103 lines
2.5 KiB
JavaScript
103 lines
2.5 KiB
JavaScript
const fs = require('fs');
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const path = require('path');
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const {spells} = require('../web/static/spells');
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const spellMap = spells.reduce((map, spell) => {
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map[spell.name] = spell;
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return map;
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}, {});
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const contents = fs.readFileSync(path.join(__dirname, 'docs', 'enemies.txt'), {
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encoding: 'utf8',
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});
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const pieces = contents.split('*'.repeat(60));
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const regexExecOrDie = (regex, piece) => {
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const match = regex.exec(piece);
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if (!match) {
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throw new Error(`piece did not match regex ${regex.toString()} (${piece})`);
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}
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return match[1];
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}
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const enemies = [];
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let currentEnemy;
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for (let i = 0; i < pieces.length; i++) {
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const piece = pieces[i].trim();
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const match = /^\*(.+?)\s+Exp:\s*(\d+)\s*Gold:\s*(\d+)\s*Class:\s*(\d)/.exec(piece);
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if (match) {
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console.log('found enemy: ' + match[1]);
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currentEnemy = {
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name: match[1],
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exp: Number(match[2]),
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gold: Number(match[3]),
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cls: Number(match[4]),
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resistance: {},
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spells: [],
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drops: {},
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};
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enemies.push(currentEnemy);
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} else if (/^Stats/.test(piece)) {
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if (!currentEnemy) {
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throw new Error('parsing error: no currentEnemy for stats');
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}
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const normalized = piece
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.replace(/^Stats.*/m, '')
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.replace(/^-+[-\s]+$/m, '')
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.replace(/\s+/g, ' ')
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.split(' ')
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.filter(Boolean);
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for (let j = 0; j < normalized.length; j++) {
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const item = normalized[j];
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switch (item) {
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case 'MaxHP':
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currentEnemy.hp = Number(normalized[++j]);
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break;
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case 'MaxMP':
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currentEnemy.mp = Number(normalized[++j]);
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break;
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case 'Speed':
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case 'Guard':
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case 'Magic':
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case 'Power':
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currentEnemy[item.toLowerCase()] = Number(normalized[++j]);
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break;
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case 'Thunder':
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case 'Fire':
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case 'Ice':
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case 'Vacuum':
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case 'Debuff':
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currentEnemy.resistance[item.toLowerCase()] = isNaN(Number(normalized[++j])) ?
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null :
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Number(normalized[j]);
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break;
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default:
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if (spellMap[item]) {
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currentEnemy.spells.push(item);
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} else if (item !== '(None)') {
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try {
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const [numerator, denonimator] = normalized[++j].split('/');
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currentEnemy.drops[item] = Number(numerator) / Number(denonimator);
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} catch (e) {
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console.log(e);
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console.log(normalized);
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console.log(item);
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console.log(require('util').inspect(currentEnemy, false, null, true));
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throw e;
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}
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}
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break;
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}
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}
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} else {
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console.log('piece did not match: ' + piece);
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}
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}
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fs.writeFileSync(path.join(__dirname, 'enemies.json'), JSON.stringify(enemies, null, ' '));
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