3154 lines
118 KiB
Plaintext
3154 lines
118 KiB
Plaintext
7TH SAGA GAME MECHANICS GUIDE
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Version 1.0
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Written by Nati
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09/09/2008 (Version 1.0)
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============================================================
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Table of Contents Search Tag
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----------------- ----------
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INTRODUCTION [0]
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PART ONE: GAMEPLAY [1]
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1) Stats [1.1]
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2) Status Changes [1.2]
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3) Battle Mechanics [1.3]
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1. Physical attack [1.3.1]
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2. Magical attack [1.3.2]
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3. Drain attack [1.3.3]
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4. Effect spell success [1.3.4]
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5. Hit rate [1.3.5]
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6. Run success rate [1.3.6]
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PART TWO: APPRENTICES [2]
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1) Profile Key [2.1]
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2) Apprentice Profiles [2.2]
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1. Wilme [2.2.1]
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2. Lux [2.2.2]
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3. Olvan [2.2.3]
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4. Kamil [2.2.4]
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5. Lejes [2.2.5]
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6. Valsu [2.2.6]
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7. Esuna [2.2.7]
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3) Unique Apprentice Bonuses [2.3]
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4) Experience Chart [2.4]
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5) Non-Player Apprentices [2.5]
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1. Apprentice locations [2.5.1]
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2. Apprentice reactions [2.5.2]
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3. Apprentice stats and equipment [2.5.3]
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4. Fighting apprentices [2.5.4]
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PART THREE: SPELLS AND ITEMS [3]
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1) Spells [3.1]
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1. Attack spells [3.1.1]
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2. Effect spells [3.1.2]
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3. Healing spells [3.1.3]
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4. Support spells [3.1.4]
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2) Equipment [3.2]
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1. Weapons [3.2.1]
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2. Armor [3.2.2]
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3. Accessories [3.2.3]
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4. Resistances [3.2.4]
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5. Hidden equipment [3.2.5]
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3) Items [3.3]
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1. General-use items [3.3.1]
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2. Runes [3.3.2]
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3. Restored runes [3.3.3]
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4. Seed locations [3.3.4]
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PART FOUR: MONSTERS [4]
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1) Profile Key [4.1]
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2) Monster Profiles [4.2]
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PART FIVE: CREDITS [5]
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1) Author [5.1]
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2) Legal Stuff [5.2]
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3) Thanks [5.3]
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============================================================
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INTRODUCTION [0]
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This is a full game mechanics guide for the SNES game 7th Saga.
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Created by Enix, who also makes the Dragon Warrior games, 7th Saga is
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similar to Dragon Warrior in some respects, and in others was very
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unique in its own right. Unfortunately, the difficulty and tedium in
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building levels hurt its potential. This guide, I hope, will help you
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get through the game faster and understand some of its more
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interesting facets, thus making the game a little more fun.
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The first part of this guide supplies detailed information on
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gameplay, including descriptions of stats, status changes, and
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damage/success battle formulas. This section can be used by experts
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who want more information on the inner workings of the game, or by
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beginners who are having trouble and need a little advice to take on
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this monster of a challenge. The most useful contribution here is the
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section on battle mechanics, which I figured out myself through a
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little bit of math and a lot of trial & error.
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The second section contains descriptions of the 7 apprentices you can
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choose to control in the game, what spells and equipment they can use,
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and how they behave when your permanent apprentice (your "leader")
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interacts with them in the course of the game. Some of this
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information was obtained by my own experience playing the game
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extensively, but the majority of it was obtained through a ROM hack
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(using Dr. Fail's ROM guide on Gamefaqs, who deserves tremendous
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praise for laying this groundwork).
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The third section contains a detailed listing of the spells and items
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that are used in the game, including all important characteristics
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about them. Similarly, the fourth section lists all the monsters and
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bosses in the game, described in detail. Again, most of the
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information came from Dr. Fail's ROM hack, but extensive discussions
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with other 7th Saga fans on the Gamefaqs message board produced much
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important information.
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One warning: this guide may include some spoilers, and thus is
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recommended mostly for players who have beaten the game at least once.
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It is my hope that the information presented in this guide will help
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you find your way through the 7th Saga. Enjoy.
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============================================================
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------------------------------------------------------------
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PART ONE: GAMEPLAY
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------------------------------------------------------------
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============================================================
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[1]
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============================================================
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I) STATS [1.1]
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Each apprentice and monster has 6 intrinsic stats that factor into
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battle mechanics. Apprentices' stats increase at level-up and when
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they use seeds. Monsters' stats are static and are listed in the
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Monsters section. I briefly describe each stat below; read the Battle
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Mechanics section to see how they affect battle outcomes.
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MaxHP
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-----
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Maximum number of HPs. If these reach 0, the character dies.
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MaxMP
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-----
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Maximum number of MPs. Used to cast spells.
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Power
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-----
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Added to weapon power to determine physical attack power (increases
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damage done to opponents by physical attacks).
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Guard
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-----
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Added to armor power to determine physical defense (decreases damage
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received from opponents by physical attacks).
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Magic
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-----
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Combined with spell power to determine damage done by attack magic, as
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well as magic defense against attack spells. It does not affect
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healing magic, as those values do not change. Magic is capped at 255,
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because it is encoded by only one byte of game data.
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Speed
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-----
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Affects both accuracy and evasion of all attacks (physical and
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magical). Speed is also capped at 255.
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Resistance
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----------
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This is a hidden set of values that reduce damage done by attack magic
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or reduce the chance of being affected by a negative status spell.
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Each apprentice and monster has 5 different resistance values, one for
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each spell "element": 3 for attack magic (Thunder, Fire, and Ice) and
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2 for effect magic (Vacuum and Debuff), as described in the Spells
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section. Monsters have their own natural resistance, as listed in the
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Monsters section. Apprentices' resistances are calculated as the sum
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of the resistances for their equipped armor and accessory, as listed
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in the Equipment section.
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============================================================
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II) STATUS CHANGES [1.2]
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There are 11 different statuses in the game, including negative
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statuses (e.g. Petrify and Poison), protective statuses (e.g. Force
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Shield), and buffs (e.g. Power-Up and Guard-Up). Below I list each
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status change, how to cause it, its effects, and how to remove it.
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It is important to note that the buffs cannot be used multiple times
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to increase effectiveness; that is, if you try to double Power while
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in the Power-Up status, nothing will happen. However, because the
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Guard boosters (Defense1, B Protect, and the Star Rune) also negate
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the Guard destroyers (Defense2 and S Destroy), they can be used
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multiple times to nullify each other. The boosters will change
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Guard-Down to normal, normal to Guard-Up, and have no effect on
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Guard-Up; the destroyers go the other way. This is immensely
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confusing, since Guard-Up and Guard-Down affect different battle
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parameters, so I thought that treating them as separate statuses would
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help.
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Dead
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----
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Cause: HP reaches 0, Vacuum1, Vacuum2, Vacuum (item)
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Effect: Target is unable to act, cannot be healed by Heal spells or
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Potions, and does not receive experience after battle
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Remove: Revive1, Revive2, M Water, pay for Heal service at a Church
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Petrification
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-------------
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Cause: Petrify, B Fossil
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Effect: Target is unable to act or evade attacks
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Remove: Purify, Antid, death, end of battle, wears off randomly after
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a few rounds
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Poison
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------
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Cause: Poison (monster attack only)
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Effect: Target takes 1 HP damage at the end of each round of battle
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and every 4-7 steps while walking anywhere; target will die
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if HP reaches 0 this way
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Remove: Purify, Antid, death, pay for Cure service at a Church
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Force Shield
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------------
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Cause: F.Shield
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Effect: Target will receive no damage when hit by next attack spell
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Remove: Successful attack spell, death, end of battle
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Protect
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-------
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Cause: Protect (spell)
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Effect: Target will be unaffected when hit by next vacuum spell
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Remove: Successful vacuum spell, death, end of battle
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Power-Up
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--------
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Cause: Power (spell), B Power, Moon Rune
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Effect: Target's innate Power stat is doubled; weapon power is NOT
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affected
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Remove: Death, end of battle
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Guard-Up
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--------
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Cause: Defense1, B Protect, Star Rune
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Effect: Target will receive half damage from all physical attacks; it
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does NOT double Guard like the in-battle message says
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Remove: Defense2, S Destroy, death, end of battle
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Guard-Down
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Cause: Defense2, S Destroy
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Effect: Target's innate Guard stat is halved; armor power is NOT
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affected
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Remove: Defense1, B Protect, Star Rune, death, end of battle
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Magic-Up
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--------
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Cause: Light Rune
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Effect: Target's innate Magic stat is increased by 40 for all magical
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parameters EXCEPT one (see Battle Mechanics)
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Remove: Death, end of battle
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Speed-Up
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--------
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Cause: Agility (spell), B Agility
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Effect: Target's innate Speed stat is increased by 30
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Remove: Death, end of battle
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Defending
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Cause: Defend command (player-controlled apprentices only)
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Effect: 1. Target will receive half damage from all physical attacks
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in the same round he defended; this can be stacked with
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Guard-Up to reduce damage to 1/4
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2. Target's innate Power stat AND weapon power will be boosted
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by 50% for the next round; this can be stacked with
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Power-Up to triple innate Power
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Remove: Effect 1 wears off at the end of the round, effect 2 wears off
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at the end of the next round
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============================================================
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III) BATTLE MECHANICS [1.3]
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This section details the formulas used in battle to determine success
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rates and damage - basically, everything that happens in battle. I
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worked these out myself, so I cannot say they are 100% accurate, but I
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will mention where I am doubtful.
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1. PHYSICAL ATTACK [1.3.1]
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------------------
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This damage formula applies to all physical attacks (when you use the
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"Attack" command, or when an enemy attacks you physically).
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Terms: P(A) = innate Power stat of attacker
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G(T) = innate Guard stat of target
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WpAtt(A) = attack power of attacker's weapon
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ArDef(T) = defensive power of target's armor
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AcDef(T) = defensive power of target's accessory
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PA(A) = physical attack power of attacker
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PD(T) = physical defense power of target
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D = damage done to target (in HP)
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R = random real number between 0.75 and 1.25
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Step 0: Adjustments to attacker's and target's stats
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If attacker has Power-Up:
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P(A) = P(A) * 2
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If attacker defended in previous round of battle:
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P(A) = P(A) * 1.5 AND
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WpAtt(A) = WpAtt(A) * 1.5
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If target has Guard-Down:
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G(T) = G(T) / 2
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Step 1: Attacker's physical attack power
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PA(A) = P(A) + WpAtt(A)
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Step 2: Target's physical defense power
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PD(T) = G(T) + ArDef(T) + AcDef(T)
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Step 3: Unadjusted damage
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D = [ PA(A) - PD(T)/2 ] * R
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Step 4: Adjustments to final damage
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If target has Guard-Up:
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D = D / 2
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If D < 1:
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D = 1
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If target is currently defending:
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D = D / 2
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If attacker scores a critical hit:
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D = D * 2
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Notes:
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a) Monsters do not have WpAtt, ArDef, or AcDef, so these
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values are all zero.
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b) The random number generator that generates R is based on
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both your apprentice's location on the game map as well as the game
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clock, which changes every second or so. This is irrelevant for SNES
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users, but very noticeable on emulators. My guess is that the actual
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number is a rational number (e.g. an integer from 48 to 80 divided by
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64), but in the large scheme of things this is irrelevant too.
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c) The critical hit rate appears to be about 1/8, but I can't
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be positive on this. You will know you've scored a critical hit when
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your apprentice's animation changes to a double strike with his
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weapon. Monsters also appear to score critical hits on occasion, but
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with no change in animation (again, not sure on this). Monsters
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cannot defend, however. Your apprentices can defend by selecting the
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"Defend" command.
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2. MAGICAL ATTACK [1.3.2]
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-----------------
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This formula applies to the damage caused by all attack spells (see
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the Spells section), whether cast by your apprentices or by the enemy.
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There are 13 such spells, and each has both a spell power and an
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element. The 3 possible elements in this case are Thunder, Fire, and
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Ice, and the target has resistances specific to each element. This
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formula does NOT apply to HPCatcher or MPCatcher, which have their own
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unique formula (see Drain Attack below).
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Terms: M(A) = innate Magic stat of attacker
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M(T) = innate Magic stat of target
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Res(T) = innate resistance of target against
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element of spell used (monsters only)
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ArRes(T) = resistance value of target's armor
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against element of spell used
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AcRes(T) = resistance value of target's accessory
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against element of spell used
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SP = spell power of spell used (see Spells section)
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RF = resistance factor (derived stat - see below)
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SB = spell bonus (derived stat - see below)
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D = damage done to target (in HP)
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R = random real number between 0.75 and 1.25
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Step 0: Adjustments to attacker's and target's stats
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If attacker has Magic-Up:
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M(A) = M(A) + 40 for Step 2 ONLY
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If target has Magic-Up:
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M(T) = M(T) + 40
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Step 1: Resistance factor
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RF = 100 - Res(T) - ArRes(T) - AcRes(T)
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Step 2: Spell bonus
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SB = [ M(A)/2 + SP ] * RF / 100
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Step 3: Unadjusted damage
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D = [ M(A) - M(T) + SB ] * R
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Step 4: Adjustments to final damage
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If D < 1:
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D = 1
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Notes:
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a) Innate Res(T) is zero for apprentices, and is only
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important for monsters. On the other hand, ArRes(T) and AcRes(T) are
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zero for monsters, and are only important for apprentices. My guess
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is that RF is capped at zero, but this is irrelevant, since it is
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impossible to reach this value using just the game's equipment.
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b) R is the same random number from the physical attack
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formula.
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c) The Light Rune, which nominally increases Magic by 40, does
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NOT affect M(A) in Step 3, only M(A) in Step 2 and M(T) in Step 3.
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This may be a glitch, but it does at least increase Spell Bonus and
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magic defense, so it's still useful.
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3. DRAIN ATTACK [1.3.3]
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---------------
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The spells HPCatcher and MPCatcher are treated separately from other
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attack spells. They do the same damage numerically, but HPCatcher
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does damage to HP and MPCatcher does damage to MP. The equivalent
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amount is then given to the attacker, unless it is capped by the
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attacker's MaxHP or MaxMP, respectively. They are classified as
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effect spells instead of attack spells, and therefore are also subject
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to an additional success test based on target resistance (see Effect
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Spell Success below).
