vgquotes/Tests/VideoGameQuotes.Api.Tests/NHibernate/SchemaExporter.cs

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using System;
using NHibernate;
using NHibernate.Cfg;
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using NHibernate.Tool.hbm2ddl;
using NUnit.Framework;
using Portoa.NHibernate;
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namespace VideoGameQuotes.Api.Tests.NHibernate {
[TestFixture, Ignore]
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public class SchemaExporter {
[Test]
public void Export_schema() {
new SchemaExport(GetConfig())
.SetDelimiter(";")
.SetOutputFile(@"c:\users\tmont\code\VideoGameQuotes\Tests\VideoGameQuotes.Api.Tests\NHibernate\schema.sql")
.Execute(false, true, false);
}
private Configuration GetConfig() {
return new Configuration().Configure(GetType().Assembly, GetType().Namespace + ".hibernate.cfg.xml");
}
[Test]
public void Create_initial_data() {
var config = GetConfig();
var admin = new User {
Username = "admin",
Group = UserGroup.Admin
};
admin.ChangePassword("password");
var session = config.BuildSessionFactory().OpenSession();
using (var tx = session.BeginTransaction()) {
new NHibernateRepository<User>(session).Save(admin);
tx.Commit();
}
CreateInitialData(session, admin);
}
private static void CreateInitialData(ISession session, User creator) {
#region systems
var fds = new GamingSystem { Abbreviation = "FDS", Name = "Family Computer Disk System", ReleaseDate = new DateTime(1986, 2, 21) };
var nes = new GamingSystem { Abbreviation = "NES", Name = "Nintendo Entertainment System", ReleaseDate = new DateTime(1985, 10, 18) };
var snes = new GamingSystem { Abbreviation = "SNES", Name = "Super Nintendo Entertainment System", ReleaseDate = new DateTime(1991, 8, 23) };
var genny = new GamingSystem { Abbreviation = "Genesis", Name = "Sega Genesis", ReleaseDate = new DateTime(1989, 10, 14) };
var ps = new GamingSystem { Abbreviation = "PS", Name = "PlayStation", ReleaseDate = new DateTime(1995, 9, 9) };
var ps2 = new GamingSystem { Abbreviation = "PS2", Name = "PlayStation 2", ReleaseDate = new DateTime(2000, 3, 4) };
var xbox = new GamingSystem { Abbreviation = "Xbox", Name = "Xbox", ReleaseDate = new DateTime(2002, 2, 22) };
var n64 = new GamingSystem { Abbreviation = "N64", Name = "Nintendo 64", ReleaseDate = new DateTime(1996, 9, 29) };
var gcn = new GamingSystem { Abbreviation = "GCN", Name = "Nintendo GameCube", ReleaseDate = new DateTime(2001, 11, 18) };
var dc = new GamingSystem { Abbreviation = "DC", Name = "Dreamcast", ReleaseDate = new DateTime(1999, 9, 9) };
var wii = new GamingSystem { Abbreviation = "Wii", Name = "Wii", ReleaseDate = new DateTime(2006, 11, 19) };
var xbox360 = new GamingSystem { Abbreviation = "360", Name = "Xbox 360", ReleaseDate = new DateTime(2005, 11, 16) };
var ps3 = new GamingSystem { Abbreviation = "PS3", Name = "PlayStation 3", ReleaseDate = new DateTime(2006, 11, 17) };
var tgfx = new GamingSystem { Abbreviation = "TGfx", Name = "TurboGrafx-16 Entertainment SuperSystem", ReleaseDate = new DateTime(1989, 10, 29) };
var pc = new GamingSystem { Abbreviation = "PC", Name = "Personal Computer", ReleaseDate = new DateTime(1980, 1, 1) };
var gb = new GamingSystem { Abbreviation = "GB", Name = "Game Boy", ReleaseDate = new DateTime(1989, 7, 31) };
var gbc = new GamingSystem { Abbreviation = "GBC", Name = "Game Boy Color", ReleaseDate = new DateTime(1998, 11, 18) };
var gba = new GamingSystem { Abbreviation = "GBA", Name = "Game Boy Advance", ReleaseDate = new DateTime(2001, 6, 11) };
var nds = new GamingSystem { Abbreviation = "NDS", Name = "Nintendo DS", ReleaseDate = new DateTime(2004, 11, 21) };
var psp = new GamingSystem { Abbreviation = "PSP", Name = "PlayStation Portable", ReleaseDate = new DateTime(2005, 3, 24) };
var arcade = new GamingSystem { Abbreviation = "Arcade", Name = "Arcade", ReleaseDate = new DateTime(1966, 1, 1) };
