		Emrld   1/16
Speed     70



************************************************************
*Reaper		Exp:   881      Gold:  400      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    700    Thunder   30    MPCatcher	Opal     1/8
MaxMP    200    Fire      30    Vacuum1
Power    150    Ice       30    Fireball
Guard    380    Vacuum    --
Magic    160    Debuff    --
Speed    140



************************************************************
*Romus		Exp:   528      Gold:  240      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    300    Thunder   40    HPCatcher	(None)
MaxMP    110    Fire      40
Power     30    Ice       40
Guard     40    Vacuum    --
Magic     12    Debuff    --
Speed     20



************************************************************
*S.Brain	Exp:  1762      Gold:  800      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    400    Thunder   40    Heal2		(None)
MaxMP    100    Fire      40    MPCatcher
Power    130    Ice       40    HPCatcher
Guard    150    Vacuum    70    Vacuum1
Magic     80    Debuff    40
Speed     60



************************************************************
*S.Demon	Exp:  1321      Gold:  600      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    320    Thunder   40    Heal3		(None)
MaxMP    210    Fire      40    Revive1
Power    210    Ice       40    Fire2
Guard    480    Vacuum    80    Defense2
Magic    180    Debuff    40
Speed    180



************************************************************
*S.Witch	Exp:   330      Gold:  150      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    160    Thunder   30    Petrify		Opal     1/8
MaxMP     90    Fire      30    Defense1
Power     75    Ice       30    Defense2
Guard    140    Vacuum    30    MPCatcher
Magic     50    Debuff    99
Speed     60



************************************************************
*Sage		Exp:   330      Gold:  150      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    110    Thunder   50    Heal2		Opal     1/8
MaxMP    100    Fire      50    MPCatcher
Power     90    Ice       50    Revive2
Guard    110    Vacuum    80    Defense2
Magic    110    Debuff    50    Firebird
Speed     80



************************************************************
*Serpant	Exp:  1211      Gold:  550      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    240    Thunder   40    Heal2		(None)
MaxMP    170    Fire      40    Petrify
Power    160    Ice       40    MPCatcher
Guard    300    Vacuum    40    Blizzard2
Magic    200    Debuff    40
Speed    180



************************************************************
*Serpent	Exp:  3084      Gold: 1400      Class: 1   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP   2000    Thunder   50    Ice1		(None)
MaxMP    220    Fire      50    Blizzard1
Power    110    Ice       50    Petrify
Guard    220    Vacuum    --    MPCatcher
Magic     90    Debuff    --    Defense2
Speed    100                    HPCatcher



************************************************************
*Serpint	Exp:  1476      Gold:  670      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    320    Thunder   60    MPCatcher	(None)
MaxMP    150    Fire      60    Petrify
Power    180    Ice       60    Revive1
Guard    500    Vacuum    90
Magic    160    Debuff    60
Speed    170



************************************************************
*Soidiek	Exp:   550      Gold:  250      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    250    Thunder   20    (None)		Opal     1/8
MaxMP      0    Fire      20
Power    110    Ice       20
Guard    160    Vacuum    20
Magic     57    Debuff    20
Speed     71



************************************************************
*Spidek		Exp:   242      Gold:  110      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP     85    Thunder   20    Poison		(None)
MaxMP     50    Fire      20    Defense2
Power     70    Ice       20
Guard     84    Vacuum    20
Magic     70    Debuff    20
Speed     90



************************************************************
*Spirit		Exp:  1255      Gold:  570      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    280    Thunder   30    Heal2		Opal     1/8
MaxMP    120    Fire      30    Thunder1
Power    210    Ice       30    Thunder2
Guard    350    Vacuum    30    Agility
Magic    140    Debuff    30
Speed    160



************************************************************
*Statue		Exp:    30      Gold:   14      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP     50    Thunder   10    (None)		(None)
MaxMP      0    Fire      10
Power      7    Ice       10
Guard     10    Vacuum    10
Magic      2    Debuff    10
Speed      7



************************************************************
*Sword		Exp:  1101      Gold:  500      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP      9    Thunder   99    Defense2	TranqSW 1/16
MaxMP    200    Fire      99    Vacuum1		PsyteSW 1/16
Power    200    Ice       99    Petrify		AnimSW  1/16
Guard   1800    Vacuum    99    MPCatcher	KrynSW  1/16
Magic    150    Debuff    99    		Saber   1/16
Speed    100                    		SwordSW  1/8



************************************************************
*Titan		Exp:   264      Gold:  120      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    210    Thunder   20    (None)		Opal     1/8
MaxMP      0    Fire      20
Power     65    Ice       20
Guard    100    Vacuum    20
Magic     55    Debuff    20
Speed     50