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Terms: M(A) = innate Magic stat of attacker
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MaxHP(A) = MaxHP of attacker
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CurrHP(T) = current HP of target
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D = damage done to target (in HP for HPCatcher, or
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MP for MPCatcher)
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H = amount healed to attacker (in HP for HPCatcher,
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or MP for MPCatcher)
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I = random integer from 0 to 15, inclusive
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Step 0: Adjustments to attacker's stats
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If attacker has Magic-Up:
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M(A) = M(A) + 40
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Step 1: Unadjusted damage
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D = M(A)/2 + I
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Step 2a: Adjustments to final damage for HPCatcher only
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If D > 50:
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D = 50
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If D > CurrHP(T):
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D = CurrHP(T)
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Step 2b: Adjustments to final damage for MPCatcher only
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If D > 40:
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D = 40
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If D > CurrMP(T):
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D = CurrMP(T)
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Step 3: Healing
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H = D
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Step 4: Adjustments to healing
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If H > [ MaxHP(A) - CurrHP(A) ] (HPCatcher only):
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H = MaxHP(A) - CurrHP(A)
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If H > [ MaxMP(A) - CurrMP(A) ] (MPCatcher only):
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H = MaxMP(A) - CurrMP(A)
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4. EFFECT SPELL SUCCESS [1.3.4]
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-----------------------
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This deals specifically with the situation in which the target does
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not dodge a negative status effect spell. The two results are that 1)
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the spell succeeds, or 2) you get a message saying it did not work,
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and nothing happens. There are 7 effect spells, divided into 2
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"elements" (Vacuum and Debuff), and the target has resistances
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specific to each element. The chance that an effect spell that hits
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the target will actually be successful is simply the target's
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resistance factor.
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Terms: Res(T) = innate resistance of target against
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element of spell used (monsters only)
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ArRes(T) = resistance value of target's armor
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against element of spell used
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AcRes(T) = resistance value of target's accessory
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against element of spell used
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RF = resistance factor (derived stat - see below)
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SR = success rate of effect spell (in %)
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Step 1: Resistance factor
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RF = 100 - Res(T) - ArRes(T) - AcRes(T)
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Step 2: Success rate
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SR = RF
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Notes:
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a) Depending on equipment, it is possible for apprentices to
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have effect magic resistance higher than 100. However, since
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successful effects have been seen in this case, it appears that there
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is some upper limit to apprentice resistance, maybe 95.
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b) All bosses, enemy apprentices, and a few generic enemies
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are immune to all effect spells. I denote such enemies as "Class 1"
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in the Monsters section.
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5. HIT RATE [1.3.5]
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-----------
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The hit rates for both physical and magical attacks follow the same
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formula. Unfortunately, because hit rates have an extra element of
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randomness, I cannot be 100% accurate on the numbers, but my estimate
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is close.
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Terms: S(A) = innate Speed stat of attacker
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S(T) = innate Speed stat of target
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SD = speed difference (derived stat - see below)
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HR = hit rate of attack (in %)
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Step 0: Adjustments to attacker's and target's stats
|
|
If attacker has Speed-Up:
|
|
S(A) = S(A) + 30
|
|
If target has Speed-Up:
|
|
S(T) = S(T) + 30
|
|
|
|
Step 1: Speed difference
|
|
SD = S(A) - S(T)
|
|
|
|
Step 2: Hit rate
|
|
HR = 85 + 0.8*SD
|
|
|
|
Step 3: Adjustments to hit rate
|
|
If HR < 10%
|
|
HR = 10%
|
|
If HR > 98%
|
|
HR = 98%
|
|
|
|
Notes:
|
|
a) Basically, what this is saying is that hit rate is linear,
|
|
the attacker gets a significant bonus (85% chance to hit if S(A) and
|
|
S(T) are equal), there is always a chance (10%) to hit regardless of
|
|
Speed, and there is always a small (2%) chance to evade an attack
|
|
regardless of Speed. In case you don't want to do the math, hit rate
|
|
maxes out around SD = +16, and hits bottom around a SD = -96. So you
|
|
still have a 50% chance of hitting an enemy even if your Speed is 40
|
|
points lower than your target's Speed.
|
|
b) The numbers in steps 2 and 3 were calculated empirically.
|
|
I have no confidence that they are exact, but they are close.
|
|
c) Hit rate should apply to ALL evadable attacks, physical or
|
|
magical. However, negative status effect spells require an additional
|
|
success test based on the target's resistance (above), so that even if
|
|
the target is "hit" the spell may not take effect.
|
|
|
|
|
|
6. RUN SUCCESS RATE [1.3.6]
|
|
-------------------
|
|
An apprentice's ability to run from battle is determined by the same
|
|
speed difference described above. The success rate appears to be
|
|
approximately 25 + 1.6*SD, but this again is only a very rough
|
|
estimate. Furthermore, it appears to cap around 80%. I do not yet
|
|
know how rates are affected by multiple enemies or the presence of an
|
|
ally apprentice.
|
|
|
|
|
|
|
|
|
|
|
|
============================================================
|
|
------------------------------------------------------------
|
|
PART TWO: APPRENTICES
|
|
------------------------------------------------------------
|
|
============================================================
|
|
[2]
|
|
|
|
============================================================
|
|
I) PROFILE KEY [2.1]
|
|
|
|
|
|
Here is a sample profile for the 7 apprentices, followed by an
|
|
explanation of the different parts:
|
|
|
|
|
|
************************************************************
|
|
*NAME Race *
|
|
************************************************************
|
|
|
|
STATS
|
|
----- Initial Level-Up
|
|
MaxHP 20 5
|
|
MaxMP 5 3
|
|
Power 5 3
|
|
Guard 5 3
|
|
Magic 5 3
|
|
Speed 5 3
|
|
|
|
SPELLS
|
|
-----
|
|
Attack LV Effect LV Healing LV Support LV
|
|
------------ ------------ ------------ ------------
|
|
Spell1 1 Spell2 2 Spell3 5 (None)
|
|
Spell4 10
|
|
|
|
EQUIPS
|
|
------
|
|
Chapter Weapon AT Armor DF Accessory DF
|
|
------------ ------------ ------------ ------------
|
|
Initial Weapon1 5 Armor1 5 Access1 0
|
|
Beginning
|
|
Wind
|
|
Water/Star
|
|
Sky
|
|
Moon/Light Armor2 10
|
|
Wizard Weapon2 10
|
|
End Armor3 20 Access2 10
|
|
|
|
************************************************************
|
|
|
|
|
|
NAME: Name of apprentice
|
|
|
|
RACE: Apprentice's race (this affects nothing)
|
|
|
|
STATS: Values for the intrinsic stats each apprentice gets, as
|
|
described in the Stats section. I've listed both the inital values
|
|
the apprentice starts the game with as well as the stat bonuses
|
|
received at each level-up. The initial stats are set in stone, but
|
|
the level-up bonuses can vary +/- 1 from the stated value, determined
|
|
randomly at each level-up (so, for eaxample, the above's MaxHP will
|
|
always go up by 4-6 points, but what value exactly is chosen at
|
|
random).
|
|
|
|
SPELLS: The spells available to the character, as well as at what
|
|
level (LV) they are learned. I've broken them down into 4 spell types
|
|
for easier reading: attack, effect, healing, and support. See the
|
|
Spells section for more details.
|
|
|
|
EQUIPS: The best weapons and armor available to the character in each
|
|
area of the game, along with attack (AT) or defensive (DF) power.
|
|
While I describe all equipment in the Equipment section, I thought it
|
|
would be more useful to mention the best equipment in each general
|
|
area of the game (named after what runes you find in that area).
|
|
These are items bought in towns or found in treasure chests. The
|
|
towns in each region are as follows:
|
|
Beginning - Lemele, Rablesk
|
|
Wind - Bonro, Zellis
|
|
Water/Star - Eygus, Pell, Guntz, Patrof, Bone
|
|
Sky - Dowaine, Belaine, Telaine, Padal, Pang, Pandam
|
|
Moon/Light - Brush, Tiffana, Polasu, Bilthem
|
|
Wizard - Valenca, Bugask, Guanta
|
|
End - Pharano, Pasanda, Ligena, Melenam, Palsu, Airship
|
|
If a slot is blank, it just means there's nothing better in that area
|
|
than what you can get in the previous area. Items listed in
|
|
parentheses must be found by searching (see the Hidden Equipment
|
|
section).
|
|
|
|
Just so you know, I ordered the characters from most physical-oriented
|
|
to most magical-oriented, to see them on a continuum. Their order is
|
|
as follows:
|
|
1. Wilme
|
|
2. Lux
|
|
3. Olvan
|
|
4. Kamil
|
|
5. Lejes
|
|
6. Valsu
|
|
7. Esuna
|
|
|
|
|
|
|
|
|
|
============================================================
|
|
II) CHARACTER PROFILES [2.2]
|
|
|
|
|
|
************************************************************
|
|
*WILME Alien [2.2.1] *
|
|
************************************************************
|
|
|
|
STATS
|
|
----- Initial Level-Up
|
|
MaxHP 20 8
|
|
MaxMP 2 2
|
|
Power 5 4
|
|
Guard 7 5
|
|
Magic 2 2
|
|
Speed 4 4
|
|
|
|
SPELLS
|
|
------
|
|
Attack LV Effect LV Healing LV Support LV
|
|
------------ ------------ ------------ ------------
|
|
Fire1 5 HPCatcher 7 (None) (None)
|
|
Firebird 9 MPCatcher 16
|
|
Fire2 12 Vacuum1 28
|
|
Fireball 20
|
|
|
|
EQUIPS
|
|
------
|
|
Chapter Weapon AT Armor DF Accessory DF
|
|
------------ ------------ ------------ ------------
|
|
Initial Claw 2 Xtri 2 Horn 0
|
|
Beginning
|
|
Wind
|
|
Water/Star
|
|
Sky
|
|
Moon/Light
|
|
Wizard SwordSW 25
|
|
End
|
|
|
|
|
|
|
|
************************************************************
|
|
*LUX Tetujin [2.2.2] *
|
|
************************************************************
|
|
|
|
STATS
|
|
----- Initial Level-Up
|
|
MaxHP 18 7
|
|
MaxMP 3 2
|
|
Power 5 4
|
|
Guard 6 5
|
|
Magic 3 3
|
|
Speed 3 3
|
|
|
|
SPELLS
|
|
------
|
|
Attack LV Effect LV Healing LV Support LV
|
|
------------ ------------ ------------ ------------
|
|
Laser1 4 (None) (None) (None)
|
|
Laser2 7
|
|
Thunder1 10
|
|
Laser3 15
|
|
Thunder2 23
|
|
|
|
EQUIPS
|
|
------
|
|
Chapter Weapon AT Armor DF Accessory DF
|
|
------------ ------------ ------------ ------------
|
|
Initial ZnteFT 5 Coat 8 Pod 2
|
|
Beginning
|
|
Wind (Brwn 12)
|
|
Water/Star
|
|
Sky
|
|
Moon/Light
|
|
Wizard
|
|
End KrynFT 20 Blck 30
|
|
|
|
|
|
|
|
************************************************************
|
|
*OLVAN Dwarf [2.2.3] *
|
|
************************************************************
|
|
|
|
STATS
|
|
----- Initial Level-Up
|
|
MaxHP 18 6
|
|
MaxMP 3 2
|
|
Power 4 3
|
|
Guard 5 3
|
|
Magic 3 3
|
|
Speed 3 3
|
|
|
|
SPELLS
|
|
------
|
|
Attack LV Effect LV Healing LV Support LV
|
|
------------ ------------ ------------ ------------
|
|
Fire1 5 Petrify 8 Heal1 3 Defense1 12
|
|
Fire2 15 MPCatcher 35 Heal2 17 Purify 20
|
|
Heal3 39
|
|
Revive1 42
|
|
|
|
EQUIPS
|
|
------
|
|
Chapter Weapon AT Armor DF Accessory DF
|
|
------------ ------------ ------------ ------------
|
|
Initial FireAX 2 XtriAR 1 XtriHM 0
|
|
Beginning AnimSW 7 PsyteAR 4 XtriSH 1
|
|
Wind NatureSW 21 AnimAR 8 KrynSH 8
|
|
Water/Star PowerAX 31 RoylAR 14 CourSH 14
|
|
Sky FearAX 58 CourAR 18 IllusSH 38
|
|
Moon/Light FortAR 42
|
|
Wizard MystAX 72 MystSH 40
|
|
End ImmoAX 120 KrynML 88 ImmoSH 56
|
|
|
|
|
|
|
|
************************************************************
|
|
*KAMIL Human Warrior [2.2.4] *
|
|
************************************************************
|
|
|
|
STATS
|
|
----- Initial Level-Up
|
|
MaxHP 16 5
|
|
MaxMP 4 3
|
|
Power 4 3
|
|
Guard 4 3
|
|
Magic 3 3
|
|
Speed 3 3
|
|
|
|
SPELLS
|
|
------
|
|
Attack LV Effect LV Healing LV Support LV
|
|
------------ ------------ ------------ ------------
|
|
Fire1 3 Petrify 17 Heal1 6 Purify 8
|
|
Firebird 10 Vacuum1 22 Heal2 12
|
|
Ice1 16 Revive1 30
|
|
Fire2 19 Heal3 34
|
|
Fireball 36
|
|
|
|
EQUIPS
|
|
------
|
|
Chapter Weapon AT Armor DF Accessory DF
|
|
------------ ------------ ------------ ------------
|
|
Initial TranqSW 2 XtriAR 1 XtriHM 0
|
|
Beginning AnimSW 7 PsyteAR 4 XtriSH 1
|
|
Wind NatrSW 21 AnimAR 8 KrynSH 8
|
|
Water/Star CourSW 28 RoylAR 14 CourSH 14
|
|
Sky FireSW 45 CourAR 18 AngerSH 36
|
|
Moon/Light InsaSW 53 FortAR 42 IllusSH 38
|
|
Wizard AnscSW 67 MystSH 40
|
|
End VictSW 100 KrynML 88 ImmoSH 56
|
|
|
|
|
|
|
|
************************************************************
|
|
*LEJES Demon [2.2.5] *
|
|
************************************************************
|
|
|
|
STATS
|
|
----- Initial Level-Up
|
|
MaxHP 16 5
|
|
MaxMP 10 4
|
|
Power 4 3
|
|
Guard 4 3
|
|
Magic 3 3
|
|
Speed 4 4
|
|
|
|
SPELLS
|
|
------
|
|
Attack LV Effect LV Healing LV Support LV
|
|
------------ ------------ ------------ ------------
|
|
Fire1 1 HPCatcher 2 (None) F.Shield 15
|
|
Ice1 3 Petrify 4 Protect 23
|
|
Firebird 6 Defense2 9
|
|
Fire2 8 Vacuum1 12
|
|
Blizzard1 10 MPCatcher 14
|
|
Ice2 11 Vacuum2 26
|
|
Fireball 17
|
|
Blizzard2 21
|
|
|
|
EQUIPS
|
|
------
|
|
Chapter Weapon AT Armor DF Accessory DF
|
|
------------ ------------ ------------ ------------
|
|
Initial TranqSW 2 LghtRB 1 XtriHM 0
|
|
Beginning AnimSW 7 CttnRB 2
|
|
Wind NatrSW 21 XtreRB 6 Scarf 10
|
|
Water/Star CourSW 28 HopeRB 12
|
|
Sky FearSW 38 VictRB 21 MaskMK 20
|
|
Moon/Light (Amulet 30)
|
|
Wizard AnscSW 67 DespRB 26
|
|
End DoomSW 90 ImmoRB 42
|
|
|
|
|
|
|
|
************************************************************
|
|
*VALSU Human Wizard [2.2.6] *
|
|
************************************************************
|
|
|
|
STATS
|
|
----- Initial Level-Up
|
|
MaxHP 15 5
|
|
MaxMP 10 4
|
|
Power 4 2
|
|
Guard 4 3
|
|
Magic 4 4
|
|
Speed 4 4
|
|
|
|
SPELLS
|
|
------
|
|
Attack LV Effect LV Healing LV Support LV
|
|
------------ ------------ ------------ ------------
|
|
Ice1 3 Petrify 6 Heal1 1 Defense1 4
|
|
MPCatcher 16 Heal2 8 Purify 5
|
|
Revive1 10 Power 11
|
|
Heal3 20 Agility 12
|
|
Revive2 34 F.Shield 14
|
|
Elixir 42 Exit 23
|
|
Protect 27
|
|
|
|
EQUIPS
|
|
------
|
|
Chapter Weapon AT Armor DF Accessory DF
|
|
------------ ------------ ------------ ------------
|
|
Initial LghtST 1 LghtRB 1 XtriHM 0
|
|
Beginning LghtKN 5 CttnRB 2
|
|
Wind Saber 11 XtreRB 6 Scarf 10
|
|
Water/Star ConfRD 14 HopeRB 12
|
|
Sky MuraSW 26 VictRB 21 MaskMK 20
|
|
Moon/Light (Amulet 30)
|
|
Wizard FortSW 38 DespRB 26 KrynMK 40
|
|
End ImmoRD 85 ImmoRB 42 BrillCR 60
|
|
|
|
|
|
|
|
************************************************************
|
|
*ESUNA Elf [2.2.7] *
|
|
************************************************************
|
|
|
|
STATS
|
|
----- Initial Level-Up
|
|
MaxHP 14 5
|
|
MaxMP 16 5
|
|
Power 3 2
|
|
Guard 3 2
|
|
Magic 4 4
|
|
Speed 4 4
|
|
|
|
SPELLS
|
|
------
|
|
Attack LV Effect LV Healing LV Support LV
|
|
------------ ------------ ------------ ------------
|
|
Ice1 1 HPCatcher 2 Heal1 4 Purify 5
|
|
Ice2 7 MPCatcher 3 Revive1 24 Power 13
|
|
Blizzard1 9 Petrify 11 Heal3 27 Defense1 17
|
|
Blizzard2 19 Vacuum1 15 Protect 21
|
|
Vacuum2 35
|
|
|
|
EQUIPS
|
|
------
|
|
Chapter Weapon AT Armor DF Accessory DF
|
|
------------ ------------ ------------ ------------
|
|
Initial LghtST 1 LghtRB 1 XtriHM 0
|
|
Beginning LghtKN 5 CttnRB 2
|
|
Wind Saber 11 XtreRB 6 Scarf 10
|
|
Water/Star ConfRD 14 HopeRB 12
|
|
Sky BrillRD 17 VictRB 21 MaskMK 20
|
|
Moon/Light FireKN 26 (Amulet 30)
|
|
Wizard FortSW 38 DespRB 26 KrynMK 40
|
|
End ImmoRD 85 ImmoRB 42 BrillCR 60
|
|
|
|
|
|
|
|
|
|
============================================================
|
|
III) UNIQUE APPRENTICE BONUSES [2.3]
|
|
|
|
|
|
There are a few situations in the game where certain apprentices get
|
|
bonuses unique to themselves. I list them below.
