2011-02-09 19:28:33 +00:00
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using System;
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2011-02-12 23:53:43 +00:00
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using NHibernate;
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2011-02-09 19:28:33 +00:00
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using NHibernate.Cfg;
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2011-02-09 00:05:32 +00:00
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using NHibernate.Tool.hbm2ddl;
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using NUnit.Framework;
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2011-02-09 03:41:35 +00:00
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using Portoa.NHibernate;
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2011-02-09 00:05:32 +00:00
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namespace VideoGameQuotes.Api.Tests.NHibernate {
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2011-02-09 03:41:35 +00:00
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[TestFixture, Ignore]
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2011-02-09 00:05:32 +00:00
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public class SchemaExporter {
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[Test]
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public void Export_schema() {
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2011-02-09 03:41:35 +00:00
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new SchemaExport(GetConfig())
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.SetDelimiter(";")
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.SetOutputFile(@"c:\users\tmont\code\VideoGameQuotes\Tests\VideoGameQuotes.Api.Tests\NHibernate\schema.sql")
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.Execute(false, true, false);
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}
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private Configuration GetConfig() {
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return new Configuration().Configure(GetType().Assembly, GetType().Namespace + ".hibernate.cfg.xml");
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}
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[Test]
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2011-02-09 19:28:33 +00:00
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public void Create_initial_data() {
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2011-02-09 03:41:35 +00:00
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var config = GetConfig();
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var admin = new User {
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Username = "admin",
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Group = UserGroup.Admin
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};
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admin.ChangePassword("password");
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var session = config.BuildSessionFactory().OpenSession();
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using (var tx = session.BeginTransaction()) {
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new NHibernateRepository<User>(session).Save(admin);
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tx.Commit();
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}
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2011-02-09 19:28:33 +00:00
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2011-02-12 23:53:43 +00:00
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CreateInitialData(session, admin);
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}
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private static void CreateInitialData(ISession session, User creator) {
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#region systems
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var fds = new GamingSystem { Abbreviation = "FDS", Name = "Family Computer Disk System", ReleaseDate = new DateTime(1986, 2, 21) };
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var nes = new GamingSystem { Abbreviation = "NES", Name = "Nintendo Entertainment System", ReleaseDate = new DateTime(1985, 10, 18) };
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var snes = new GamingSystem { Abbreviation = "SNES", Name = "Super Nintendo Entertainment System", ReleaseDate = new DateTime(1991, 8, 23) };
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var genny = new GamingSystem { Abbreviation = "Genesis", Name = "Sega Genesis", ReleaseDate = new DateTime(1989, 10, 14) };
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var ps = new GamingSystem { Abbreviation = "PS", Name = "PlayStation", ReleaseDate = new DateTime(1995, 9, 9) };
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var ps2 = new GamingSystem { Abbreviation = "PS2", Name = "PlayStation 2", ReleaseDate = new DateTime(2000, 3, 4) };
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var xbox = new GamingSystem { Abbreviation = "Xbox", Name = "Xbox", ReleaseDate = new DateTime(2002, 2, 22) };
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var n64 = new GamingSystem { Abbreviation = "N64", Name = "Nintendo 64", ReleaseDate = new DateTime(1996, 9, 29) };
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var gcn = new GamingSystem { Abbreviation = "GCN", Name = "Nintendo GameCube", ReleaseDate = new DateTime(2001, 11, 18) };
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var dc = new GamingSystem { Abbreviation = "DC", Name = "Dreamcast", ReleaseDate = new DateTime(1999, 9, 9) };
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var wii = new GamingSystem { Abbreviation = "Wii", Name = "Wii", ReleaseDate = new DateTime(2006, 11, 19) };
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var xbox360 = new GamingSystem { Abbreviation = "360", Name = "Xbox 360", ReleaseDate = new DateTime(2005, 11, 16) };
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var ps3 = new GamingSystem { Abbreviation = "PS3", Name = "PlayStation 3", ReleaseDate = new DateTime(2006, 11, 17) };
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var tgfx = new GamingSystem { Abbreviation = "TGfx", Name = "TurboGrafx-16 Entertainment SuperSystem", ReleaseDate = new DateTime(1989, 10, 29) };
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var pc = new GamingSystem { Abbreviation = "PC", Name = "Personal Computer", ReleaseDate = new DateTime(1980, 1, 1) };
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var gb = new GamingSystem { Abbreviation = "GB", Name = "Game Boy", ReleaseDate = new DateTime(1989, 7, 31) };
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var gbc = new GamingSystem { Abbreviation = "GBC", Name = "Game Boy Color", ReleaseDate = new DateTime(1998, 11, 18) };
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var gba = new GamingSystem { Abbreviation = "GBA", Name = "Game Boy Advance", ReleaseDate = new DateTime(2001, 6, 11) };
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var nds = new GamingSystem { Abbreviation = "NDS", Name = "Nintendo DS", ReleaseDate = new DateTime(2004, 11, 21) };
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var psp = new GamingSystem { Abbreviation = "PSP", Name = "PlayStation Portable", ReleaseDate = new DateTime(2005, 3, 24) };
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var arcade = new GamingSystem { Abbreviation = "Arcade", Name = "Arcade", ReleaseDate = new DateTime(1966, 1, 1) };
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2011-02-09 19:28:33 +00:00
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using (var tx = session.BeginTransaction()) {
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2011-02-12 23:53:43 +00:00
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var repo = new NHibernateRepository<GamingSystem>(session);
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2011-02-09 19:28:33 +00:00
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repo.Save(nes);
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2011-02-12 23:53:43 +00:00
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repo.Save(fds);
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2011-02-09 19:28:33 +00:00
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repo.Save(snes);
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repo.Save(genny);
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repo.Save(ps);
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repo.Save(ps2);
