die in the dungeon, ducktales
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2022-projects/10-die-in-the-dungeon.ly
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2022-projects/10-die-in-the-dungeon.ly
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\version "2.22.1"
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\language "english"
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#(set-global-staff-size 18)
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\header {
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title = "Main Theme"
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subtitle = "from the game \"Die in the Dungeon\""
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composer = "Adrián González"
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arranger = "transcribed by Tommy Montgomery (https://tmont.com)"
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tagline = ""
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}
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\paper {
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% system-system-spacing = #'((basic-distance . 0.1) (padding . 4))
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}
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global = {
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\set Staff.printKeyCancellation = ##f
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\numericTimeSignature
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\compressEmptyMeasures
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\override TupletBracket #'bracket-visibility = #'if-no-beam
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\override MultiMeasureRest.expand-limit = #3
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\override Score.ChordName.font-name = #"Noto Serif"
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\override Score.ChordName.font-size = #0
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\override Score.LyricText.font-name = #"Noto Serif"
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\override Score.LyricText.font-size = #0
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\tempo 4 = 130
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\key c \major
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}
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main = \relative c' {
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\time 4/4
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\global
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b16^"harpsichord" d f4. g,16 b e4. |
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b16 d f4. c16 a f4. |
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e''8.^"guitar" fs16 ds8. e16 f8. e16 d8 e16 d |
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e8. fs16 ds8. e16 f8. e16 d8 c16 d |
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e8.^"sine wave" fs16 ds8. e16 fs8 gs as bs |
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b,,!16^"harpsichord" d! f!4. g,!16 b! e4. |
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b16 d f4. c16 a f4. |
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gs'8.^"marimba" fs16 ~ fs8 e8 ~ e es16 fs es8 fs16 es |
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<<
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{ gs8. fs16 ~ fs8 e!8 ~ e fs?16 gs g8. g16 | } \\
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{ b,16_"harpsichord" d f!4. c16 a f!4. | }
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>>
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gs'8. fs16 ~ fs8 e8 ~ e fs16 g a8 b |
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e,16^"xylophone" g8 b16 ~ b4 \tuplet 3/2 { f!16 d b } g4. |
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b16^"harpsichord" d f4. g,16 b e4. |
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<<
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{ e'8.^"sine wave" fs16 ds8. e16 f8. e16 d8 c16 d | } \\
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{ b,16 d f?4. c16 a f4. | }
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>>
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<<
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{ \xNotesOn e''8.^"noise" fs16 ds8. e16 fs8 gs as bs \xNotesOff | } \\
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{ b,,16 d f?4. g,16 b e4. | }
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>>
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b!16 d! f!4. c16 a! f!4. |
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e'16^"xylophone" g8 b16 ~ b4 \tuplet 3/2 { f16 d b } g4. |
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bs'8^"harpsichord" as gs fs ds8. cs16 b!4 |
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e8 fs gs fs ef8. f16 g4 |
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\xNotesOn e'!8.^"noise" fs16 ds8. e16 fs8 gs as bs \xNotesOff |
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b,,!16^"harpsichord" d! f!4. g,!16 b e4. |
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e16^"xylophone" g8 b16 ~ b4 \tuplet 3/2 { f16 d b } g4. | \bar "|."