************************************************************
*Trick		Exp:   220      Gold:  100      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP     80    Thunder   50    Heal1		Pearl   1/16
MaxMP     50    Fire      50    Poison		Topaz   9/16
Power    100    Ice       50    Petrify		Ruby    3/16
Guard     60    Vacuum    50    Agility		Saphr   2/16
Magic     20    Debuff    50    HPCatcher	Emrld   1/16
Speed     35



************************************************************
*Undead		Exp:    88      Gold:   40      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP     80    Thunder   20    Heal1		Opal     1/8
MaxMP     40    Fire      20    Revive1
Power     30    Ice       20
Guard     32    Vacuum    70
Magic     12    Debuff    20
Speed     28



************************************************************
*Unded		Exp:  1101      Gold:  500      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    550    Thunder   40    Heal2		(None)
MaxMP    100    Fire      40    Revive1
Power    160    Ice       40    HPCatcher
Guard    220    Vacuum    90    Vacuum1
Magic    120    Debuff    60
Speed    140



************************************************************
*Undeed		Exp:  1321      Gold:  600      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    320    Thunder   40    Heal3		Rcvry    1/8
MaxMP    100    Fire      40    Revive1
Power    240    Ice       40    MPCatcher
Guard    420    Vacuum    70
Magic    170    Debuff    40
Speed    160



************************************************************
*V.Night	Exp:   705      Gold:  320      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    350    Thunder   50    Heal3		(None)
MaxMP    120    Fire      50    Fire2
Power    150    Ice       50    Defense1
Guard    300    Vacuum    90    Fireball
Magic    120    Debuff    50
Speed    110



************************************************************
*Wyrock		Exp:   550      Gold:  250      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP    170    Thunder   30    Heal2		Opal     1/8
MaxMP    210    Fire      20    Ice2
Power    110    Ice       50    Blizzard1
Guard    150    Vacuum    60    Petrify
Magic    110    Debuff    40    Revive1
Speed     80



************************************************************
*Wyvern		Exp:    33      Gold:   15      Class: 0   *
************************************************************
Stats		Resists		Spells		Drops
------------    ------------    ------------    ------------
MaxHP     21    Thunder    0    (None)		Potn1   3/16
MaxMP      0    Fire       0
Power      7    Ice        0
Guard      1    Vacuum     0
Magic      3    Debuff     0
Speed     26





============================================================
------------------------------------------------------------
                     PART FIVE: CREDITS
------------------------------------------------------------
============================================================
							 [5]

============================================================
I) AUTHOR                                              [5.1]


I am Nati.  My user name comes from a poorly conceived anti-littering
slogan in my hometown of Cincinnati: "Don't trash the 'Nati."  I
accept constructive criticism and questions, but I prefer not to list
my email address.  If you need to contact me, try the Gamefaqs 7th
Saga message board.  I welcome relevant factual information,
especially verifiable corrections to any mistakes I may have made in
this guide.  I tolerate suggestions of things to add or mention in
later versions of this guide, but don't go overboard with the
editorial decisions.  I will NOT tolerate suggestions to include your
own personal opinions (e.g. I think you should say Lejes is better
than Valsu because...).  I'm sure your opinion is well-informed, but
this is my guide, and it should only represent my own opinions.  If
you want others to hear what you have to say, write your own guide, or
write to the Gamefaqs message boards.  If you insult me, I will run to
my room and cry.  Cyber bully.  Like I said before, don't trash the
Nati.




============================================================
II) LEGAL STUFF                                        [5.2]


This guide is copyright by Nati on http://www.gamefaqs.com, and took
me A LOT of time to write.  If you wish to reproduce this guide, it
must be reproduced in full with no changes, you cannot profit from it,
and credit must be given clearly to the author, Nati.  If you want to
reproduce just a section of text, put it in quotes and credit me, and
don't alter anything inside the quotes.  As long as you do these
things each time, I really don't care how many times you reproduce it.
Frankly, I'd be a little flattered!




============================================================
III) THANKS                                            [5.3]


Thanks to Dr. Fail for his excellent ROM hacking FAQ on Gamefaqs.  It
made getting most of this information really easy.

Thanks to all the people on the Gamefaqs 7th Saga message board for
discovering or verifying some of the interesting things presented in
this guide.  In no particular order, this includes zgoat17 (Dr. Fail),
MjOB, orbelisk, Meteo X, DragonAtma, Starion, DragonAura, DamageInc,
treemother199, and horseguy (who started the incredible thread about
hidden items).

If you think I should have credited you for something, or just feel
left out, let me know, and I'll mention you in the next version.


============================================================
Q.E.D.