248 lines
4.7 KiB
Plaintext
248 lines
4.7 KiB
Plaintext
\version "2.22.1"
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\language "english"
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#(set-global-staff-size 18)
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\header {
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title = "The Icy Cave"
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subtitle = "As heard in the game \"Shogun Showdown\" by Roboatino"
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composer = "Marllon Silva (xDeviruchi)"
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arranger = "transcribed by Tommy Montgomery (https://tmont.com)"
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tagline = ""
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}
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\paper {
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% system-system-spacing = #'((basic-distance . 0.1) (padding . 4))
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}
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global = {
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\set Staff.printKeyCancellation = ##f
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\numericTimeSignature
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\compressEmptyMeasures
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\override TupletBracket #'bracket-visibility = #'if-no-beam
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\override MultiMeasureRest.expand-limit = #3
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\override Score.ChordName.font-name = #"Noto Serif"
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\override Score.ChordName.font-size = #0
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\override Score.LyricText.font-name = #"Noto Serif"
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\override Score.LyricText.font-size = #0
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\tempo 4 = 90
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\time 4/4
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\key g \minor
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}
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squareLead = \relative c' {
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\global
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R1*5 | r2 r4 r8 c''16 d | \bar "||"
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ef2. ~ ef8 d32 ef d c | d4. g,8 ~ g2 |
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ef2 g8. a16 ~ a8 bf | a1 |
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g4. ef32 f g a bf8. a16 ~ a8 g | a4. d,8 ~ d2 |
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R1*4 |
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R1*3 | r2 r4 r8 c'16 d |
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\repeat volta 2 {
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ef2. ~ ef8 d32 ef d c | d4. g,8 ~ g2 |
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ef2 g8. a16 ~ a8 bf | a2. ~ a8 f |
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g4. ef32 f g a bf8. a16 ~ a8 c | bf4. d8 ~ d2 |
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f,4. ef16 d ef4 d8 ef | bf2. r8 c'16 d |
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}
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ef1 ~ | ef2 r2 |
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R1*9 |
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}
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sawArpeggios = \relative c' {
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d16 g bf8 d8 g,16 bf ~ bf c8 bf16 ~ bf a8. |
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}
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sawLead = \relative c' {
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\global
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\repeat unfold 6 \sawArpeggios
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\repeat unfold 6 \sawArpeggios
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\repeat unfold 4 \sawArpeggios
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% pad in
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\repeat unfold 4 \sawArpeggios
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\repeat volta 2 {
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\repeat unfold 8 \sawArpeggios
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}
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\repeat unfold 4 \sawArpeggios
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\repeat unfold 6 \sawArpeggios
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R1 | \bar "|."
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}
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pad = \relative c {
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\global
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\clef bass
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R1*12 |
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R1*4 |
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<d g bf>1 ~ | q2 r2 | <ef g c>1 ~ | q2 r2 |
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\repeat volta 2 {
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\repeat unfold 2 {
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<d g bf>1 ~ | q2 r2 | <ef g c>1 ~ | q2 r2 |
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}
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}
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<d g bf>1 ~ | q2 r2 | <ef g c>1 ~ | q2 r2 |
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R1*6 |
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\clef treble
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<bf' d g>1 |
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}
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bassRiffOne = \relative c {
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g16 g d' g, g' d g, d' ~ d8 g4. |
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g,16 g d' g, g' d g, d' ~ d8 g8 ef8 d8 |
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}
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bassRiffTwo = \relative c {
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g16 g d' g, g' d g, d' ~ d ef8 d16 ~ d c g' d |
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g,16 g d' g, g' d g, d' ~ d8 g8 ef8 d8 |
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}
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bass = \relative c {
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\global
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\clef bass
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R1*2 |
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\repeat unfold 2 \bassRiffOne
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\repeat unfold 3 \bassRiffTwo
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\repeat unfold 2 \bassRiffTwo
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\repeat unfold 2 \bassRiffTwo
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\repeat volta 2 {
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\repeat unfold 4 \bassRiffTwo
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}
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\repeat unfold 2 \bassRiffTwo
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\repeat unfold 2 \bassRiffTwo
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g16 g d' g, g' d g, d' ~ d ef8 d16 ~ d c g' d |
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g,8. d'16 ~ d8 g ef2 |
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g,1 |
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}
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drumBeatOne = \drummode {
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<<
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{ r8 hh hh hh sn4 | r8 hh hh r sn4 | } \\
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{ bd4 r4 r8 bd | bd4 r8 bd r bd | }
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>>
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}
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mainDrumBeatOne = \drummode {
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<<
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{ r16 hh hh hh r16 hh hh8 hh8 hh r16 hh hh hh | } \\
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{ bd4 sn8. bd16 r bd8 bd16 sn4 | }
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>>
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}
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mainDrumBeat = \drummode {
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\mainDrumBeatOne
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<<
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{ r16 hh hh hh r16 hh hh8 hh8. hh16 r16 hh8. | } \\
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{ bd4 sn8. sn16 r8 bd sn8 bd16 bd | }
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>>
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}
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drumFillOne = \drummode {
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<<
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{ r16 hh hh hh r16 hh hh8 hh8. hh16 cymc4 | } \\
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{ bd4 sn8. sn16 r8 bd r8 sn | }
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>>
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}
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drumkit = \drummode {
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\global
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R1*3 |
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<<
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{ r2 r8 cymc4.:32 ~ | cymc2.:32 hho8 hh16 hh | hho4 r r4 hh32 hh hho8. | cymc4 r r2 | } \\
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{ R1 | R1 | R1 | R1 | }
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>>
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R1 |
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<<
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{ cymc2.:32 r4 | r2 r4 r16 cymc8.:32 ~ | cymc2:32 r2 | } \\
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{ R1 | R1 | R1 | }
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>>
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<<
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{ <hh tomh>8 <hh tomh>16 tomh <hho tomh>4 <hh tomh>8 <hh tommh> <hh tomml> <hh toml> | } \\
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{ R1 }
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>>
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% 0:31
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\mainDrumBeat
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\mainDrumBeatOne \drumFillOne
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\repeat unfold 2 \mainDrumBeat
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\repeat volta 2 {
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\repeat unfold 4 \mainDrumBeat
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}
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\repeat unfold 3 \mainDrumBeat
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\mainDrumBeatOne \drumFillOne
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\mainDrumBeatOne
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<<
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{ r2 cymc2 | cymc1 | } \\
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{ sn16 bd bd sn bd bd sn sn bd4 r4 | R1 | }
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>>
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}
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squareLeadStaff = \new Staff \with { instrumentName = "Lead" } \squareLead
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leadSawStaff = \new Staff \with { instrumentName = "Icy" } \sawLead
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padStaff = \new Staff \with { instrumentName = "Saw pad" } \pad
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bassStaff = \new Staff \with { instrumentName = "Bass" } \bass
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drumStaff = \new DrumStaff \with { instrumentName = "Drums" } \drumkit
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\score {
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<<
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\squareLeadStaff
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\leadSawStaff
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\padStaff
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\bassStaff
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\drumStaff
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>>
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\layout {
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% indent = #0
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\context {
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\Staff
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\RemoveEmptyStaves
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}
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\context {
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\Score
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\override SpacingSpanner.base-shortest-duration = #(ly:make-moment 1/10)
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}
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\context {
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\DrumStaff
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\RemoveEmptyStaves
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}
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}
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}
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