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}
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drumBeatA = \drummode {
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<bd sn>4 sn <bd sn> sn |
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}
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drumBeatB = \drummode {
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<bd sn>4 sn <bd sn> sn8 bd |
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}
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drumkit = \drummode {
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\global
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\repeat unfold 3 {
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\drumBeatA \drumBeatB
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}
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R1 |
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\drumBeatB | \drumBeatA
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\drumBeatB | \drumBeatB
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\drumBeatA
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R1 |
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sn8. sn16 sn8. sn16 sn8 sn sn sn |
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\drumBeatA
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<bd sn>4 sn <bd sn>4 q |
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\drumBeatB | \drumBeatA |
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sn8. sn16 sn8. sn16 sn8 sn sn sn |
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\drumBeatA | R1 |
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}
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mainStaff = \new Staff \with { instrumentName = "Melody" } \main
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drumStaff = \new DrumStaff \with { instrumentName = "Drums" } \drumkit
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\score {
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<<
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\mainStaff
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\drumStaff
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>>
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\layout {
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% indent = #0
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\context {
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% \Staff \RemoveEmptyStaves
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% \override Glissando.springs-and-rods = #ly:spanner::set-spacing-rods
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% \override VerticalAxisGroup.remove-first = ##t
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}
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}
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}
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BIN
2022-projects/10-die-in-the-dungeon.pdf
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BIN
2022-projects/10-die-in-the-dungeon.pdf
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2022-projects/11-ducktales-moon-theme.ly
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2022-projects/11-ducktales-moon-theme.ly
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\version "2.22.1"
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\language "english"
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#(set-global-staff-size 18)
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\header {
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title = "The Moon"
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subtitle = "from the NES game \"DuckTales\""
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composer = "Hiroshige Tonomura"
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arranger = "transcribed by Tommy Montgomery (https://tmont.com)"
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tagline = ""
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}
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\paper {
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% system-system-spacing = #'((basic-distance . 0.1) (padding . 4))
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}
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global = {
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\set Staff.printKeyCancellation = ##f
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\numericTimeSignature
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\compressEmptyMeasures
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\override TupletBracket #'bracket-visibility = #'if-no-beam
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\override MultiMeasureRest.expand-limit = #3
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\override Score.ChordName.font-name = #"Noto Serif"
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\override Score.ChordName.font-size = #0
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\override Score.LyricText.font-name = #"Noto Serif"
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\override Score.LyricText.font-size = #0
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\tempo 4. = 120
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\key fs \major
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}
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squareLeadHigh = \relative c' {
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\time 15/8
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\global
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fs8^\markup { \italic \smaller "8va throughout" } cs' fs gs cs, fs gs b cs, b' as cs, as' gs fs |
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\repeat unfold 4 {
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fs,8 cs' fs gs cs, fs gs b cs, b' as cs, as' gs fs |
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}
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\repeat unfold 8 {
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fs,8 cs' fs gs cs, fs gs cs, b' cs, b' as cs, as' gs fs |
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}
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fs,8 a d fs b, gs' b as! | fs cs b as! fs cs b as! |
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R1 |
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r8 gs' a e' r gs a e' |
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R1*6 |
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r8 cs, fs gs cs, fs gs cs, |
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b' cs, b' as cs, as' gs fs |
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}
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glissandoSkipOn = {
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\override NoteColumn.glissando-skip = ##t
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\hide NoteHead
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}
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glissandoSkipOff = {
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\revert NoteColumn.glissando-skip
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\undo \hide NoteHead
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}
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squareLeadLow = \relative c'' {
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\global
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R1*15/8 |
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cs'2. ~ cs4. fs,4 gs8 ~ gs b4 |
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b4. as8 as4 ~ as4. ~ as4 gs8 ~ gs fs4 |
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cs'2. fs,2. fs'4. ~ |
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fs2. ~ fs2. \ottava #1 gs4 fs8 |
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\time 4/4
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\tempo \markup {
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\concat {
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\smaller \general-align #Y #DOWN \note {8} #1
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" = "
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\smaller \general-align #Y #DOWN \note {8} #1
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\teeny {
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" ( " \general-align #Y #DOWN \note {4} #1 " = 180)"
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}
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}
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}
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% \tempo 4 = 180
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cs'1 ~ | cs1 \ottava #0 | \bar ".|:"
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r2 as,,8^\markup { \italic "loco" } b cs cs ~ | cs4 fs es fs | gs as8 fs ~ fs2 ~ |
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fs2. es8 fs | cs'4. fs,8 fs2 ~ | fs2. fs8 fs | fs2 r8 gs fs es ~ | es1 |
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as,2 r8 gs fs cs' ~ | cs2 fs4 gs | b4. as8 as2 ~ | as2 cs4 b |
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as8 b as fs ~ fs cs4. ~ | cs8 gs' fs es ds es4. | fs8 r r fs r4 fs4 |
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r8 \set glissandoMap = #'((0 . 1)) \xNotesOn cs,4.\glissando \glissandoSkipOn \xNotesOff as'4\noBeam \stemUp ds4\noBeam \stemNeutral \glissandoSkipOff |
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<a fs'>8 q r4 <b gs'>8 q r <a e'> ~ |
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q4. cs8 ~ cs e \tuplet 3/2 { b16 c b } a8 |
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<fs b>4 <e a>8 <fs b> r <e a> r <es cs'!>8 ~ |
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q2. r4 |
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<d' fs>8 q r4 <e gs>8 q r
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<<
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{ a8 ~ | a8 e4 e8 ~ e e a b8 ~ | b2. a8 cs ~ | cs2 ~ cs8 cs cs cs ~ | cs1 ~ | \stemNeutral cs2 } \\
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{ e,8 ~ | e cs4 cs8 ~ cs cs e fs8 ~ | fs2 r4 e8 es ~ | es2 ~ es8 es es fs ~ | fs8 r r4 r2 | s2 }
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>>
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d,,4 e |
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\bar ":|."