|
|
|
|
1. After defeating the apprentice in Patrof, a boy in Bone will ask
|
|
you if he is in Bonro. If Lux or Esuna tells him no, then he will ask
|
|
you to transport him to Bonro using the Wind Rune and reunite him with
|
|
his family. In return, you will be allowed to take the ferry to
|
|
Pandam. If anyone other than Lux or Esuna is your leader, the boy
|
|
will instead thank you and hand you the Remote Control, which allows
|
|
you to open the way to Dowaine.
|
|
|
|
2. Again, after defeating the apprentice in Patrof, Olvan can get the
|
|
Key of Brilliance by talking to a man walking around the southeast
|
|
corner of Bone. This key allows you to open the gate on the first
|
|
floor of Grime Tower. Olvan must be the leader in order to get it, or
|
|
be your leader's ally while your leader is dead.
|
|
|
|
3. In Pang, Olvan's uncle in the tavern in the southwest corner will
|
|
tell Olvan a password. Use Search at an appropriate place in the Cave
|
|
of Laosu to open up a secret area full of jewels. Olvan only has to
|
|
be in the party to obtain this bonus, either as leader or ally.
|
|
|
|
4. In the past, Esuna will be allowed to ride the rich man's airship
|
|
in Ligena for free. Wilme and Lejes will be denied outright (forcing
|
|
them to sneak in behind the bookcases in his mansion), and the others
|
|
will be charged a fee.
|
|
|
|
5. In the past, Lux can get a big bonus in stats (30 to MaxHP and
|
|
MaxMP, 20 to the other four) by talking to the scientist in a basement
|
|
in the northwestern corner of Melenam. Lux must be the leader in
|
|
order to get this bonus, or be your leader's ally while your leader is
|
|
dead.
|
|
|
|
|
|
|
|
|
|
============================================================
|
|
IV) EXPERIENCE CHART [2.4]
|
|
|
|
|
|
All apprentices use the same experience chart. Listed are the total
|
|
amount of experience needed to reach a particular level and the amount
|
|
needed to get to the next level (which is shown on the status screen
|
|
next to an up-arrow). The highest level is 81, which can only be
|
|
achieved by recruiting an apprentice at level 80.
|
|
|
|
LV Total Next
|
|
----------------------------
|
|
1 0 140
|
|
2 140 196
|
|
3 336 274
|
|
4 610 385
|
|
5 995 499
|
|
6 1494 649
|
|
7 2143 844
|
|
8 2987 1097
|
|
9 4084 1427
|
|
10 5511 1711
|
|
11 7222 2054
|
|
12 9276 2465
|
|
13 11741 2958
|
|
14 14699 3549
|
|
15 18248 4082
|
|
16 22330 4694
|
|
17 27024 5397
|
|
18 32421 6208
|
|
19 38629 7139
|
|
20 45768 7781
|
|
21 53549 8482
|
|
22 62031 9245
|
|
23 71276 10077
|
|
24 81353 10984
|
|
25 92337 11533
|
|
26 103870 12109
|
|
27 115979 12716
|
|
28 128695 13351
|
|
29 142046 14018
|
|
30 156064 14299
|
|
31 170363 14585
|
|
32 184948 14877
|
|
33 199825 15174
|
|
34 214999 15477
|
|
35 230476 15633
|
|
36 246109 15789
|
|
37 261898 15946
|
|
38 277844 16106
|
|
39 293950 16267
|
|
40 310217 16398
|
|
41 326615 16528
|
|
42 343143 16661
|
|
43 359804 16794
|
|
44 376598 16928
|
|
45 393526 17064
|
|
46 410590 17200
|
|
47 427790 17338
|
|
48 445128 17476
|
|
49 462604 17617
|
|
50 480221 17740
|
|
51 497961 17863
|
|
52 515824 17989
|
|
53 533813 18115
|
|
54 551928 18242
|
|
55 570170 18387
|
|
56 588557 18535
|
|
57 607092 18683
|
|
58 625775 18832
|
|
59 644607 18983
|
|
60 663590 19401
|
|
61 682991 19828
|
|
62 702819 20263
|
|
63 723082 20710
|
|
64 743792 21165
|
|
65 764957 22329
|
|
66 787286 23557
|
|
67 810843 24853
|
|
68 835696 26220
|
|
69 861916 27662
|
|
70 889578 30097
|
|
71 919675 32744
|
|
72 952419 35626
|
|
73 988045 38762
|
|
74 1026807 42172
|
|
75 1068979 46390
|
|
76 1115369 51028
|
|
77 1166397 56132
|
|
78 1222529 61744
|
|
79 1284273 67919
|
|
80 1352192 -----
|
|
----------------------------
|
|
|
|
|
|
|
|
|
|
============================================================
|
|
V) NON-PLAYER APPRENTICES [2.5]
|
|
|
|
|
|
This section deals with the unique behaviors of the 6 apprentices that
|
|
are not the leader you choose at the beginning of the game. Mainly, I
|
|
will discuss the circumstances under which they will join or fight
|
|
you, and how they operate as enemies in battle.
|
|
|
|
|
|
1. APPRENTICE LOCATIONS [2.5.1]
|
|
-----------------------
|
|
There are 3 "spawn" spots in each of 17 towns where you can expect an
|
|
apprentice to appear. These are set in stone, and I have listed them
|
|
below. While the apprentices will appear randomly in these spots,
|
|
they tend to congregate around the last few towns you visited. They
|
|
will move (and change their responses to you) after you earn a certain
|
|
amount of experience. This list was originally compiled by
|
|
treemother199.
|
|
|
|
Bonro Zellis Eygus
|
|
----- ------ -----
|
|
Armory Armory Inn
|
|
Tavern Inn Church
|
|
Item Shop Tavern NW House
|
|
|
|
Pell Guntz Patrof
|
|
---- ----- ------
|
|
Church Inn Inn
|
|
Outside Tavern Armory Armory
|
|
House W of Tavern Outside NE corner Tavern
|
|
|
|
Bone Dowaine Belaine
|
|
---- ------- -------
|
|
Item Shop Church Inn
|
|
Armory Weapon Shop Dungeon
|
|
SE building 1F Outside SW field NW Weapon Shop
|
|
|
|
Telaine Padal Pang
|
|
------- ----- ----
|
|
Armor Shop Inn Outside W of Church
|
|
Outside SE corner Outside NW corner L House SE corner
|
|
Tavern Training center 1F R House SE corner
|
|
|
|
Pandam Bilthem Brush
|
|
------ ------- -----
|
|
Weapon Shop Inn Tavern
|
|
Tavern 2F Counter 3F Outside NE corner
|
|
NW building E room 1F Item Shop
|
|
|
|
Tiffana Polasu
|
|
------- ------
|
|
Inn Inn
|
|
Castle E balcony General Store
|
|
Armor Shop Outside E of Church
|
|
|
|
|
|
|
|
2. APPRENTICE REACTIONS [2.5.2]
|
|
-----------------------
|
|
There is some mystery over how an apprentice will react to you when
|
|
you approach him at different points in the game. Here are some basic
|
|
rules:
|
|
|
|
a) An apprentice has several possible responses to your
|
|
character, but they boil down to 4 basic results:
|
|
|
|
1. Join: Apprentice asks to join you
|
|
2. Fight: Apprentice asks to fight you
|
|
3. Auto-Fight: Apprentice fights you automatically without asking
|
|
4. Nothing: Apprentice says nothing of consequence
|
|
|
|
The game has encoded base probabilities for Join, Fight, and Nothing
|
|
(Auto-Fight is 0 at base, and requires extra conditions to occur).
|
|
These depend on the apprentice doing the asking (your chosen leader)
|
|
and the one responding:
|
|
|
|
Your Leader
|
|
-----------------------------------------------------
|
|
Join% Wilme Lux Olvan Kamil Lejes Valsu Esuna
|
|
------ ----- ----- ----- ----- ----- ----- -----
|
|
Wilme 0 40 20 20 10 10 10
|
|
Lux 20 0 40 40 20 40 40
|
|
Olvan 30 40 0 50 10 50 50
|
|
Kamil 20 60 50 0 10 60 70
|
|
Lejes 20 20 20 20 0 10 30
|
|
Valsu 20 40 40 40 10 0 40
|
|
Esuna 20 40 20 20 10 20 0
|
|
|
|
Fight% Wilme Lux Olvan Kamil Lejes Valsu Esuna
|
|
------ ----- ----- ----- ----- ----- ----- -----
|
|
Wilme 0 10 30 30 50 30 30
|
|
Lux 10 0 10 10 10 10 10
|
|
Olvan 10 10 0 5 10 5 10
|
|
Kamil 10 10 10 0 10 10 10
|
|
Lejes 30 10 10 10 0 20 10
|
|
Valsu 10 10 10 10 10 0 10
|
|
Esuna 10 10 10 10 10 5 0
|
|
|
|
So it's clear how to read this, look down the column corresponding to
|
|
your leader. Each row then represents the percentage chance that the
|
|
apprentice on the left will ask to join (or fight) when you talk to
|
|
him. For example, if your leader is Olvan and you encounter Wilme in
|
|
your travels, he will ask to join you 20% of the time, ask to fight
|
|
you 30% of the time, and say nothing of consequence the rest of the
|
|
time. On the other hand, if your leader is Wilme and you encounter
|
|
Olvan, he will ask to join you 30% of the time and ask to fight you
|
|
10% of the time. Some quick impressions to gather from the chart:
|
|
Wilme is the most irritable of the group, and will want to fight you
|
|
the most; Olvan and Kamil are the most easy-going, asking to join the
|
|
most; Lux and Esuna are really popular, and will receive the most join
|
|
requests; Lejes, Wilme, and Valsu hate each other, with a low
|
|
probability of joining and high probability of fighting.
|
|
|
|
b) In order for an apprentice to change his reaction, you must
|
|
leave and earn a certain amount of experience. Once you present the
|
|
Wind Rune to the elder in Eygus, the apprentices (formerly stationary
|
|
in Bonro or Zellis) will begin to change location at the same time
|
|
they change their reactions, so you'll have to warp to several towns
|
|
to find them again.
|
|
|
|
c) Events in the game will change these probabilities, and
|
|
also make it possible for Auto-Fight to occur. If you have fought an
|
|
apprentice previously, Auto-Fight shoots up to 100%. The only other
|
|
other way to change probabilities is to obtain runes, which may
|
|
increase/decrease Auto-Fight and/or increase Join; this becomes most
|
|
apparent when you obtain the Water Rune. The apprentice who obtains
|
|
the Sky Rune before you will always either challenge you to battle or
|
|
ask to join you.
|
|
|
|
d) Although it is extremely rare, it is possible for your ally
|
|
to betray you and fight you for your runes. This seems to be set off
|
|
when you obtain a rune, although I have only seen it once (Valsu
|
|
fought my leader Lejes for the Water Rune).
|
|
|
|
|
|
|
|
3. APPRENTICE STATS AND EQUIPMENT [2.5.3]
|
|
---------------------------------
|
|
When an apprentice joins or fights you, his level will always be your
|
|
leader's level +/- 1, chosen at random. His stats will be subject to
|
|
a significant bonus that your leader does not recieve, which is an
|
|
unintentional hold-over from the original Japanese version of the
|
|
game, Elnard. The level-up boost for every stat is increased by 1 for
|
|
levels 10-19, by 2 for levels 20-29, etc. This means that at level 80
|
|
a non-player apprentice should have about 288 extra added to each of
|
|
his stats! However, while an apprentice is your ally, his stats will
|
|
rise based on the original boosts listed in the Apprentice Profiles
|
|
section on future level-ups.
|
|
|
|
What an apprentice has equipped when he joins or fights you is
|
|
dependent only on his level. These change every 4 levels past 2 until
|
|
level 38, and are listed below.
