133 lines
3.7 KiB
C#
133 lines
3.7 KiB
C#
using System;
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using System.Linq;
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using System.Web.Mvc;
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using JetBrains.Annotations;
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using VideoGameQuotes.Api;
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using VideoGameQuotes.Web.Models;
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using VideoGameQuotes.Web.Security;
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using VideoGameQuotes.Web.Services;
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namespace VideoGameQuotes.Web.Controllers {
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public class QuoteController : Controller {
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private readonly IQuoteService quoteService;
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private readonly ICurrentUserProvider currentUserProvider;
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public QuoteController(IQuoteService quoteService, ICurrentUserProvider currentUserProvider) {
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this.quoteService = quoteService;
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this.currentUserProvider = currentUserProvider;
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}
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[IsValidUser]
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public ActionResult Submit() {
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var model = new QuoteSubmitModel();
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ResetModel(model);
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return View(model);
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}
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[HttpPost, IsValidUser]
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public ActionResult Submit(QuoteSubmitModel model) {
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if (!ModelState.IsValid) {
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ResetModel(model);
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return View(model);
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}
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try {
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var quote = new Quote {
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Creator = currentUserProvider.CurrentUser,
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Game = GetGameFromModelData(model),
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Text = model.QuoteText
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};
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if (quote.Game == null) {
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ResetModel(model);
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return View(model);
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}
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quote = quoteService.SaveQuote(quote);
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return RedirectToAction("Quote", new { id = quote.Id });
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} catch (Exception e) {
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ModelState.AddModelError("save", e.Message);
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ResetModel(model);
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return View(model);
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}
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}
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[CanBeNull]
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private Game GetGameFromModelData(QuoteSubmitModel model) {
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if (model.GameId > 0) {
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try {
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return quoteService.GetGame(model.GameId);
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} catch {
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throw new Exception("Unable to find game with ID " + model.GameId);
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}
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}
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if (string.IsNullOrEmpty(model.GameName)) {
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ModelState.AddModelError("GameName", "Game name must be non-empty");
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return null;
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}
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//construct game from model data
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var game = new Game {
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Name = model.GameName,
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Region = model.GameRegions,
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Website = model.GameWebsite,
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Creator = currentUserProvider.CurrentUser
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};
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//publishers
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if ((model.PublisherIds != null && model.PublisherIds.Count > 0) || !string.IsNullOrEmpty(model.PublisherName)) {
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//modifying publishers, so remove errthing
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game.ClearPublishers();
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if (model.PublisherIds != null && model.PublisherIds.Count > 0) {
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foreach (var publisherId in model.PublisherIds) {
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game.AddPublisher(quoteService.GetPublisher(publisherId));
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}
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}
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if (!string.IsNullOrEmpty(model.PublisherName)) {
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game.AddPublisher(new Publisher {
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Name = model.PublisherName,
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Website = model.PublisherWebsite
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});
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}
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}
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//systems
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if ((model.SystemIds != null && model.SystemIds.Count > 0) || !string.IsNullOrEmpty(model.SystemName)) {
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//modifying systems, so remove errthing
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game.ClearSystems();
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if (model.SystemIds != null && model.SystemIds.Count > 0) {
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foreach (var systemId in model.SystemIds) {
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game.AddSystem(quoteService.GetSystem(systemId));
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}
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}
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if (!string.IsNullOrEmpty(model.SystemName)) {
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game.AddSystem(new GamingSystem {
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Name = model.SystemName,
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Abbreviation = model.SystemAbbreviation,
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ReleaseDate = model.SystemReleaseDate
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});
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}
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}
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return game;
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}
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private void ResetModel(QuoteSubmitModel model) {
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model.AllGames = quoteService.GetAllGames().OrderBy(game => game.Name);
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model.AllSystems = quoteService.GetAllSystems().OrderBy(system => system.ReleaseDate);
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model.AllPublishers = quoteService.GetAllPublishers();
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model.AllCategories = quoteService.GetAllCategories();
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}
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public ActionResult Quote(int id) {
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return View(quoteService.GetQuote(id));
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}
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}
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} |