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}
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bass = \relative c {
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\global
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\clef bass
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R1*15/8 |
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fs4. cs' fs2. ~ fs4. |
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e,4. b' e2. ~ e4. |
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ds,4. as' ds2. ~ ds4. |
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d,4. a' d2. ~ d4. |
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\clef treble
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\repeat unfold 16 fs8 |
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\repeat unfold 8 fs 8 |
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\repeat unfold 8 es8 |
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\repeat unfold 8 ds8 |
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\repeat unfold 8 cs8 |
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\repeat unfold 8 b8 |
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\repeat unfold 8 bs8 |
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\repeat unfold 16 cs8 |
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\repeat unfold 8 fs8 |
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\repeat unfold 8 e8 |
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\repeat unfold 8 ds8 |
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\repeat unfold 8 d 8 |
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\repeat unfold 8 cs8 |
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\repeat unfold 4 bs8 \repeat unfold 4 cs |
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d r r e r r fs4 | r8 fs, fs fs fs fs fs fs |
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% second theme
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b8 b r4 e8 e r a, ~ |
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\repeat unfold 8 a8 |
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\repeat unfold 8 b |
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\repeat unfold 8 cs |
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b8 b r4 e8 e r a, ~ |
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\repeat unfold 8 a8 |
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\repeat unfold 8 b |
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\repeat unfold 8 cs |
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\repeat unfold 8 d |
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d8 r r4 d4 e |
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}
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mainBeat = \drummode {
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<<
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{ r8 hh r hh r hh r hh | r hh r hh r hh r4 | } \\
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{ bd4 sn4 bd sn | bd sn bd sn8 sn | }
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>>
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}
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drumkit = \drummode {
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\global
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R1*15/8*4 |
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r2. r4. r4 sn8 bd sn bd |
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\mainBeat
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% first theme
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\repeat unfold 8 { \mainBeat }
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% second theme
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\repeat unfold 5 { \mainBeat }
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}
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squareLeadHighStaff = \new Staff \with {
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instrumentName = "Square"
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midiInstrument = "lead 1 (square)"
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midiMaximumVolume = #0.65
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midiMinimumVolume = #0.65
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} \squareLeadHigh
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squareLeadLowStaff = \new Staff \with {
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instrumentName = "Saw"
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midiInstrument = "lead 2 (sawtooth)"
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midiMaximumVolume = #0.8
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midiMinimumVolume = #0.8
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} \squareLeadLow
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bassStaff = \new Staff \with {
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instrumentName = "Bass"
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midiInstrument = "lead 8 (bass+lead)"
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midiMaximumVolume = #0.5
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midiMinimumVolume = #0.5
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} \bass
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drumStaff = \new DrumStaff \with { instrumentName = "Drums" midiInstrument = "electronic drums" } \drumkit
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\score {
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<<
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\squareLeadHighStaff
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\squareLeadLowStaff
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\bassStaff
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\drumStaff
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>>
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\layout {
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% indent = #0
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\context {
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% \Staff \RemoveEmptyStaves
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% \override Glissando.springs-and-rods = #ly:spanner::set-spacing-rods
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% \override VerticalAxisGroup.remove-first = ##t
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}
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}
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}
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\score {
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<<
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\transpose c c' \squareLeadHighStaff
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\squareLeadLowStaff
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\bassStaff
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\drumStaff
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>>
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\midi {}
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}
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BIN
2022-projects/11-ducktales-moon-theme.pdf
Normal file
BIN
2022-projects/11-ducktales-moon-theme.pdf
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