116 lines
5.2 KiB
Plaintext
116 lines
5.2 KiB
Plaintext
doctype
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html
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head
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meta(charset="UTF-8")
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title 7th Saga Data
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link(rel="stylesheet" href="/static/bootstrap.css")
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link(rel="stylesheet" href="/static/bootstrap-icons.css")
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link(rel="stylesheet" href="/static/7th-saga.css")
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body
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mixin sortHeader(label, col)
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th(data-col=col): div.sortable
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div.sortable-links
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a(href="?col=" + col + "&dir=asc") ▲
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a(href="?col=" + col + "&dir=desc") ▼
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div.col-label.ml-1= label
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mixin na(bool, text)
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if bool
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block
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else
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small: em.text-muted= text || 'n/a'
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mixin apprenticeFilterForm()
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div.d-flex.justify-content-center.apprentice-filter-form.my-2
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each apprentice in [ 'Esuna', 'Kamil', 'Olvan', 'Lejes', 'Lux', 'Valsu', 'Wilme' ]
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div.form-check-inline
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- const id = 'apprentice-' + apprentice;
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input.form-check-input(type="checkbox" name=apprentice id=id)
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label.form-check-label(for=id)= apprentice
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mixin locationFilterForm()
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div.d-flex.justify-content-center.location-filter-form.my-2.flex-wrap
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each location in [ 'Lemele', 'Rablesk', 'Bonro', 'Zellis', 'Pell', 'Patrof', 'Bone', 'Dowaine', 'Belaine', 'Telaine', 'Pang', 'Padal', 'Polasu', 'Tiffana', 'Bilthem', 'Brush', 'Valenca', 'Bugask', 'Guanta', 'Pharano', 'Pasanda', 'Ligena', 'Palsu', 'Melenam', 'Airship' ]
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div.form-check-inline
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- const id = 'location-' + location;
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input.form-check-input(type="checkbox" name=location id=id)
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label.form-check-label(for=id)= location
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div.container-fluid
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div.bg-light.position-sticky.pt-2.d-flex.justify-content-between(style="top: 0; background-color: white; z-index: 1")
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ul.nav.mr-auto.nav-tabs
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li.nav-item: a.nav-link(href="/enemies" class=(context === 'enemies' ? 'active' : '')) Enemies
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li.nav-item: a.nav-link(href="/spells" class=(context === 'spells' ? 'active' : '')) Spells
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li.nav-item: a.nav-link(href="/items" class=(context === 'items' ? 'active' : '')) Items
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li.nav-item: a.nav-link(href="/weapons" class=(context === 'weapons' ? 'active' : '')) Weapons
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li.nav-item: a.nav-link(href="/armor" class=(context === 'armor' ? 'active' : '')) Armor
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li.nav-item: a.nav-link(href="/accessories" class=(context === 'accessories' ? 'active' : '')) Accessories
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li.nav-item: a.nav-link(href="/exp" class=(context === 'exp' ? 'active' : '')) Experience
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div
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button.btn.btn-secondary.btn-sm(data-toggle="modal" data-target="#char-stats-modal") Character stats…
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div.tab-content
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div.tab-pane.show.active.mt-2
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block tab-content
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div#char-stats-modal.modal(tabindex="-1")
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div.modal-dialog
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div.modal-content
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div.modal-header
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h5.modal-title Character stats
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button.close(type="button" data-dismiss="modal")
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div.modal-body
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div.row
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div.col-6
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div.form-row.form-group
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label.col-form-label-sm.col-4(for="char-power") Power
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div.col-8: input#char-power.form-control(type="number" min="0" step="1" max="999" autocomplete="off")
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div.form-row.form-group
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label.col-form-label-sm.col-4(for="char-guard") Guard
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div.col-8: input#char-guard.form-control(type="number" min="0" step="1" max="999" autocomplete="off")
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div.form-row.form-group
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label.col-form-label-sm.col-4(for="char-magic") Magic
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div.col-8: input#char-magic.form-control(type="number" min="0" step="1" max="255" autocomplete="off")
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div.form-row.form-group
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label.col-form-label-sm.col-4(for="char-speed") Speed
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div.col-8: input#char-speed.form-control(type="number" min="0" step="1" max="255" autocomplete="off")
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div.col-6
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div.form-row.form-group
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label.col-form-label-sm.col-4(for="char-weapon") Weapon
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div.col-8: select#char-weapon.form-control(autocomplete="off")
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option(value="") Choose weapon
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each weapon in charWeapons
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option(value=weapon.name data-power=weapon.attack)
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= weapon.name + ' (' + weapon.attack + ')'
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div.form-row.form-group
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label.col-form-label-sm.col-4(for="char-armor") Armor
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div.col-8: select#char-armor.form-control(autocomplete="off")
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option(value="") Choose armor
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each armor in charArmor
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option(value=armor.name data-defense=armor.defense)
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= armor.name + ' (' + armor.defense + ')'
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div.form-row.form-group
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label.col-form-label-sm.col-4(for="char-armor") Accessory
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div.col-8: select#char-accessory.form-control(autocomplete="off")
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option(value="") Choose accessory
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each accessory in charAccessories
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option(
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value=accessory.name
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data-defense=accessory.defense
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data-res-fire=accessory.resistance.fire
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data-res-ice=accessory.resistance.ice
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data-res-thunder=accessory.resistance.thunder
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data-res-vacuum=accessory.resistance.vacuum
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data-res-debuff=accessory.resistance.debuff
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)= accessory.name + ' (' + accessory.defense + ')'
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div.modal-footer
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button.btn.btn-primary(data-dismiss="modal") Close
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script(src="/static/jquery.js")
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script(src="/static/popper.js")
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script(src="/static/bootstrap.js")
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script(src="/static/js.cookie.js")
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script(src="/static/saga.js")
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script(src="/static/calc.js")
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script(src="/static/spells.js")
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