|
|
|
|
Level Wilme Lux Olvan Kamil Lejes Valsu Esuna
|
|
----- ----- ----- ----- ----- ----- ----- -----
|
|
Claw ZnteFT FireAX PsyteSW PsyteSW LghtKN LghtKN
|
|
2 Xtri Coat XtriAR XtriAR CttnRB CttnRB CttnRB
|
|
Horn Pod XtriSH XtriSH XtriHM XtriHM XtriHM
|
|
----- ----- ----- ----- ----- ----- ----- -----
|
|
Claw ZnteFT PsyteAX AnimSW AnimSW LghtKN LghtKN
|
|
6 Xtri Coat PsyteAR PsyteAR SilkRB SilkRB SilkRB
|
|
Horn Pod KrynSH KrynSH XtriHM XtriHM XtriHM
|
|
----- ----- ----- ----- ----- ----- ----- -----
|
|
Claw ZnteFT AnimAX AngerSW KrynSW TideRD TideRD
|
|
10 Xtri Coat AnimAR AnimAR XtreRB XtreRB XtreRB
|
|
Horn Pod KrynSH KrynSH Scarf Scarf Scarf
|
|
----- ----- ----- ----- ----- ----- ----- -----
|
|
Claw ZnteFT AngerAX NatrSW BrillSW Saber Saber
|
|
14 Xtri Coat RoylAR RoylAR SeasRB SeasRB SeasRB
|
|
Horn Pod CourSH CourSH Scarf Scarf Scarf
|
|
----- ----- ----- ----- ----- ----- ----- -----
|
|
Claw ZnteFT DespAX CourSW FearSW DespRD DespRD
|
|
18 Xtri Coat CourAR CourAR AngerRB AngerRB AngerRB
|
|
Horn Pod JustSH JustSH MaskMK MaskMK MaskMK
|
|
----- ----- ----- ----- ----- ----- ----- -----
|
|
Claw ZnteFT FearAX FireSW MuraSW MuraSW FireKN
|
|
22 Xtri Coat FortAR FortAR VictRB VictRB VictRB
|
|
Horn Pod AngerSH AngerSH MaskMK MaskMK MaskMK
|
|
----- ----- ----- ----- ----- ----- ----- -----
|
|
Claw ZnteFT MystAX InsaSW MuraSW MuraSW NatrRD
|
|
26 Xtri Coat FortAR FortAR DespRB DespRB DespRB
|
|
Horn Pod AngerSH AngerSH MaskMK KrynMK KrynMK
|
|
----- ----- ----- ----- ----- ----- ----- -----
|
|
Claw ZnteFT MystAX InsaSW MuraSW MuraSW FortSW
|
|
30 Xtri Coat FortAR FortAR DespRB DespRB DespRB
|
|
Horn Pod MystcSH MystcSH MaskMK KrynMK KrynMK
|
|
----- ----- ----- ----- ----- ----- ----- -----
|
|
Claw ZnteFT MystAX InsaSW MuraSW MuraSW FortSW
|
|
34 Xtri Coat FortAR FortAR DespRB DespRB DespRB
|
|
Horn Pod MystcSH MystcSH MaskMK KrynMK KrynMK
|
|
----- ----- ----- ----- ----- ----- ----- -----
|
|
Claw ZnteFT MystAX VictSW MuraSW MuraSW FortSW
|
|
38+ Xtri Coat FortAR FortAR DespRB DespRB DespRB
|
|
Horn Pod MystcSH MystcSH MaskMK KrynMK KrynMK
|
|
----- ----- ----- ----- ----- ----- ----- -----
|
|
|
|
|
|
|
|
4. FIGHTING APPRENTICES [2.5.4]
|
|
-----------------------
|
|
When you engage battle with apprentices, they have characteristics
|
|
unique from regular monsters and even bosses. Below I describe the
|
|
rules involved in apprentice battles.
|
|
|
|
a) You must face the apprentice alone, even if you have
|
|
another ally. If you defeat him, you get 20 gold times the
|
|
apprentice's level, and experience equal to 205/64 times the amount of
|
|
gold. You do not share experience with your ally. You will also
|
|
receive any runes the apprentice is carrying. On the other hand, if
|
|
you lose to him, he will steal any runes you are carrying.
|
|
|
|
b) On top of the stat boosts described in the Apprentice Stats
|
|
section above, MaxMP will also be doubled, and your attacks against
|
|
him (both physical and magical) seem to do 25% less damage than they
|
|
should.
|
|
|
|
c) Apprentices will always be Class 1 enemies. As described
|
|
in the Monsters section, this means that you cannot run from them, and
|
|
they are immune to your negative status spells (Vacuum and Debuff
|
|
spells, as listed in the Spells section).
|
|
|
|
d) All apprentices follow the same basic AI priority system,
|
|
with the differences due only to what spells the apprentice has
|
|
learned and whether he has the MP to cast them when they are called
|
|
for. Apprentices will only use single-target attack spells, Heal
|
|
spells, Defense1, Power, and Defense2. Apprentices who do not
|
|
normally learn Heal spells will know them for battle, depending on
|
|
their level. Apprentice AI priority is listed below (the apprentice
|
|
will choose the highest-priority move that is applicable):
|
|
|
|
1. If HP is low, he will cast the best Heal spell he can afford.
|
|
2. If he is not in Guard-Up status, he will cast Defense1.
|
|
3. If he is not in Power-Up status, he will cast Power.
|
|
4. If you are not in Guard-Down status, he will cast Defense2.
|
|
5. He will select at random either a physical attack or the
|
|
highest-power single-target attack spell he can afford.
|
|
|
|
e) The apprentice you must fight in Patrof Castle in order to
|
|
obtain the Star Rune is a special case. His level will always be 5
|
|
above the level your leader was at when he presented the Wind Rune to
|
|
the elder in Eygus, regardless of your leader's current level.
|
|
|
|
|
|
|
|
|
|
|
|
============================================================
|
|
------------------------------------------------------------
|
|
PART THREE: SPELLS & ITEMS
|
|
------------------------------------------------------------
|
|
============================================================
|
|
[3]
|
|
|
|
============================================================
|
|
I) SPELLS [3.1]
|
|
|
|
|
|
This section lists all spells used in the game by apprentices and
|
|
monsters. It will also list the MP cost, a short description, and any
|
|
other important details for each spell. See the Apprentices section
|
|
to find out what spells an apprentice learns and when.
|
|
|
|
|
|
1. ATTACK SPELLS [3.1.1]
|
|
----------------
|
|
These are spells that directly damage targets based on the caster's
|
|
and target's Magic stats. Each spell has an element and an attack
|
|
power, and may hit one or multiple enemies. Spell powers and
|
|
elemental resistances are factored into damage calculations, as
|
|
described in the Battle Mechanics section. Attack spells can be
|
|
dodged based on the caster's and target's Speed, but if they connect
|
|
they will do full damage.
|
|
|
|
Attack Spell MP Power Element Targets
|
|
----------------------------------------------
|
|
Fire1 3 30 Fire Single
|
|
Fire2 12 70 Fire Single
|
|
Ice1 3 36 Ice Single
|
|
Ice2 12 80 Ice Single
|
|
Laser1 3 30 Thunder Single
|
|
Laser2 10 50 Thunder Single
|
|
Laser3 20 100 Thunder Single
|
|
Firebird 14 30 Fire Multiple
|
|
Fireball 32 50 Fire Multiple
|
|
Blizzard1 14 34 Ice Multiple
|
|
Blizzard2 32 60 Ice Multiple
|
|
Thunder1 10 40 Thunder Multiple
|
|
Thunder2 40 75 Thunder Multiple
|
|
|
|
|
|
|
|
2. EFFECT SPELLS [3.1.2]
|
|
----------------
|
|
These spells attempt to inflict a negative status effect on the
|
|
target. They can be dodged like attack spells, but even if they
|
|
connect there is still a chance they won't work; this is based on the
|
|
target's resistance to the spell's element. All spells can only
|
|
target one enemy, except for Vacuum2, which targets all enemies.
|
|
HPCatcher and MPCatcher do damage, but it's not based on a spell power
|
|
like attack magic; they have their own unique damage formula, as
|
|
described in the Battle Mechanics section. Also, when factoring MP
|
|
|
|
restoration from MPCatcher, the 8 MP cost is deducted first, so the
|
|
caster can restore his MP to the max if he's got (MaxMP - 32) current
|
|
MPs. Lastly, the spell Poison is unique in that it is only available
|
|
to monsters, and always occurs in conjunction with a physical attack.
|
|
|
|
Effect Spell MP Element Effect
|
|
------------------------------------------------------------------
|
|
Petrify 10 Debuff Petrification
|
|
Poison 0 Debuff Poison (monsters only)
|
|
Defense2 5 Debuff Halves Guard
|
|
HPCatcher 6 Debuff Drains up to 50 HP and heals caster
|
|
MPCatcher 8 Debuff Drains up to 40 MP and heals caster
|
|
Vacuum1 30 Vacuum Instant death (single target)
|
|
Vacuum2 60 Vacuum Instant death (multiple targets)
|
|
|
|
|
|
|
|
3. HEALING SPELLS [3.1.3]
|
|
-----------------
|
|
These spells restore HP to the target. The Heal spells restore HP to
|
|
a living target, while the Revive spells restore HP to a dead target.
|
|
The amount healed is independent of the caster's Magic stat, unlike
|
|
attack magic. Elixir will also restore MP, but it will deduct the MP
|
|
cost first, so it will always leave the target with MaxMP, even if the
|
|
caster targets himself.
|
|
|
|
Healing Spell MP Restores
|
|
--------------------------------------------------------------------
|
|
Heal1 4 40 HP
|
|
Heal2 18 90 HP
|
|
Heal3 34 MaxHP
|
|
Elixir 120 MaxHP & MaxMP
|
|
Revive1 40 MaxHP to dead ally, but fails ~50% of the time
|
|
Revive2 90 MaxHP to dead ally, and always succeeds
|
|
|
|
|
|
|
|
4. SUPPORT SPELLS [3.1.4]
|
|
-----------------
|
|
Support spells are miscellaneous spells to aid the caster or an ally
|
|
in or out of battle. Some will boost stats, others protect from or
|
|
nullify certain spells, and one helps your team escape from a dungeon.
|
|
F.Shield and Protect will block the next successful spell to hit the
|
|
target, and will remain in place if the spell was not successful. The
|
|
effects of Power and Defense1 are described in more detail in the
|
|
Battle Mechanics section. Except for Exit, these spells only affect
|
|
one target at a time. I will list their effects as well as where the
|
|
spell can be used (in battle or on the map).
|
|
|
|
Support Spell MP Where Effect
|
|
---------------------------------------------------------------------
|
|
Purify 8 Battle & Map Removes petrification and poison
|
|
Defense1 5 Battle Halves physical damage from enemy
|
|
Power 6 Battle Doubles Power
|
|
Agility 3 Battle Increases Speed by 30
|
|
F.Shield 16 Battle Nullifies next attack spell
|
|
Protect 20 Battle Nullifies next vacuum spell
|
|
Exit 30 Map Escape cave/dungeon immediately
|
|
|
|
|
|
|
|
|
|
============================================================
|
|
II) EQUIPMENT [3.2]
|
|
|
|
|
|
Below is a full list of weapons and armor. Each apprentice is
|
|
equipped with 3 items at all times: a weapon that increases physical
|
|
attack power, and an armor and accessory (shield, headgear, or
|
|
jewelry) that increase physical defensive power as well as provide
|
|
resistances to attack and effect spells.
|
|
|
|
The first 3 charts list how much each weapon/armor/accessory adds to
|
|
attack (AT) or defense (DF) power, the cost in shops (sale price is
|
|
half), who can use it, and what towns sell it. If the item can't be
|
|
bought in a town, I also mention if it's equipped on a character
|
|
initially or if it can be found somewhere in the game. If the item is
|
|
hidden (i.e. cannot be purchased or found in a treasure chest), its
|
|
location will be described in detail in Hidden Equipment at the end of
|
|
this section.