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repo.Save(xbox);
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repo.Save(n64);
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repo.Save(gcn);
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repo.Save(dc);
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repo.Save(wii);
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repo.Save(xbox360);
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repo.Save(ps3);
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repo.Save(pc);
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repo.Save(gb);
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repo.Save(gbc);
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repo.Save(gba);
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repo.Save(nds);
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repo.Save(psp);
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2011-02-12 23:53:43 +00:00
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repo.Save(arcade);
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repo.Save(tgfx);
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2011-02-09 19:28:33 +00:00
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tx.Commit();
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}
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2011-02-12 23:53:43 +00:00
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#endregion
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2011-02-09 00:05:32 +00:00
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2011-02-12 23:53:43 +00:00
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#region publishers
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var nintendo = new Publisher { Name = "Nintendo", Website = "http://www.nintendo.com/" };
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var snk = new Publisher { Name = "SNK", Website = "http://www.snkplaymoreusa.com/" };
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var sega = new Publisher { Name = "Sega", Website = "http://www.sega.com/" };
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var taito = new Publisher { Name = "Taito", Website = "http://www.taito.com/" };
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var kaga = new Publisher { Name = "Kaga Create", Website = "http://www.kaga-create.co.jp/" };
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using (var tx = session.BeginTransaction()) {
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var repo = new NHibernateRepository<Publisher>(session);
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repo.Save(nintendo);
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repo.Save(snk);
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repo.Save(sega);
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repo.Save(taito);
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repo.Save(kaga);
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tx.Commit();
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}
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#endregion
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#region categories
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var engrish = new Category { Name = "Engrish" };
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var danger = new Category { Name = "Danger" };
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using (var tx = session.BeginTransaction()) {
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var repo = new NHibernateRepository<Category>(session);
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repo.Save(engrish);
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repo.Save(danger);
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tx.Commit();
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}
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#endregion
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#region games
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var loz = new Game { Creator = creator, Name = "The Legend of Zelda", Website = "http://www.zelda.com/", Region = Region.NorthAmerica | Region.Japan | Region.PAL }
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.AddSystem(nes)
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.AddSystem(gba)
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.AddSystem(gcn)
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.AddSystem(fds)
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.AddPublisher(nintendo);
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var crystalis = new Game { Creator = creator, Name = "Crystalis", Website = "http://en.wikipedia.org/wiki/Crystalis", Region = Region.Japan | Region.NorthAmerica }
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.AddSystem(nes)
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.AddSystem(gbc)
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.AddPublisher(snk)
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.AddPublisher(nintendo);
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var zeroWing = new Game { Creator = creator, Name = "Zero Wing", Website = "http://en.wikipedia.org/wiki/Zero_Wing", Region = Region.Japan | Region.Europe }
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.AddSystem(genny)
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.AddSystem(arcade)
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.AddSystem(tgfx)
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.AddPublisher(taito)
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.AddPublisher(kaga)
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.AddPublisher(sega);
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using (var tx = session.BeginTransaction()) {
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var repo = new NHibernateRepository<Game>(session);
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repo.Save(loz);
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repo.Save(crystalis);
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repo.Save(zeroWing);
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tx.Commit();
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}
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#endregion
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#region quotes
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var allYourBase = new Quote { Creator = creator, Game = zeroWing, Text = "All your base are belong to us" }
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.AddCategory(engrish)
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.VoteFor(creator, VoteDirection.Up);
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var dangerousToGoAlone = new Quote { Creator = creator, Game = loz, Text = "It is dangerous to go alone." }
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.AddCategory(danger)
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.VoteFor(creator, VoteDirection.Up);
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2011-02-14 07:39:45 +00:00
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var hopOnMyBack = new Quote { Creator = creator, Game = crystalis, Text = "Please hop on my back. I'll take you wherever you like." }
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.AddCategory(new Category { Name = "Dolphins" })
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.VoteFor(creator, VoteDirection.Up);
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2011-02-12 23:53:43 +00:00
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using (var tx = session.BeginTransaction()) {
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var repo = new NHibernateRepository<Quote>(session);
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repo.Save(allYourBase);
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repo.Save(dangerousToGoAlone);
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2011-02-14 07:39:45 +00:00
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repo.Save(hopOnMyBack);
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2011-02-12 23:53:43 +00:00
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tx.Commit();
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}
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#endregion
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}
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2011-02-09 00:05:32 +00:00
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}
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}
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