music/2022-projects/27-shogun-showdown-ice-cave.ly
2022-07-12 17:58:10 -07:00

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\version "2.22.1"
\language "english"
#(set-global-staff-size 18)
\header {
title = "The Icy Cave"
subtitle = "As heard in the game \"Shogun Showdown\" by Roboatino"
composer = "Marllon Silva (xDeviruchi)"
arranger = "transcribed by Tommy Montgomery (https://tmont.com)"
tagline = ""
}
\paper {
% system-system-spacing = #'((basic-distance . 0.1) (padding . 4))
}
global = {
\set Staff.printKeyCancellation = ##f
\numericTimeSignature
\compressEmptyMeasures
\override TupletBracket #'bracket-visibility = #'if-no-beam
\override MultiMeasureRest.expand-limit = #3
\override Score.ChordName.font-name = #"Noto Serif"
\override Score.ChordName.font-size = #0
\override Score.LyricText.font-name = #"Noto Serif"
\override Score.LyricText.font-size = #0
\tempo 4 = 90
\time 4/4
\key g \minor
}
squareLead = \relative c' {
\global
R1*5 | r2 r4 r8 c''16 d | \bar "||"
ef2. ~ ef8 d32 ef d c | d4. g,8 ~ g2 |
ef2 g8. a16 ~ a8 bf | a1 |
g4. ef32 f g a bf8. a16 ~ a8 g | a4. d,8 ~ d2 |
R1*4 |
R1*3 | r2 r4 r8 c'16 d |
\repeat volta 2 {
ef2. ~ ef8 d32 ef d c | d4. g,8 ~ g2 |
ef2 g8. a16 ~ a8 bf | a2. ~ a8 f |
g4. ef32 f g a bf8. a16 ~ a8 c | bf4. d8 ~ d2 |
f,4. ef16 d ef4 d8 ef | bf2. r8 c'16 d |
}
ef1 ~ | ef2 r2 |
R1*9 |
}
sawArpeggios = \relative c' {
d16 g bf8 d8 g,16 bf ~ bf c8 bf16 ~ bf a8. |
}
sawLead = \relative c' {
\global
\repeat unfold 6 \sawArpeggios
\repeat unfold 6 \sawArpeggios
\repeat unfold 4 \sawArpeggios
% pad in
\repeat unfold 4 \sawArpeggios
\repeat volta 2 {
\repeat unfold 8 \sawArpeggios
}
\repeat unfold 4 \sawArpeggios
\repeat unfold 6 \sawArpeggios
R1 | \bar "|."
}
pad = \relative c {
\global
\clef bass
R1*12 |
R1*4 |
<d g bf>1 ~ | q2 r2 | <ef g c>1 ~ | q2 r2 |
\repeat volta 2 {
\repeat unfold 2 {
<d g bf>1 ~ | q2 r2 | <ef g c>1 ~ | q2 r2 |
}
}
<d g bf>1 ~ | q2 r2 | <ef g c>1 ~ | q2 r2 |
R1*6 |
\clef treble
<bf' d g>1 |
}
bassRiffOne = \relative c {
g16 g d' g, g' d g, d' ~ d8 g4. |
g,16 g d' g, g' d g, d' ~ d8 g8 ef8 d8 |
}
bassRiffTwo = \relative c {
g16 g d' g, g' d g, d' ~ d ef8 d16 ~ d c g' d |
g,16 g d' g, g' d g, d' ~ d8 g8 ef8 d8 |
}
bass = \relative c {
\global
\clef bass
R1*2 |
\repeat unfold 2 \bassRiffOne
\repeat unfold 3 \bassRiffTwo
\repeat unfold 2 \bassRiffTwo
\repeat unfold 2 \bassRiffTwo
\repeat volta 2 {
\repeat unfold 4 \bassRiffTwo
}
\repeat unfold 2 \bassRiffTwo
\repeat unfold 2 \bassRiffTwo
g16 g d' g, g' d g, d' ~ d ef8 d16 ~ d c g' d |
g,8. d'16 ~ d8 g ef2 |
g,1 |
}
drumBeatOne = \drummode {
<<
{ r8 hh hh hh sn4 | r8 hh hh r sn4 | } \\
{ bd4 r4 r8 bd | bd4 r8 bd r bd | }
>>
}
mainDrumBeatOne = \drummode {
<<
{ r16 hh hh hh r16 hh hh8 hh8 hh r16 hh hh hh | } \\
{ bd4 sn8. bd16 r bd8 bd16 sn4 | }
>>
}
mainDrumBeat = \drummode {
\mainDrumBeatOne
<<
{ r16 hh hh hh r16 hh hh8 hh8. hh16 r16 hh8. | } \\
{ bd4 sn8. sn16 r8 bd sn8 bd16 bd | }
>>
}
drumFillOne = \drummode {
<<
{ r16 hh hh hh r16 hh hh8 hh8. hh16 cymc4 | } \\
{ bd4 sn8. sn16 r8 bd r8 sn | }
>>
}
drumkit = \drummode {
\global
R1*3 |
<<
{ r2 r8 cymc4.:32 ~ | cymc2.:32 hho8 hh16 hh | hho4 r r4 hh32 hh hho8. | cymc4 r r2 | } \\
{ R1 | R1 | R1 | R1 | }
>>
R1 |
<<
{ cymc2.:32 r4 | r2 r4 r16 cymc8.:32 ~ | cymc2:32 r2 | } \\
{ R1 | R1 | R1 | }
>>
<<
{ <hh tomh>8 <hh tomh>16 tomh <hho tomh>4 <hh tomh>8 <hh tommh> <hh tomml> <hh toml> | } \\
{ R1 }
>>
% 0:31
\mainDrumBeat
\mainDrumBeatOne \drumFillOne
\repeat unfold 2 \mainDrumBeat
\repeat volta 2 {
\repeat unfold 4 \mainDrumBeat
}
\repeat unfold 3 \mainDrumBeat
\mainDrumBeatOne \drumFillOne
\mainDrumBeatOne
<<
{ r2 cymc2 | cymc1 | } \\
{ sn16 bd bd sn bd bd sn sn bd4 r4 | R1 | }
>>
}
squareLeadStaff = \new Staff \with { instrumentName = "Lead" } \squareLead
leadSawStaff = \new Staff \with { instrumentName = "Icy" } \sawLead
padStaff = \new Staff \with { instrumentName = "Saw pad" } \pad
bassStaff = \new Staff \with { instrumentName = "Bass" } \bass
drumStaff = \new DrumStaff \with { instrumentName = "Drums" } \drumkit
\score {
<<
\squareLeadStaff
\leadSawStaff
\padStaff
\bassStaff
\drumStaff
>>
\layout {
% indent = #0
\context {
\Staff
\RemoveEmptyStaves
}
\context {
\Score
\override SpacingSpanner.base-shortest-duration = #(ly:make-moment 1/10)
}
\context {
\DrumStaff
\RemoveEmptyStaves
}
}
}