|
|
|
|
For reference, the codes for the apprentices are:
|
|
W - Wilme X - Lux O - Olvan K - Kamil
|
|
J - Lejes V - Valsu E - Esuna
|
|
|
|
|
|
1. WEAPONS [3.2.1]
|
|
----------
|
|
WEAPON AT Cost Users Locations
|
|
----------------------------------------------------------------------
|
|
Claw 2 0 W------ Initial (W)
|
|
----------------------------------------------------------------------
|
|
ZnteFT 5 1000 -X----- Initial (X)
|
|
----------------------------------------------------------------------
|
|
KrynFT 20 22000 -X----- Melenam, Airship
|
|
----------------------------------------------------------------------
|
|
FireAX 2 70 --OK--- Lemele, Bonro, Initial (O)
|
|
----------------------------------------------------------------------
|
|
PsyteAX 6 300 --OK--- Rablesk, Bonro
|
|
----------------------------------------------------------------------
|
|
AnimAX 19 2500 --OK--- Zellis, Pell
|
|
----------------------------------------------------------------------
|
|
AngerAX 23 4000 --OK--- Pell, Patrof, Bone, Dowaine, Pang
|
|
----------------------------------------------------------------------
|
|
PowerAX 31 8100 --O---- Bone, Dowaine, Belaine, Telaine, Polasu
|
|
----------------------------------------------------------------------
|
|
DespAX 40 16000 --O---- Belaine, Telaine, Padal, Bilthem,
|
|
Pandam, Brush
|
|
----------------------------------------------------------------------
|
|
KrynAX 50 22200 --O---- Pang, Padal, Tiffana, Bilthem, Pandam,
|
|
Brush, Valenca, Pharano
|
|
----------------------------------------------------------------------
|
|
FearAX 58 28000 --O---- Pang, Bugask, Guanta
|
|
----------------------------------------------------------------------
|
|
MystAX 72 35000 --O---- Valenca, Pharano, Pasanda, Melenam
|
|
----------------------------------------------------------------------
|
|
HopeAX 80 43000 --O---- Pasanda, Ligena, Palsu, Melenam
|
|
----------------------------------------------------------------------
|
|
ImmoAX 120 56000 --O---- Palsu, Airship
|
|
----------------------------------------------------------------------
|
|
TranqSW 2 50 --OKJ-- Initial (KJ)
|
|
----------------------------------------------------------------------
|
|
ZnteSW 2 100 --OKJ-- Buy in Belaine for 4000G
|
|
----------------------------------------------------------------------
|
|
PsyteSW 4 150 --OKJ-- Lemele, Rablesk
|
|
----------------------------------------------------------------------
|
|
AnimSW 7 350 --OKJ-- Lemele, Rablesk, Bonro
|
|
----------------------------------------------------------------------
|
|
KrynSW 12 800 --OKJ-- Bonro
|
|
----------------------------------------------------------------------
|
|
AngerSW 16 1700 --OKJ-- Zellis, Pell
|
|
----------------------------------------------------------------------
|
|
TidalSW 18 1000 --OKJ-- Buy in Belaine for 1000G
|
|
----------------------------------------------------------------------
|
|
NatrSW 21 2600 --OKJ-- Zellis, Pell, Patrof
|
|
----------------------------------------------------------------------
|
|
BrillSW 25 4500 ---KJ-- Patrof, Bone, Dowaine
|
|
----------------------------------------------------------------------
|
|
SwordSW 25 2000 W-OKJVE Dropped by Sword (Northwest Continent)
|
|
----------------------------------------------------------------------
|
|
MuraSW 26 5020 --OKJV- Buy in Belaine for 5000G
|
|
----------------------------------------------------------------------
|
|
CourSW 28 5300 ---KJ-- Bone, Dowaine, Telaine, Pang
|
|
----------------------------------------------------------------------
|
|
DespSW 33 8200 ---KJ-- Belaine, Telaine, Polasu, Tiffana,
|
|
Pandam, Brush, Valenca
|
|
----------------------------------------------------------------------
|
|
FearSW 38 11500 ---KJ-- Belaine, Padal, Polasu, Tiffana,
|
|
Pandam, Brush, Valenca, Bugask, Guanta
|
|
----------------------------------------------------------------------
|
|
FortSW 38 25000 -----VE Find in Gorfun Castle (present day)
|
|
----------------------------------------------------------------------
|
|
FireSW 45 15200 ---K--- Padal, Bilthem, Bugask, Guanta
|
|
----------------------------------------------------------------------
|
|
InsaSW 53 20000 ---K--- Bilthem
|
|
----------------------------------------------------------------------
|
|
AnscSW 67 28500 --OKJ-- Guanta, Pharano, Pasanda, Ligena,
|
|
Melenam
|
|
----------------------------------------------------------------------
|
|
DoomSW 90 37000 --OKJ-- Pharano, Pasanda, Ligena, Palsu,
|
|
Melenam, Airship
|
|
----------------------------------------------------------------------
|
|
VictSW 100 48000 ---K--- Palsu, Airship
|
|
----------------------------------------------------------------------
|
|
LghtKN 5 400 -----VE Lemele, Rablesk
|
|
----------------------------------------------------------------------
|
|
Saber 11 1700 -----VE Zellis, Pell, Polasu
|
|
----------------------------------------------------------------------
|
|
FireKN 26 15200 -----VE Polasu
|
|
----------------------------------------------------------------------
|
|
LightST 1 30 --OKJVE Initial (VE)
|
|
----------------------------------------------------------------------
|
|
PetrST 3 180 --OKJVE Lemele, Rablesk, Bonro
|
|
----------------------------------------------------------------------
|
|
TideRD 8 1000 --OKJVE Zellis, Patrof
|
|
----------------------------------------------------------------------
|
|
ConfRD 14 2500 --OKJVE Patrof, Bone, Dowaine, Belaine, Pandam,
|
|
Valenca
|
|
----------------------------------------------------------------------
|
|
BrillRD 17 4000 --OKJVE Telaine, Pang, Padal, Tiffana, Bilthem,
|
|
Brush
|
|
----------------------------------------------------------------------
|
|
DespRD 20 5800 --OKJVE Tiffana, Bugask, Guanta
|
|
----------------------------------------------------------------------
|
|
NatrRD 30 20000 --OKJVE Bugask, Pharano
|
|
----------------------------------------------------------------------
|
|
FearRD 50 32000 --OK-VE Pasanda, Ligena
|
|
----------------------------------------------------------------------
|
|
MystRD 75 40000 --OK-VE Ligena
|
|
----------------------------------------------------------------------
|
|
ImmoRD 85 55000 ----JVE Palsu, Airship
|
|
----------------------------------------------------------------------
|
|
|
|
|
|
|
|
2. ARMOR [3.2.2]
|
|
--------
|
|
ARMOR DF Cost Users Locations
|
|
----------------------------------------------------------------------
|
|
Xtri 2 0 W------ Initial (W)
|
|
----------------------------------------------------------------------
|
|
Coat 8 2000 -X----- Initial (X)
|
|
----------------------------------------------------------------------
|
|
Brwn 12 3000 -X----- Find in Melenam (present day)
|
|
----------------------------------------------------------------------
|
|
Blck 30 36000 -X----- Melenam, Airship
|
|
----------------------------------------------------------------------
|
|
XtriAR 1 80 --OK--- Initial (OK)
|
|
----------------------------------------------------------------------
|
|
PsyteAR 4 700 --OK--- Lemele, Rablesk, Bonro, Zellis, Pell,
|
|
Dowaine
|
|
----------------------------------------------------------------------
|
|
AnimAR 8 1600 --OK--- Zellis, Pell, Patrof, Bone, Dowaine
|
|
----------------------------------------------------------------------
|
|
RoylAR 14 2400 --OK--- Patrof, Bone, Belaine, Telaine, Pang,
|
|
Padal, Pandam, Valenca
|
|
----------------------------------------------------------------------
|
|
CourAR 18 5000 --OK--- Belaine, Telaine, Pang, Padal, Polasu,
|
|
Tiffana, Pandam, Valenca
|
|
----------------------------------------------------------------------
|
|
BravAR 24 8800 --OK--- Polasu, Tiffana, Brush
|
|
----------------------------------------------------------------------
|
|
MystcAR 32 12000 --OK--- Bilthem, Brush, Bugask, Guanta
|
|
----------------------------------------------------------------------
|
|
FortAR 42 14200 --OK--- Bilthem, Bugask, Guanta, Pharano,
|
|
Pasanda
|
|
----------------------------------------------------------------------
|
|
ScaleML 50 18000 --OK--- Pharano, Pasanda, Ligena, Palsu
|
|
----------------------------------------------------------------------
|
|
ChainML 72 23000 --OK--- Ligena, Palsu
|
|
----------------------------------------------------------------------
|
|
KrynML 88 33000 --OK--- Melenam, Airship
|
|
----------------------------------------------------------------------
|
|
LghtRB 1 60 --OKJVE Initial (JVE)
|
|
----------------------------------------------------------------------
|
|
CttnRB 2 440 ----JVE Lemele, Rablesk
|
|
----------------------------------------------------------------------
|
|
SilkRB 4 800 ----JVE Bonro, Zellis, Pell
|
|
----------------------------------------------------------------------
|
|
XtreRB 6 1600 --OKJVE Zellis
|
|
----------------------------------------------------------------------
|
|
SeasRB 8 3700 ----JVE Pell, Patrof, Dowaine, Belaine, Pang
|
|
----------------------------------------------------------------------
|
|
HopeRB 12 5600 ----JVE Bone, Dowaine, Belaine, Telaine, Pang,
|
|
Padal, Polasu, Tiffana, Bilthem, Brush
|
|
----------------------------------------------------------------------
|
|
AngerRB 16 9000 ----JVE Telaine, Padal, Polasu, Tiffana,
|
|
Bilthem, Pandam, Brush
|
|
----------------------------------------------------------------------
|
|
VictRB 21 14000 ----JVE Pandam, Valenca, Bugask, Guanta
|
|
----------------------------------------------------------------------
|
|
DespRB 26 20000 ----JVE Valenca, Bugask, Guanta, Pharano
|
|
----------------------------------------------------------------------
|
|
ConfRB 30 32000 ----JVE Pharano, Pasanda, Ligena, Melenam
|
|
----------------------------------------------------------------------
|
|
MystcRB 36 48000 ----JVE Pasanda, Ligena, Palsu, Melenam,
|
|
Airship
|
|
----------------------------------------------------------------------
|
|
ImmoRB 42 56000 ----JVE Palsu, Airship
|
|
----------------------------------------------------------------------
|
|
FireCL 20 10000 --OKJVE Find in Dowaine
|
|
----------------------------------------------------------------------
|
|
IceCL 20 10000 --OKJVE Find in Baran Castle
|
|
----------------------------------------------------------------------
|
|
|
|
|
|
|
|
3. ACCESSORIES [3.2.3]
|
|
--------------
|
|
ACCESSORY DF Cost Users Locations
|
|
----------------------------------------------------------------------
|
|
Horn 0 0 W------ Initial (W)
|
|
----------------------------------------------------------------------
|
|
Pod 2 2 -X----- Initial (X)
|
|
----------------------------------------------------------------------
|
|
XtriSH 1 70 --OK--- Rablesk, Bonro, Zellis, Tiffana
|
|
----------------------------------------------------------------------
|
|
KrynSH 8 500 --OK--- Zellis, Pell, Patrof, Bone
|
|
----------------------------------------------------------------------
|
|
CourSH 14 3000 --OK--- Patrof, Bone, Dowaine, Pang
|
|
----------------------------------------------------------------------
|
|
BrillSH 18 6800 --OK--- Belaine, Telaine
|
|
----------------------------------------------------------------------
|
|
JustSH 24 8600 --OK--- Pandam
|
|
----------------------------------------------------------------------
|
|
SoundSH 28 10200 --OK--- Polasu, Bilthem
|
|
----------------------------------------------------------------------
|
|
MystSH 32 16200 --OK--- Brush
|
|
----------------------------------------------------------------------
|
|
AngerSH 36 23000 --OK--- Padal, Pasanda
|
|
----------------------------------------------------------------------
|
|
IllusSH 38 24000 --OK--- Find in Grime Tower
|
|
----------------------------------------------------------------------
|
|
MystcSH 40 31000 --OK--- Valenca, Bugask, Guanta, Pharano,
|
|
Pasanda
|
|
----------------------------------------------------------------------
|
|
FrtnSH 50 42000 --OK--- Ligena, Palsu, Melenam
|
|
----------------------------------------------------------------------
|
|
ImmoSH 56 51000 --OK--- Melenam, Airship
|
|
----------------------------------------------------------------------
|
|
XtriHM 0 40 --OKJVE Initial (OKJVE)
|
|
----------------------------------------------------------------------
|
|
Scarf 10 1200 ----JVE Bonro
|
|
----------------------------------------------------------------------
|
|
MaskMK 20 9500 ----JVE Pang
|
|
----------------------------------------------------------------------
|
|
KrynMK 40 20000 -----VE Bugask
|
|
----------------------------------------------------------------------
|
|
BrillCR 60 45000 -----VE Palsu, Airship
|
|
----------------------------------------------------------------------
|
|
Ring 20 12000 --OKJVE Find in Pandam Inn
|
|
----------------------------------------------------------------------
|
|
Amulet 30 10000 --OKJVE Find in Bilthem
|
|
----------------------------------------------------------------------
|
|
|
|
|
|
|
|
4. RESISTANCES [3.2.4]
|
|
----------------------------------------------------------------------
|
|
This chart describes the resistances provided by each armor and
|
|
accessory. The higher the resistance, the less damage the apprentice
|
|
will receive from attack magic, or the lower the chance of being hit
|
|
by effect magic. Resistances are described in more detail in the
|
|
Battle Mechanics section. Notice that all accessories have at least a
|
|
30 in every category, so that is the baseline. To learn what spells
|
|
fall under which element, see the Spells section above.
|
|
|
|
ARMOR Thunder Fire Ice Vacuum Debuff
|
|
----------------------------------------------
|
|
Xtri 0 20 0 0 0
|
|
----------------------------------------------
|
|
Coat 0 0 0 0 0
|
|
Brwn 0 0 0 0 0
|
|
Blck 10 10 10 10 10
|
|
----------------------------------------------
|
|
XtriAR 0 0 0 0 0
|
|
PsyteAR 0 0 0 0 0
|
|
AnimAR 0 0 0 0 0
|
|
RoylAR 0 0 0 0 0
|
|
CourAR 0 0 0 0 0
|
|
BravAR 0 0 0 0 0
|
|
MystcAR 0 0 0 0 0
|
|
FortAR 0 0 0 0 0
|
|
ScaleML 0 0 0 0 0
|
|
ChainML 0 0 0 0 0
|
|
KrynML 0 0 0 0 0
|
|
----------------------------------------------
|
|
LghtRB 0 0 0 0 0
|
|
CttnRB 0 0 0 20 20
|
|
SilkRB 0 0 0 20 20
|
|
XtreRB 0 0 0 0 0
|
|
SeasRB 0 0 0 20 20
|
|
HopeRB 0 0 0 20 20
|
|
AngerRB 0 0 0 20 20
|
|
VictRB 0 0 0 20 20
|
|
DespRB 10 10 10 20 20
|
|
ConfRB 10 10 10 20 20
|
|
MystcRB 10 10 10 30 30
|
|
ImmoRB 20 20 20 30 30
|
|
----------------------------------------------
|
|
FireCL 0 40 0 0 0
|
|
IceCL 0 0 40 0 0
|
|
----------------------------------------------
|
|
|
|
|
|
ACCESSORY Thunder Fire Ice Vacuum Debuff
|
|
----------------------------------------------
|
|
Horn 30 30 30 30 30
|
|
----------------------------------------------
|
|
Pod 30 30 30 30 30
|
|
----------------------------------------------
|
|
XtriSH 30 30 30 30 30
|
|
KrynSH 30 30 30 30 30
|
|
CourSH 30 30 30 30 30
|
|
BrillSH 30 30 30 30 30
|
|
JustSH 30 30 30 30 30
|
|
SoundSH 30 30 30 30 30
|
|
MystSH 30 30 30 30 30
|
|
AngerSH 30 30 30 30 30
|
|
IllusSH 30 30 30 30 30
|
|
MystcSH 30 30 30 30 30
|
|
FrtnSH 30 30 30 30 30
|
|
ImmoSH 30 30 30 30 30
|
|
----------------------------------------------
|
|
XtriHM 30 30 30 40 40
|
|
Scarf 30 30 30 40 40
|
|
MaskMK 30 30 30 40 40
|
|
KrynMK 30 30 30 40 40
|
|
BrillCR 30 30 30 40 60
|
|
----------------------------------------------
|
|
Ring 30 30 30 95 30
|
|
Amulet 30 30 30 30 95
|
|
----------------------------------------------
|
|
|
|
|
|
|
|
5. HIDDEN EQUIPMENT [3.2.5]
|
|
----------------------------------------------------------------------
|
|
There are 5 pieces of armor in this game that are not found in shops
|
|
or treasure chests; you must use the Search command on random pieces
|
|
of ground to find them. The best way to find them is to look at
|
|
Starion's website: http://www.geocities.com/starion_gf/7thSagaPics/,
|
|
but I will describe their locations in words below.
|
|
|
|
a) Brwn: found in present-day Melenam, in the center of a room
|
|
with 2 treasure chests. I believe this is the spot where Dr. Fail's
|
|
assistant, Tafuro, is standing in past-day Melenam. This is an armor
|
|
for Lux, slightly better than his initial Coat.
|
|
|
|
b) Fire Cloak: found immediately behind the armor shop in
|
|
Dowaine. It provides high defense against fire magic.
|
|
|
|
c) Ring: found in the southwest corner of the inn in Pandam.
|
|
It helps defend against vacuum spells.
|
|
|
|
d) Ice Cloak: found behind the far southwest pillar in the
|
|
castle of Baran (where you fight the Serpent). It provides high
|
|
defense against ice magic.
