2011-02-23 21:53:51 +00:00
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using System.Linq;
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2011-02-23 09:19:32 +00:00
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using System.Web.Mvc;
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2011-02-23 01:30:53 +00:00
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using Portoa.Util;
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using Portoa.Web;
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using Portoa.Web.Controllers;
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using VideoGameQuotes.Api;
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using VideoGameQuotes.Web.Models;
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using VideoGameQuotes.Web.Security;
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using VideoGameQuotes.Web.Services;
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namespace VideoGameQuotes.Web.Controllers {
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public class GameController : Controller {
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private readonly IGameService gameService;
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private readonly ICurrentUserProvider<User> userProvider;
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public GameController(IGameService gameService, ICurrentUserProvider<User> userProvider) {
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this.gameService = gameService;
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this.userProvider = userProvider;
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}
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2011-02-23 09:19:32 +00:00
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[HttpPost, VerifyUser(Group = UserGroup.Admin)]
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public JsonResult Edit(EditGameModel model) {
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if (model.GameId < 1) {
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ModelState.AddModelError("GameId", "Invalid game ID");
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}
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if (!ModelState.IsValid) {
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return Json(this.CreateJsonErrorResponse("Some errors occurred"));
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}
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var game = gameService.FindById(model.GameId);
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game.Name = model.GameName;
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game.Region = model.GameRegions;
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game.Website = model.GameWebsite;
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game.ClearPublishers();
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game.ClearSystems();
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(model.PublisherIds ?? Enumerable.Empty<int>()).Walk(id => game.AddPublisher(new Publisher { Id = id }));
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(model.SystemIds ?? Enumerable.Empty<int>()).Walk(id => game.AddSystem(new GamingSystem { Id = id }));
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game = gameService.Save(game);
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return Json(this.CreateJsonResponse(data: game.ToDto()));
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}
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2011-02-23 01:30:53 +00:00
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[HttpPost, VerifyUser]
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2011-02-23 09:19:32 +00:00
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public JsonResult Create(EditGameModel model) {
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2011-02-23 01:30:53 +00:00
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if (!ModelState.IsValid) {
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return Json(this.CreateJsonErrorResponse("Some errors occurred."));
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}
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if (gameService.FindByNameAndSystems(model.GameName, model.SystemIds) != null) {
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return Json(this.CreateJsonResponse("A game with that name for one of those systems already exists."));
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}
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var game = new Game { Name = model.GameName, Website = model.GameWebsite, Region = model.GameRegions, Creator = userProvider.CurrentUser };
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model.SystemIds.Walk(id => game.AddSystem(new GamingSystem { Id = id }));
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if (model.PublisherIds != null) {
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model.PublisherIds.Walk(id => game.AddPublisher(new Publisher {Id = id}));
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}
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game = gameService.Save(game);
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return Json(this.CreateJsonResponse(data: game.ToDto()));
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}
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}
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}
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