using (var tx = session.BeginTransaction()) {
var repo = new NHibernateRepository<GamingSystem>(session);
repo.Save(nes);
repo.Save(fds);
repo.Save(snes);
repo.Save(genny);
repo.Save(ps);
repo.Save(ps2);
repo.Save(xbox);
repo.Save(n64);
repo.Save(gcn);
repo.Save(dc);
repo.Save(wii);
repo.Save(xbox360);
repo.Save(ps3);
repo.Save(pc);
repo.Save(gb);
repo.Save(gbc);
repo.Save(gba);
repo.Save(nds);
repo.Save(psp);
repo.Save(arcade);
repo.Save(tgfx);
tx.Commit();
}
#endregion
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#region publishers
var nintendo = new Publisher { Name = "Nintendo", Website = "http://www.nintendo.com/" };
var snk = new Publisher { Name = "SNK", Website = "http://www.snkplaymoreusa.com/" };
var sega = new Publisher { Name = "Sega", Website = "http://www.sega.com/" };
var taito = new Publisher { Name = "Taito", Website = "http://www.taito.com/" };
var kaga = new Publisher { Name = "Kaga Create", Website = "http://www.kaga-create.co.jp/" };
using (var tx = session.BeginTransaction()) {
var repo = new NHibernateRepository<Publisher>(session);
repo.Save(nintendo);
repo.Save(snk);
repo.Save(sega);
repo.Save(taito);
repo.Save(kaga);
tx.Commit();
}
#endregion
#region categories
var engrish = new Category { Name = "Engrish" };
var danger = new Category { Name = "Danger" };
var smoke = new Category { Name = "Smoke" };
var dolphins = new Category { Name = "Dolphins" };
using (var tx = session.BeginTransaction()) {
var repo = new NHibernateRepository<Category>(session);
repo.Save(engrish);
repo.Save(danger);
repo.Save(smoke);
repo.Save(dolphins);
tx.Commit();
}
#endregion
#region games
var loz = new Game { Creator = creator, Name = "The Legend of Zelda", Website = "http://www.zelda.com/", Region = Region.NorthAmerica | Region.Japan | Region.PAL }
.AddSystem(nes)
.AddSystem(gba)
.AddSystem(gcn)
.AddSystem(fds)
.AddPublisher(nintendo);
var crystalis = new Game { Creator = creator, Name = "Crystalis", Website = "http://en.wikipedia.org/wiki/Crystalis", Region = Region.Japan | Region.NorthAmerica }
.AddSystem(nes)
.AddSystem(gbc)
.AddPublisher(snk)
.AddPublisher(nintendo);
var zeroWing = new Game { Creator = creator, Name = "Zero Wing", Website = "http://en.wikipedia.org/wiki/Zero_Wing", Region = Region.Japan | Region.Europe }
.AddSystem(genny)
.AddSystem(arcade)
.AddSystem(tgfx)
.AddPublisher(taito)
.AddPublisher(kaga)
.AddPublisher(sega);
var zelda2 = new Game { Creator = creator, Name = "Zelda II: The Adventure of Link", Website = "http://en.wikipedia.org/wiki/Zelda_II:_The_Adventure_of_Link", Region = Region.NorthAmerica | Region.Japan | Region.PAL }
.AddSystem(nes)
.AddSystem(fds)
.AddSystem(gba)
.AddSystem(gcn)
.AddPublisher(nintendo);
using (var tx = session.BeginTransaction()) {
var repo = new NHibernateRepository<Game>(session);
repo.Save(loz);
repo.Save(crystalis);
repo.Save(zeroWing);
repo.Save(zelda2);
tx.Commit();
}
#endregion
#region quotes
var allYourBase = new Quote { Creator = creator, Game = zeroWing, Text = "All your base are belong to us." }
.AddCategory(engrish)
.VoteFor(creator, VoteDirection.Up);
var dangerousToGoAlone = new Quote { Creator = creator, Game = loz, Text = "It's dangerous to go alone! Take this." }
.AddCategory(danger)
.VoteFor(creator, VoteDirection.Up);
var dodongo = new Quote { Creator = creator, Game = loz, Text = "Dodongo dislikes smoke." }
.AddCategory(smoke);
var hopOnMyBack = new Quote { Creator = creator, Game = crystalis, Text = "Please hop on my back. I'll take you wherever you like." }
.AddCategory(dolphins);
var error = new Quote { Creator = creator, Game = zelda2, Text = "I am Error." };
using (var tx = session.BeginTransaction()) {
var repo = new NHibernateRepository<Quote>(session);
repo.Save(allYourBase);
repo.Save(error);
repo.Save(dangerousToGoAlone);
repo.Save(hopOnMyBack);
repo.Save(dodongo);
tx.Commit();
}
#endregion
}
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}
}