|
|
|
|
e) Amulet: found behind the right-most pillar in a group of 3
|
|
on the right side of the entrance hall of Bilthem castle. It helps
|
|
defend against debuff spells. It's also Lejes's best accessory in the
|
|
game.
|
|
|
|
|
|
|
|
|
|
============================================================
|
|
III) ITEMS [3.3]
|
|
|
|
|
|
Below are lists of the general-use items and runes in the game (story
|
|
items are not listed). The first list contains the cost of each item
|
|
(sale price is half, except for gems, for which sale price is the same
|
|
as cost), the effect of the item, and the towns whose item shops sell
|
|
that item. Since most of the items mimic a spell, I simply listed the
|
|
name of the spell in that case; the effects of spells are listed in
|
|
the Spells section above. The second list describes the effect of
|
|
each of the runes. Regular items will be lost when used, while runes
|
|
can be used repeatedly.
|
|
|
|
Of special note are the unique items Mirror and Harp: you do NOT have
|
|
to use them in battle (unlike the Protect spell), but one will be
|
|
destroyed each time one of your characters is hit by the corresponding
|
|
spell.
|
|
|
|
|
|
1. GENERAL-USE ITEMS [3.3.1]
|
|
--------------------
|
|
ITEM Cost Effect/Locations
|
|
----------------------------------------------------------------------
|
|
Potn1 20 Heal1
|
|
Lemele, Rablesk, Bonro, Zellis, Pell, Bone, Dowaine,
|
|
Belaine, Telaine, Pang, Padal, Polasu, Tiffana,
|
|
Bilthem, Valenca, Bugask, Guanta
|
|
----------------------------------------------------------------------
|
|
Potn2 100 Heal2
|
|
Lemele, Rablesk, Bonro, Zellis, Pell, Patrof, Bone,
|
|
Dowaine, Belaine, Telaine, Pang, Padal, Polasu,
|
|
Tiffana, Bilthem, Pandam, Brush, Valenca, Bugask,
|
|
Guanta, Pharano, Pasanda, Ligena, Palsu, Melenam
|
|
----------------------------------------------------------------------
|
|
Potn3 400 Heal3
|
|
Bilthem, Brush, Valenca, Bugask, Guanta, Pharano,
|
|
Pasanda, Ligena, Palsu, Melenam, Airship
|
|
----------------------------------------------------------------------
|
|
Recvry 1000 Elixir
|
|
(Found in chests, dropped by monsters)
|
|
----------------------------------------------------------------------
|
|
MHerb1 80 Restores 20 MP
|
|
Lemele, Rablesk, Bonro, Pell, Bone, Belaine, Polasu
|
|
----------------------------------------------------------------------
|
|
MHerb2 200 Restores 40 MP
|
|
Valenca, Pharano, Ligena, Palsu, Melenam, Airship
|
|
----------------------------------------------------------------------
|
|
M Water 1200 Revive2
|
|
Zellis, Patrof, Bone, Dowaine, Belaine, Telaine, Pang,
|
|
Padal, Polasu, Tiffana, Bilthem, Pandam, Brush,
|
|
Valenca, Bugask, Guanta, Pharano, Pasanda, Ligena,
|
|
Palsu, Melenam, Airship
|
|
----------------------------------------------------------------------
|
|
Antid 80 Purify
|
|
Lemele, Rablesk, Bonro, Zellis, Pell, Patrof, Dowaine,
|
|
Padal, Tiffana, Valenca, Bugask, Pasanda, Ligena,
|
|
Palsu, Melenam
|
|
----------------------------------------------------------------------
|
|
B Power 100 Power (spell)
|
|
Lemele, Pell, Patrof, Pang, Pharano, Airship
|
|
----------------------------------------------------------------------
|
|
B Prtct 100 Defense1
|
|
Rablesk, Pell, Pang, Padal
|
|
----------------------------------------------------------------------
|
|
S Dstry 100 Defense2
|
|
Polasu
|
|
----------------------------------------------------------------------
|
|
B Aglty 100 Agility (spell)
|
|
Pang, Padal, Pasanda, Palsu, Airship
|
|
----------------------------------------------------------------------
|
|
Mirror 200 Reflects successful Petrify spell back at caster
|
|
Zellis, Pang, Pandam, Guanta, Ligena, Palsu, Airship
|
|
----------------------------------------------------------------------
|
|
Harp 500 Nullifies successful Vacuum spell
|
|
Polasu, Bilthem, Ligena, Airship
|
|
----------------------------------------------------------------------
|
|
B Fire 20 Fire1
|
|
Bone, Guanta
|
|
----------------------------------------------------------------------
|
|
B Ice 20 Ice1
|
|
Dowaine, Belaine, Bugask
|
|
----------------------------------------------------------------------
|
|
B Fossl 100 Petrify
|
|
Bonro, Pang, Bugask
|
|
----------------------------------------------------------------------
|
|
Msquito 150 HPCatcher
|
|
Polasu, Pasanda
|
|
----------------------------------------------------------------------
|
|
M Siphn 200 MPCatcher
|
|
Telaine, Polasu
|
|
----------------------------------------------------------------------
|
|
Vacuum 200 Vacuum1
|
|
Pang, Tiffana
|
|
----------------------------------------------------------------------
|
|
Exigate 40 Exit
|
|
Bonro, Patrof
|
|
----------------------------------------------------------------------
|
|
Winball 80 Transport to any previously visited town
|
|
Pell, Bone, Dowaine, Belaine, Telaine, Polasu, Pandam,
|
|
Brush, Valenca, Bugask, Guanta
|
|
----------------------------------------------------------------------
|
|
Opal 100 Gem (sell at face value)
|
|
Lemele, Rablesk, Zellis, Bone, Dowaine, Padal,
|
|
Tiffana, Pandam, Brush
|
|
----------------------------------------------------------------------
|
|
Pearl 200 Gem (sell at face value)
|
|
Lemele, Rablesk, Bonro, Pell, Patrof, Dowaine, Belaine,
|
|
Telaine, Padal, Bilthem, Pandam, Brush, Valenca,
|
|
Bugask, Guanta, Pharano, Pasanda, Ligena, Palsu,
|
|
Melenam
|
|
----------------------------------------------------------------------
|
|
Topaz 500 Gem (sell at face value)
|
|
Lemele, Rablesk, Bonro, Zellis, Pell, Patrof, Bone,
|
|
Telaine, Tiffana, Pandam, Brush, Pharano, Melenam
|
|
----------------------------------------------------------------------
|
|
Ruby 1000 Gem (sell at face value)
|
|
Bonro, Zellis, Patrof, Bone, Dowaine, Belaine, Padal,
|
|
Tiffana, Bilthem, Brush, Valenca, Guanta, Pharano,
|
|
Pasanda, Ligena
|
|
----------------------------------------------------------------------
|
|
Saphr 2500 Gem (sell at face value)
|
|
Zellis, Patrof, Belaine, Tiffana, Bilthem, Pandam,
|
|
Pharano, Pasanda, Palsu, Melenam
|
|
----------------------------------------------------------------------
|
|
Emrld 5000 Gem (sell at face value)
|
|
Telaine, Bilthem, Brush, Airship
|
|
----------------------------------------------------------------------
|
|
Dmnd 10000 Gem (sell at face value)
|
|
Telaine, Pandam, Melenam, Airship
|
|
----------------------------------------------------------------------
|
|
V Seed 1000 Permanently increases MaxHP by 1-4 points
|
|
(Found in chests or by searching)
|
|
----------------------------------------------------------------------
|
|
M Seed 1000 Permanently increases MaxMP by 1-4 points
|
|
(Found in chests or by searching)
|
|
----------------------------------------------------------------------
|
|
P Seed 1000 Permanently increases Power by 1-4 points
|
|
(Found in chests or by searching)
|
|
----------------------------------------------------------------------
|
|
Pr Seed 1000 Permanently increases Guard by 1-4 points
|
|
(Found in chests or by searching)
|
|
----------------------------------------------------------------------
|
|
I Seed 1000 Permanently increases Magic by 1-4 points
|
|
(Found in chests or by searching)
|
|
----------------------------------------------------------------------
|
|
A Seed 1000 Permanently increases Speed by 1-4 points
|
|
(Found in chests or by searching)
|
|
----------------------------------------------------------------------
|
|
|
|
|
|
|
|
2. RUNES [3.3.2]
|
|
--------
|
|
RUNES Effect
|
|
------------------------------------------------------------
|
|
Wind Transport to any previously visited town
|
|
------------------------------------------------------------
|
|
Water Heals 50-69 HP to one ally (in battle only)
|
|
------------------------------------------------------------
|
|
Star Defense1
|
|
------------------------------------------------------------
|
|
Sky Restores 30-59 MP to one ally (in battle only)
|
|
------------------------------------------------------------
|
|
Moon Power (spell)
|
|
------------------------------------------------------------
|
|
Light Boosts Magic by 40
|
|
------------------------------------------------------------
|
|
Wizard No use
|
|
------------------------------------------------------------
|
|
|
|
|
|
|
|
3. RESTORED RUNES [3.3.3]
|
|
----------------------------------------------------------------------
|
|
For the last battle, Saro re-empowers the runes to use against Gorsia,
|
|
but this time they hurt Gorsia instead of helping you. I have listed
|
|
their functions below. Notice that you MUST use the Wizard Rune, then
|
|
the Light Rune, before any of the other Runes will work.
|
|
|
|
RUNE Effect
|
|
------------------------------------------------------------
|
|
Wind Reduces Gorsia's Speed by 50 (originally 250)
|
|
------------------------------------------------------------
|
|
Water Halves Gorsia's current HP (originally 4000)
|
|
------------------------------------------------------------
|
|
Star Halves Gorsia's Guard (originally 1400)
|
|
------------------------------------------------------------
|
|
Sky Reduces Gorsia's Magic by 50 (originally 250)
|
|
------------------------------------------------------------
|
|
Moon Halves Gorsia's Power (originally 600)
|
|
------------------------------------------------------------
|
|
Light Weakens Gorsia's barrier (MUST be used second)
|
|
------------------------------------------------------------
|
|
Wizard Makes Gorsia appear (MUST be used first)
|
|
------------------------------------------------------------
|
|
|
|
|
|
|
|
4. SEED LOCATIONS [3.3.4]
|
|
----------------------------------------------------------------------
|
|
The most unique and important general-use items to be found in this
|
|
game are seeds, which permanently raise an apprentice's stats. The
|
|
amount by which a seed increases a stat is chosen randomly from 1-4
|
|
inclusive. Seeds cannot be purchased in any item shop, so the finite
|
|
supply of them can only be obtained by searching treasure chests and
|
|
pieces of ground. For those who want to maximize their stats, this is
|
|
a checklist you can use to find all of the seeds that are currently
|
|
known in the game. You can also find pictures of where to search for
|
|
some of these seeds on Starion's website:
|
|
http://www.geocities.com/starion_gf/7thSagaPics/.
|
|
|
|
__Pr Seed: Search the small nook straight E of the entrance to Rablesk
|
|
|
|
__P Seed: Chest in Aran Castle (where Romus is)
|
|
|
|
__A Seed: Chest in Cave of Earth (where Pison is)
|
|
|
|
__Pr Seed: Chest in Melenam
|
|
|
|
__P Seed: Search the table in front of the elder in Guntz
|
|
|
|
__A Seed: Chest in Cavern under Patrof (on the way to evil apprentice)
|
|
|
|
__Pr Seed: Chest in Cavern under Patrof
|
|
|
|
__P Seed: Chest in Patrof Castle (where evil apprentice is)
|
|
|
|
__A Seed: Chest in basement of NE building in Bone
|
|
|
|
__M Seed: Chest in Grime Tower (Olvan gets this early)
|
|
|
|
__V Seed: Chest in Grime Tower (Olvan gets this early)
|
|
|
|
__A Seed: Chest in basement of Olvan's father's house in Pang
|
|
|
|
__V Seed: Chest in Cave to Boere (on the way to Luze)
|
|
|
|
__Pr Seed: Chest in Cave to Boere (on the way to Luze)
|
|
|
|
__I Seed: Chest in Cave of Laosu (W of Padal)
|
|
|
|
__I Seed: Chest in Baran Castle (where Serpent is)
|
|
|
|
__V Seed: Chest in Bilthem Castle (where Doros is)
|
|
|
|
__A Seed: Chest in North Tower (can go to Grime Tower from here)
|
|
|
|
__M Seed: Chest in Cave of Kapel (on the way to Bugask)
|
|
|
|
__Pr Seed: Chest in Cave of Silence (where M-Pison is)
|
|
|
|
__P Seed: Chest in basement of present-day Gorfun (where Gariso is)
|
|
|
|
__A Seed: Search SE corner of engine room in Airship after crash
|
|
|
|
__M Seed: Chest in Barrier Cave (where Saro is)
|
|
|
|
__P Seed: Chest in Barrier Cave (where Saro is)
|
|
|
|
__P Seed: Chest in past-day Gorfun (where Gorsia is)
|
|
|
|
Totals:
|
|
3 V Seeds 3 M Seeds 6 P Seeds
|
|
5 Pr Seeds 2 I Seeds 6 A Seeds
|
|
|
|
|
|
|
|
|
|
|
|
============================================================
|
|
------------------------------------------------------------
|
|
PART FOUR: MONSTERS
|
|
------------------------------------------------------------
|
|
============================================================
|
|
[4]
|
|
|
|
============================================================
|
|
I) PROFILE KEY [4.1]
|
|
|
|
|
|
Here is a sample profile for the monsters in the game, followed by an
|
|
explanation of the different parts:
|
|
|
|
|
|
************************************************************
|
|
*Name Exp Gold Class *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 10 Thunder 10 Spell1 Item1 1/8
|
|
MaxMP 10 Fire 10 Spell2 Item2 3/16
|
|
Power 10 Ice 10
|
|
Guard 10 Vacuum 10
|
|
Magic 10 Debuff 10
|
|
Speed 10
|
|
|
|
************************************************************
|
|
|
|
|
|
NAME: Monster's name.
|
|
|
|
EXP: The amount of experience gained by defeating the monster. This
|
|
is halved if you have an ally with you and both of you survive the
|
|
battle. This is always 141/64 times the gold won, except for enemy
|
|
apprentices.
|
|
|
|
GOLD: The amount of gold you win by defeating the monster.
|
|
|
|
CLASS: This is a flag that designates whether a monster is a generic,
|
|
random encounter (Class 0) or is more advanced (Class 1). You cannot
|
|
run from a Class 1 monster, nor will they run from you. More
|
|
importantly, Class 1 monsters are automatically immune to all negative
|
|
status spells (Vacuum and Debuff spells, as listed in the Spells
|
|
section). Class 1 includes all bosses, enemy apprentices, and a few
|
|
generic monsters (e.g. Despairs). You can run from a Class 0 monster,
|
|
but you will not always succeed. Run success is described in Battle
|
|
Mechanics.
|
|
|
|
STATS: The stats the monster has at the beginning of the battle. They
|
|
are identical to apprentice stats, as described in the Stats section.
