96 lines
2.6 KiB
C#
96 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Portoa.Persistence;
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using VideoGameQuotes.Api;
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namespace VideoGameQuotes.Web.Services {
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public interface IQuoteService {
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Game GetGame(int id);
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IEnumerable<Game> GetAllGames();
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IEnumerable<GamingSystem> GetAllSystems();
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IEnumerable<Publisher> GetAllPublishers();
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IEnumerable<Category> GetAllCategories();
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Quote SaveQuote(Quote quote);
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Quote GetQuote(int id);
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Publisher GetPublisher(int id);
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GamingSystem GetSystem(int systemId);
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Category GetCategory(int categoryId);
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Category SaveCategory(Category category);
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}
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public class QuoteService : IQuoteService {
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private readonly IRepository<Quote> quoteRepository;
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private readonly IRepository<Game> gameRepository;
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private readonly IRepository<GamingSystem> systemRepository;
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private readonly IRepository<Publisher> publisherRepository;
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private readonly IRepository<Category> categoryRepository;
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public QuoteService(
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IRepository<Quote> quoteRepository,
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IRepository<Game> gameRepository,
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IRepository<GamingSystem> systemRepository,
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IRepository<Publisher> publisherRepository, IRepository<Category> categoryRepository
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) {
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this.quoteRepository = quoteRepository;
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this.categoryRepository = categoryRepository;
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this.gameRepository = gameRepository;
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this.systemRepository = systemRepository;
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this.publisherRepository = publisherRepository;
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}
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[UnitOfWork]
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public Game GetGame(int id) {
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return gameRepository.FindById(id);
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}
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[UnitOfWork]
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public IEnumerable<Game> GetAllGames() {
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return gameRepository.Records;
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}
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[UnitOfWork]
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public IEnumerable<GamingSystem> GetAllSystems() {
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return systemRepository.Records;
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}
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[UnitOfWork]
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public IEnumerable<Publisher> GetAllPublishers() {
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return publisherRepository.Records;
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}
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[UnitOfWork]
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public IEnumerable<Category> GetAllCategories() {
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return categoryRepository.Records;
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}
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[UnitOfWork]
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public Quote SaveQuote(Quote quote) {
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return quoteRepository.Save(quote);
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}
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[UnitOfWork]
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public Quote GetQuote(int id) {
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return quoteRepository.FindById(id);
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}
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[UnitOfWork]
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public Publisher GetPublisher(int id) {
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return publisherRepository.FindById(id);
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}
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[UnitOfWork]
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public GamingSystem GetSystem(int systemId) {
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return systemRepository.FindById(systemId);
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}
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[UnitOfWork]
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public Category GetCategory(int categoryId) {
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return categoryRepository.FindById(categoryId);
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}
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[UnitOfWork]
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public Category SaveCategory(Category category) {
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return categoryRepository.Save(category);
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}
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}
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} |