using System.Linq; using System.Web.Mvc; using Portoa.Util; using Portoa.Web; using Portoa.Web.Controllers; using VideoGameQuotes.Api; using VideoGameQuotes.Web.Models; using VideoGameQuotes.Web.Security; using VideoGameQuotes.Web.Services; namespace VideoGameQuotes.Web.Controllers { public class GameController : Controller { private readonly IGameService gameService; private readonly ICurrentUserProvider userProvider; public GameController(IGameService gameService, ICurrentUserProvider userProvider) { this.gameService = gameService; this.userProvider = userProvider; } [HttpPost, VerifyUser(Group = UserGroup.Admin)] public JsonResult Edit(EditGameModel model) { if (model.GameId < 1) { ModelState.AddModelError("GameId", "Invalid game ID"); } if (!ModelState.IsValid) { return Json(this.CreateJsonErrorResponse("Some errors occurred")); } var game = gameService.FindById(model.GameId); game.Name = model.GameName; game.Region = model.GameRegions; game.Website = model.GameWebsite; game.ClearPublishers(); game.ClearSystems(); (model.PublisherIds ?? Enumerable.Empty()).Walk(id => game.AddPublisher(new Publisher { Id = id })); (model.SystemIds ?? Enumerable.Empty()).Walk(id => game.AddSystem(new GamingSystem { Id = id })); game = gameService.Save(game); return Json(this.CreateJsonResponse(data: game.ToDto())); } [HttpPost, VerifyUser] public JsonResult Create(EditGameModel model) { if (!ModelState.IsValid) { return Json(this.CreateJsonErrorResponse("Some errors occurred.")); } if (gameService.FindByNameAndSystems(model.GameName, model.SystemIds) != null) { return Json(this.CreateJsonResponse("A game with that name for one of those systems already exists.")); } var game = new Game { Name = model.GameName, Website = model.GameWebsite, Region = model.GameRegions, Creator = userProvider.CurrentUser }; model.SystemIds.Walk(id => game.AddSystem(new GamingSystem { Id = id })); if (model.PublisherIds != null) { model.PublisherIds.Walk(id => game.AddPublisher(new Publisher {Id = id})); } game = gameService.Save(game); return Json(this.CreateJsonResponse(data: game.ToDto())); } } }