|
|
|
|
RESISTS: These are the monsters's natural resistances to spells based
|
|
on elements, as described in Battle Mechanics. Which spell falls
|
|
under which element is listed in the Spells section. As Class 1
|
|
enemies are automatically immune to negative status spells (Vacuum and
|
|
Debuff), their resistances are irrelevant, and therefore will not be
|
|
listed.
|
|
|
|
SPELLS: The spells available to the monster. Note that Poison is
|
|
listed as a spell, even though it's treated more like a physical
|
|
attack with an additional attempt to cause poison status.
|
|
|
|
DROPS: The items that the monster might drop, along with the
|
|
probability that the item will be dropped. One monster can only drop
|
|
one item at a time, though multiple monsters can drop more than one
|
|
item in a single battle.
|
|
|
|
|
|
|
|
|
|
============================================================
|
|
II) MONSTER PROFILES [4.2]
|
|
|
|
|
|
************************************************************
|
|
*Android Exp: 88 Gold: 40 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 80 Thunder 30 Heal1 Opal 1/8
|
|
MaxMP 50 Fire 30 HPCatcher
|
|
Power 40 Ice 30
|
|
Guard 45 Vacuum 30
|
|
Magic 15 Debuff 0
|
|
Speed 45
|
|
|
|
|
|
|
|
************************************************************
|
|
*B.Demon Exp: 165 Gold: 75 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 80 Thunder 30 Heal1 (None)
|
|
MaxMP 50 Fire 30 Defense1
|
|
Power 60 Ice 30 Fire1
|
|
Guard 50 Vacuum 30 Poison
|
|
Magic 30 Debuff 30
|
|
Speed 30
|
|
|
|
|
|
|
|
************************************************************
|
|
*B.Night Exp: 771 Gold: 350 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 140 Thunder 30 Heal2 (None)
|
|
MaxMP 120 Fire 30 Defense1
|
|
Power 140 Ice 60 Ice2
|
|
Guard 140 Vacuum 60 Vacuum2
|
|
Magic 81 Debuff 30
|
|
Speed 81
|
|
|
|
|
|
|
|
************************************************************
|
|
*Brain Exp: 484 Gold: 220 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 158 Thunder 50 Poison Rcvry 1/8
|
|
MaxMP 150 Fire 50 Laser2
|
|
Power 65 Ice 50
|
|
Guard 85 Vacuum 50
|
|
Magic 50 Debuff 50
|
|
Speed 32
|
|
|
|
|
|
|
|
************************************************************
|
|
*Chimera Exp: 35 Gold: 16 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 40 Thunder 20 MPCatcher Potn1 1/8
|
|
MaxMP 30 Fire 20
|
|
Power 11 Ice 20
|
|
Guard 5 Vacuum 40
|
|
Magic 2 Debuff 20
|
|
Speed 30
|
|
|
|
|
|
|
|
************************************************************
|
|
*Chimere Exp: 660 Gold: 300 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 180 Thunder 50 Heal3 (None)
|
|
MaxMP 120 Fire 50 MPCatcher
|
|
Power 150 Ice 50 HPCatcher
|
|
Guard 240 Vacuum -- Defense2
|
|
Magic 140 Debuff --
|
|
Speed 160
|
|
|
|
|
|
|
|
************************************************************
|
|
*Cocoon Exp: 176 Gold: 80 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 67 Thunder 30 Heal2 Opal 1/8
|
|
MaxMP 80 Fire 30 Poison
|
|
Power 63 Ice 30 Defense1
|
|
Guard 120 Vacuum 30 HPCatcher
|
|
Magic 80 Debuff 30 Laser2
|
|
Speed 88 MPCatcher
|
|
Defense2
|
|
|
|
|
|
************************************************************
|
|
*Crab Exp: 1542 Gold: 700 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 440 Thunder 40 Petrify Opal 1/8
|
|
MaxMP 210 Fire 40 Defense2
|
|
Power 200 Ice 40 Ice2
|
|
Guard 450 Vacuum 40
|
|
Magic 160 Debuff 40
|
|
Speed 140
|
|
|
|
|
|
|
|
************************************************************
|
|
*D.Night Exp: 1630 Gold: 740 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 600 Thunder 50 Heal3 (None)
|
|
MaxMP 100 Fire 50 Petrify
|
|
Power 400 Ice 50 Defense2
|
|
Guard 650 Vacuum 90 MPCatcher
|
|
Magic 160 Debuff 50 HPCatcher
|
|
Speed 190
|
|
|
|
|
|
|
|
************************************************************
|
|
*Defeat Exp: 440 Gold: 200 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 200 Thunder 20 Petrify Opal 1/8
|
|
MaxMP 70 Fire 0 Defense2
|
|
Power 80 Ice 30 Poison
|
|
Guard 100 Vacuum 40 Fire1
|
|
Magic 70 Debuff 40
|
|
Speed 68
|
|
|
|
|
|
|
|
************************************************************
|
|
*Demon Exp: 33 Gold: 15 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 30 Thunder 10 Heal1 Potn1 3/16
|
|
MaxMP 30 Fire 10 Defense2
|
|
Power 9 Ice 10
|
|
Guard 7 Vacuum 10
|
|
Magic 2 Debuff 10
|
|
Speed 1
|
|
|
|
|
|
|
|
************************************************************
|
|
*Dergun Exp: 1101 Gold: 500 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 280 Thunder 40 (None) (None)
|
|
MaxMP 0 Fire 40
|
|
Power 150 Ice 40
|
|
Guard 360 Vacuum 40
|
|
Magic 140 Debuff 40
|
|
Speed 130
|
|
|
|
|
|
|
|
************************************************************
|
|
*Despair Exp: 220 Gold: 100 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 200 Thunder 20 Heal1 Opal 1/8
|
|
MaxMP 90 Fire 20 Petrify
|
|
Power 70 Ice 20 Firebird
|
|
Guard 100 Vacuum --
|
|
Magic 40 Debuff --
|
|
Speed 30
|
|
|
|
|
|
|
|
************************************************************
|
|
*Dogun Exp: 1101 Gold: 500 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 320 Thunder 40 Heal3 (None)
|
|
MaxMP 100 Fire 40
|
|
Power 180 Ice 40
|
|
Guard 380 Vacuum 70
|
|
Magic 160 Debuff 40
|
|
Speed 160
|
|
|
|
|
|
|
|
************************************************************
|
|
*Doom Exp: 771 Gold: 350 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 320 Thunder 20 Fire2 Opal 1/8
|
|
MaxMP 110 Fire 20 Fireball
|
|
Power 170 Ice 0 MPCatcher
|
|
Guard 230 Vacuum --
|
|
Magic 140 Debuff --
|
|
Speed 100
|
|
|
|
|
|
|
|
************************************************************
|
|
*Doros Exp: 2423 Gold: 1100 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 1800 Thunder 70 Heal2 (None)
|
|
MaxMP 200 Fire 70 Fire2
|
|
Power 140 Ice 70 Fireball
|
|
Guard 220 Vacuum -- MPCatcher
|
|
Magic 130 Debuff -- Vacuum1
|
|
Speed 130
|
|
|
|
|
|
|
|
************************************************************
|
|
*Dragon Exp: 2203 Gold: 1000 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 1100 Thunder 40 Petrify (None)
|
|
MaxMP 230 Fire 40 Defense1
|
|
Power 110 Ice 40 Defense2
|
|
Guard 220 Vacuum -- Fireball
|
|
Magic 110 Debuff --
|
|
Speed 80
|
|
|
|
|
|
|
|
************************************************************
|
|
*F.Night Exp: 1410 Gold: 640 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 400 Thunder 60 Fire2 (None)
|
|
MaxMP 130 Fire 80 Fireball
|
|
Power 340 Ice 20
|
|
Guard 550 Vacuum 80
|
|
Magic 150 Debuff 80
|
|
Speed 150
|
|
|
|
|
|
|
|
************************************************************
|
|
*F.Witch Exp: 1211 Gold: 550 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 300 Thunder 30 Petrify (None)
|
|
MaxMP 140 Fire 30 Vacuum2
|
|
Power 160 Ice 30
|
|
Guard 380 Vacuum 30
|
|
Magic 160 Debuff 30
|
|
Speed 130
|
|
|
|
|
|
|
|
************************************************************
|
|
*Falock Exp: 1057 Gold: 480 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 600 Thunder 30 Agility (None)
|
|
MaxMP 80 Fire 30
|
|
Power 300 Ice 30
|
|
Guard 600 Vacuum 30
|
|
Magic 126 Debuff 30
|
|
Speed 120
|
|
|
|
|
|
|
|
************************************************************
|
|
*Flame Exp: 991 Gold: 450 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 400 Thunder 30 Fire2 Opal 1/8
|
|
MaxMP 200 Fire 95 Fireball
|
|
Power 140 Ice 0 Firebird
|
|
Guard 120 Vacuum 40
|
|
Magic 86 Debuff 30
|
|
Speed 90
|
|
|
|
|
|
|
|
************************************************************
|
|
*Foma Exp: 3745 Gold: 1700 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 1800 Thunder 60 MPCatcher Opal 1/8
|
|
MaxMP 320 Fire 60 Thunder1
|
|
Power 180 Ice 60 Thunder2
|
|
Guard 500 Vacuum --
|
|
Magic 180 Debuff --
|
|
Speed 180
|
|
|
|
|
|
|
|
************************************************************
|
|
*Gariso Exp: 4846 Gold: 2200 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 3000 Thunder 50 Heal2 (None)
|
|
MaxMP 220 Fire 50 Ice2
|
|
Power 160 Ice 50 Fireball
|
|
Guard 250 Vacuum -- Vacuum2
|
|
Magic 150 Debuff --
|
|
Speed 140
|
|
|
|
|
|
|
|
************************************************************
|
|
|
|
*Ghoul Exp: 881 Gold: 400 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 170 Thunder 30 Heal2 Opal 1/8
|
|
MaxMP 110 Fire 30 Revive1
|
|
Power 140 Ice 30
|
|
Guard 280 Vacuum 30
|
|
Magic 133 Debuff 30
|
|
Speed 120
|
|
|
|
|
|
|
|
************************************************************
|
|
*Goron Exp: 6609 Gold: 3000 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 2600 Thunder 50 Blizzard2 (None)
|
|
MaxMP 220 Fire 50
|
|
Power 230 Ice 50
|
|
Guard 520 Vacuum --
|
|
Magic 170 Debuff --
|
|
Speed 160
|
|
|
|
|
|
|
|
************************************************************
|
|
*Gorsia Exp: 0 Gold: 0 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 4000 Thunder 70 Heal2 (None)
|
|
MaxMP 255 Fire 70 Fire2
|
|
Power 600 Ice 70 Blizzard2
|
|
Guard 1400 Vacuum -- Vacuum1
|
|
Magic 250 Debuff -- Fireball
|
|
Speed 250 Ice2
|
|
Thunder1
|
|
Petrify
|
|
|
|
************************************************************
|
|
*Griffan Exp: 8812 Gold: 4000 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 3400 Thunder 50 Petrify (None)
|
|
MaxMP 220 Fire 50 Vacuum2
|
|
Power 240 Ice 50 Blizzard2
|
|
Guard 480 Vacuum --
|
|
Magic 200 Debuff --
|
|
Speed 170
|
|
|
|
|
|
|
|
************************************************************
|
|
*Griffin Exp: 484 Gold: 220 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 100 Thunder 40 Heal2 Opal 1/8
|
|
MaxMP 300 Fire 40 Poison
|
|
Power 130 Ice 40 Petrify
|
|
Guard 130 Vacuum 60 Vacuum1
|
|
Magic 100 Debuff 40
|
|
Speed 100
|
|
|
|
|
|
|
|
************************************************************
|
|
*Hermit Exp: 26 Gold: 12 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 18 Thunder 20 (None) Potn1 1/16
|
|
MaxMP 0 Fire 20
|
|
Power 3 Ice 20
|
|
Guard 4 Vacuum 20
|
|
Magic 2 Debuff 20
|
|
Speed 1
|
|
|
|
|
|
|
|
************************************************************
|
|
*K.Moon Exp: 660 Gold: 300 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 450 Thunder 40 Fire2 (None)
|
|
MaxMP 220 Fire 80 Fireball
|
|
Power 140 Ice 10
|
|
Guard 210 Vacuum 80
|
|
Magic 112 Debuff 70
|
|
Speed 90
|
|
|
|
|
|
|
|
************************************************************
|
|
*K.Night Exp: 1321 Gold: 600 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 380 Thunder 40 Heal2 (None)
|
|
MaxMP 200 Fire 40 Ice2
|
|
Power 170 Ice 40 Blizzard2
|
|
Guard 440 Vacuum 70 Defense1
|
|
Magic 150 Debuff 40
|
|
Speed 210
|
|
|
|
|
|
|
|
************************************************************
|
|
*K.Trick Exp: 881 Gold: 400 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 300 Thunder 40 Heal2 Pearl 1/16
|
|
MaxMP 180 Fire 40 Poison Topaz 9/16
|
|
Power 120 Ice 40 HPCatcher Ruby 3/16
|
|
Guard 100 Vacuum -- Ice2 Saphr 2/16
|
|
Magic 80 Debuff -- Blizzard2 Emrld 1/16
|
|
Speed 90
|
|
|
|
|
|
|
|
************************************************************
|
|
*M-Pison Exp: 2203 Gold: 1000 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 2400 Thunder 40 Heal3 (None)
|
|
MaxMP 120 Fire 40 Petrify
|
|
Power 220 Ice 40 Defense1
|
|
Guard 260 Vacuum -- Defense2
|
|
Magic 150 Debuff -- MPCatcher
|
|
Speed 100 Vacuum1
|
|
|
|
|
|
|
|
************************************************************
|
|
*Manrot Exp: 132 Gold: 60 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 78 Thunder 30 Heal1 Opal 1/8
|
|
MaxMP 40 Fire 30 Ice1
|
|
Power 50 Ice 30 Petrify
|
|
Guard 55 Vacuum 50
|
|
Magic 28 Debuff 10
|
|
Speed 30
|
|
|
|
|
|
|
|
************************************************************
|
|
*Manta Exp: 242 Gold: 110 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 88 Thunder 30 Agility Opal 1/8
|
|
MaxMP 50 Fire 30
|
|
Power 55 Ice 30
|
|
Guard 90 Vacuum 30
|
|
Magic 50 Debuff 30
|
|
Speed 67
|
|
|
|
|
|
|
|
************************************************************
|
|
*Monmo Exp: 4406 Gold: 2000 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 750 Thunder 99 Heal2 (None)
|
|
MaxMP 220 Fire 50 MPCatcher
|
|
Power 160 Ice 99 HPCatcher
|
|
Guard 1600 Vacuum -- Petrify
|
|
Magic 122 Debuff --
|
|
Speed 120
|
|
|
|
|
|
|
|
************************************************************
|
|
*Mutant Exp: 506 Gold: 230 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 300 Thunder 40 Heal2 (None)
|
|
MaxMP 130 Fire 40 Blizzard1
|
|
Power 120 Ice 40 Revive1
|
|
Guard 127 Vacuum 70 Ice1
|
|
Magic 100 Debuff 90 Petrify
|
|
Speed 70
|
|
|
|
|
|
|
|
************************************************************
|
|
*N.Brain Exp: 991 Gold: 450 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 450 Thunder 70 Heal2 (None)
|
|
MaxMP 220 Fire 70 Revive1
|
|
Power 140 Ice 70 HPCatcher
|
|
Guard 210 Vacuum 80 Petrify
|
|
Magic 112 Debuff 70
|
|
Speed 90
|
|
|
|
|
|
|
|
************************************************************
|
|
*Orc Exp: 136 Gold: 62 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 80 Thunder 20 (None) Opal 1/8
|
|
MaxMP 0 Fire 20
|
|
Power 44 Ice 20
|
|
Guard 60 Vacuum 20
|
|
Magic 37 Debuff 10
|
|
Speed 55
|
|
|
|
|
|
|
|
************************************************************
|
|
*P.Moon Exp: 462 Gold: 210 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 440 Thunder 30 Poison (None)
|
|
MaxMP 80 Fire 30 MPCatcher
|
|
Power 120 Ice 30 Petrify
|
|
Guard 110 Vacuum 30
|
|
Magic 100 Debuff 30
|
|
Speed 120
|
|
|
|
|
|
|
|
************************************************************
|
|
*Pison Exp: 264 Gold: 120 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 250 Thunder 30 Heal2 (None)
|
|
MaxMP 15 Fire 30
|
|
Power 40 Ice 30
|
|
Guard 50 Vacuum --
|
|
Magic 14 Debuff --
|
|
Speed 30
|
|
|
|
|
|
|
|
************************************************************
|
|
*Plater Exp: 440 Gold: 200 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 210 Thunder 10 (None) (None)
|
|
MaxMP 0 Fire 10
|
|
Power 115 Ice 10
|
|
Guard 190 Vacuum 10
|
|
Magic 71 Debuff 10
|
|
Speed 70
|
|
|
|
|
|
|
|
************************************************************
|
|
*R.Demon Exp: 462 Gold: 210 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 120 Thunder 30 Heal2 (None)
|
|
MaxMP 70 Fire 60 Defense1
|
|
Power 100 Ice 0 Fire2
|
|
Guard 150 Vacuum 50 Firebird
|
|
Magic 60 Debuff 40 Blizzard2
|
|
Speed 74
|
|
|
|
|
|
|
|
************************************************************
|
|
*R-Pison Exp: 2203 Gold: 1000 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 280 Thunder 30 Heal2 (None)
|
|
MaxMP 30 Fire 30 Blizzard2
|
|
Power 120 Ice 30
|
|
Guard 100 Vacuum --
|
|
Magic 61 Debuff --
|
|
Speed 55
|
|
|
|
|
|
|
|
************************************************************
|
|
*R.Trick Exp: 440 Gold: 200 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 110 Thunder 40 Poison Pearl 1/16
|
|
MaxMP 80 Fire 40 Vacuum1 Topaz 9/16
|
|
Power 100 Ice 40 Firebird Ruby 3/16
|
|
Guard 100 Vacuum 60 HPCatcher Saphr 2/16
|
|
Magic 80 Debuff 40 Emrld 1/16
|
|
Speed 70
|
|
|
|
|
|
|
|
************************************************************
|
|
*Reaper Exp: 881 Gold: 400 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 700 Thunder 30 MPCatcher Opal 1/8
|
|
MaxMP 200 Fire 30 Vacuum1
|
|
Power 150 Ice 30 Fireball
|
|
Guard 380 Vacuum --
|
|
Magic 160 Debuff --
|
|
Speed 140
|
|
|
|
|
|
|
|
************************************************************
|
|
*Romus Exp: 528 Gold: 240 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 300 Thunder 40 HPCatcher (None)
|
|
MaxMP 110 Fire 40
|
|
Power 30 Ice 40
|
|
Guard 40 Vacuum --
|
|
Magic 12 Debuff --
|
|
Speed 20
|
|
|
|
|
|
|
|
************************************************************
|
|
*S.Brain Exp: 1762 Gold: 800 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 400 Thunder 40 Heal2 (None)
|
|
MaxMP 100 Fire 40 MPCatcher
|
|
Power 130 Ice 40 HPCatcher
|
|
Guard 150 Vacuum 70 Vacuum1
|
|
Magic 80 Debuff 40
|
|
Speed 60
|
|
|
|
|
|
|
|
************************************************************
|
|
*S.Demon Exp: 1321 Gold: 600 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 320 Thunder 40 Heal3 (None)
|
|
MaxMP 210 Fire 40 Revive1
|
|
Power 210 Ice 40 Fire2
|
|
Guard 480 Vacuum 80 Defense2
|
|
Magic 180 Debuff 40
|
|
Speed 180
|
|
|
|
|
|
|
|
************************************************************
|
|
*S.Witch Exp: 330 Gold: 150 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 160 Thunder 30 Petrify Opal 1/8
|
|
MaxMP 90 Fire 30 Defense1
|
|
Power 75 Ice 30 Defense2
|
|
Guard 140 Vacuum 30 MPCatcher
|
|
Magic 50 Debuff 99
|
|
Speed 60
|
|
|
|
|
|
|
|
************************************************************
|
|
*Sage Exp: 330 Gold: 150 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 110 Thunder 50 Heal2 Opal 1/8
|
|
MaxMP 100 Fire 50 MPCatcher
|
|
Power 90 Ice 50 Revive2
|
|
Guard 110 Vacuum 80 Defense2
|
|
Magic 110 Debuff 50 Firebird
|
|
Speed 80
|
|
|
|
|
|
|
|
************************************************************
|
|
*Serpant Exp: 1211 Gold: 550 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 240 Thunder 40 Heal2 (None)
|
|
MaxMP 170 Fire 40 Petrify
|
|
Power 160 Ice 40 MPCatcher
|
|
Guard 300 Vacuum 40 Blizzard2
|
|
Magic 200 Debuff 40
|
|
Speed 180
|
|
|
|
|
|
|
|
************************************************************
|
|
*Serpent Exp: 3084 Gold: 1400 Class: 1 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 2000 Thunder 50 Ice1 (None)
|
|
MaxMP 220 Fire 50 Blizzard1
|
|
Power 110 Ice 50 Petrify
|
|
Guard 220 Vacuum -- MPCatcher
|
|
Magic 90 Debuff -- Defense2
|
|
Speed 100 HPCatcher
|
|
|
|
|
|
|
|
************************************************************
|
|
*Serpint Exp: 1476 Gold: 670 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 320 Thunder 60 MPCatcher (None)
|
|
MaxMP 150 Fire 60 Petrify
|
|
Power 180 Ice 60 Revive1
|
|
Guard 500 Vacuum 90
|
|
Magic 160 Debuff 60
|
|
Speed 170
|
|
|
|
|
|
|
|
************************************************************
|
|
*Soidiek Exp: 550 Gold: 250 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 250 Thunder 20 (None) Opal 1/8
|
|
MaxMP 0 Fire 20
|
|
Power 110 Ice 20
|
|
Guard 160 Vacuum 20
|
|
Magic 57 Debuff 20
|
|
Speed 71
|
|
|
|
|
|
|
|
************************************************************
|
|
*Spidek Exp: 242 Gold: 110 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 85 Thunder 20 Poison (None)
|
|
MaxMP 50 Fire 20 Defense2
|
|
Power 70 Ice 20
|
|
Guard 84 Vacuum 20
|
|
Magic 70 Debuff 20
|
|
Speed 90
|
|
|
|
|
|
|
|
************************************************************
|
|
*Spirit Exp: 1255 Gold: 570 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 280 Thunder 30 Heal2 Opal 1/8
|
|
MaxMP 120 Fire 30 Thunder1
|
|
Power 210 Ice 30 Thunder2
|
|
Guard 350 Vacuum 30 Agility
|
|
Magic 140 Debuff 30
|
|
Speed 160
|
|
|
|
|
|
|
|
************************************************************
|
|
*Statue Exp: 30 Gold: 14 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 50 Thunder 10 (None) (None)
|
|
MaxMP 0 Fire 10
|
|
Power 7 Ice 10
|
|
Guard 10 Vacuum 10
|
|
Magic 2 Debuff 10
|
|
Speed 7
|
|
|
|
|
|
|
|
************************************************************
|
|
*Sword Exp: 1101 Gold: 500 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 9 Thunder 99 Defense2 TranqSW 1/16
|
|
MaxMP 200 Fire 99 Vacuum1 PsyteSW 1/16
|
|
Power 200 Ice 99 Petrify AnimSW 1/16
|
|
Guard 1800 Vacuum 99 MPCatcher KrynSW 1/16
|
|
Magic 150 Debuff 99 Saber 1/16
|
|
Speed 100 SwordSW 1/8
|
|
|
|
|
|
|
|
************************************************************
|
|
*Titan Exp: 264 Gold: 120 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 210 Thunder 20 (None) Opal 1/8
|
|
MaxMP 0 Fire 20
|
|
Power 65 Ice 20
|
|
Guard 100 Vacuum 20
|
|
Magic 55 Debuff 20
|
|
Speed 50
|
|
|
|
|
|
|
|
************************************************************
|
|
*Trick Exp: 220 Gold: 100 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 80 Thunder 50 Heal1 Pearl 1/16
|
|
MaxMP 50 Fire 50 Poison Topaz 9/16
|
|
Power 100 Ice 50 Petrify Ruby 3/16
|
|
Guard 60 Vacuum 50 Agility Saphr 2/16
|
|
Magic 20 Debuff 50 HPCatcher Emrld 1/16
|
|
Speed 35
|
|
|
|
|
|
|
|
************************************************************
|
|
*Undead Exp: 88 Gold: 40 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 80 Thunder 20 Heal1 Opal 1/8
|
|
MaxMP 40 Fire 20 Revive1
|
|
Power 30 Ice 20
|
|
Guard 32 Vacuum 70
|
|
Magic 12 Debuff 20
|
|
Speed 28
|
|
|
|
|
|
|
|
************************************************************
|
|
*Unded Exp: 1101 Gold: 500 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 550 Thunder 40 Heal2 (None)
|
|
MaxMP 100 Fire 40 Revive1
|
|
Power 160 Ice 40 HPCatcher
|
|
Guard 220 Vacuum 90 Vacuum1
|
|
Magic 120 Debuff 60
|
|
Speed 140
|
|
|
|
|
|
|
|
************************************************************
|
|
*Undeed Exp: 1321 Gold: 600 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 320 Thunder 40 Heal3 Rcvry 1/8
|
|
MaxMP 100 Fire 40 Revive1
|
|
Power 240 Ice 40 MPCatcher
|
|
Guard 420 Vacuum 70
|
|
Magic 170 Debuff 40
|
|
Speed 160
|
|
|
|
|
|
|
|
************************************************************
|
|
*V.Night Exp: 705 Gold: 320 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 350 Thunder 50 Heal3 (None)
|
|
MaxMP 120 Fire 50 Fire2
|
|
Power 150 Ice 50 Defense1
|
|
Guard 300 Vacuum 90 Fireball
|
|
Magic 120 Debuff 50
|
|
Speed 110
|
|
|
|
|
|
|
|
************************************************************
|
|
*Wyrock Exp: 550 Gold: 250 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 170 Thunder 30 Heal2 Opal 1/8
|
|
MaxMP 210 Fire 20 Ice2
|
|
Power 110 Ice 50 Blizzard1
|
|
Guard 150 Vacuum 60 Petrify
|
|
Magic 110 Debuff 40 Revive1
|
|
Speed 80
|
|
|
|
|
|
|
|
************************************************************
|
|
*Wyvern Exp: 33 Gold: 15 Class: 0 *
|
|
************************************************************
|
|
Stats Resists Spells Drops
|
|
------------ ------------ ------------ ------------
|
|
MaxHP 21 Thunder 0 (None) Potn1 3/16
|
|
MaxMP 0 Fire 0
|
|
Power 7 Ice 0
|
|
Guard 1 Vacuum 0
|
|
Magic 3 Debuff 0
|
|
Speed 26
|
|
|
|
|
|
|
|
|
|
|
|
============================================================
|
|
------------------------------------------------------------
|
|
PART FIVE: CREDITS
|
|
------------------------------------------------------------
|
|
============================================================
|
|
[5]
|
|
|
|
============================================================
|
|
I) AUTHOR [5.1]
|
|
|
|
|
|
I am Nati. My user name comes from a poorly conceived anti-littering
|
|
slogan in my hometown of Cincinnati: "Don't trash the 'Nati." I
|
|
accept constructive criticism and questions, but I prefer not to list
|
|
my email address. If you need to contact me, try the Gamefaqs 7th
|
|
Saga message board. I welcome relevant factual information,
|
|
especially verifiable corrections to any mistakes I may have made in
|
|
this guide. I tolerate suggestions of things to add or mention in
|
|
later versions of this guide, but don't go overboard with the
|
|
editorial decisions. I will NOT tolerate suggestions to include your
|
|
own personal opinions (e.g. I think you should say Lejes is better
|
|
than Valsu because...). I'm sure your opinion is well-informed, but
|
|
this is my guide, and it should only represent my own opinions. If
|
|
you want others to hear what you have to say, write your own guide, or
|
|
write to the Gamefaqs message boards. If you insult me, I will run to
|
|
my room and cry. Cyber bully. Like I said before, don't trash the
|
|
Nati.
|
|
|
|
|
|
|
|
|
|
============================================================
|
|
II) LEGAL STUFF [5.2]
|
|
|
|
|
|
This guide is copyright by Nati on http://www.gamefaqs.com, and took
|
|
me A LOT of time to write. If you wish to reproduce this guide, it
|
|
must be reproduced in full with no changes, you cannot profit from it,
|
|
and credit must be given clearly to the author, Nati. If you want to
|
|
reproduce just a section of text, put it in quotes and credit me, and
|
|
don't alter anything inside the quotes. As long as you do these
|
|
things each time, I really don't care how many times you reproduce it.
|
|
Frankly, I'd be a little flattered!
|
|
|
|
|
|
|
|
|
|
============================================================
|
|
III) THANKS [5.3]
|
|
|
|
|
|
Thanks to Dr. Fail for his excellent ROM hacking FAQ on Gamefaqs. It
|
|
made getting most of this information really easy.
|
|
|
|
Thanks to all the people on the Gamefaqs 7th Saga message board for
|
|
discovering or verifying some of the interesting things presented in
|
|
this guide. In no particular order, this includes zgoat17 (Dr. Fail),
|
|
MjOB, orbelisk, Meteo X, DragonAtma, Starion, DragonAura, DamageInc,
|
|
treemother199, and horseguy (who started the incredible thread about
|
|
hidden items).
|
|
|
|
If you think I should have credited you for something, or just feel
|
|
left out, let me know, and I'll mention you in the next version.
|
|
|
|
|
|
============================================================
|
|
Q.E.D.
|
|
|