vgquotes/Src/VideoGameQuotes.Api/Game.cs

94 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using Iesi.Collections.Generic;
using JetBrains.Annotations;
using Portoa.Persistence;
namespace VideoGameQuotes.Api {
public class Game : Entity<Game, int>, IDtoMappable<GameDto> {
private readonly Iesi.Collections.Generic.ISet<GamingSystem> systems = new HashedSet<GamingSystem>();
private readonly Iesi.Collections.Generic.ISet<Publisher> publishers = new HashedSet<Publisher>();
public Game() {
Created = DateTime.UtcNow;
}
[CanBeNull]
public virtual string Website { get; set; }
public virtual User Creator { get; set; }
public virtual DateTime Created { get; set; }
public virtual IEnumerable<GamingSystem> Systems { get { return systems; } }
[Required]
public virtual string Name { get; set; }
public virtual IEnumerable<Publisher> Publishers { get { return publishers; } }
[CanBeNull, StringLength(1024)]
public virtual byte[] Icon { get; set; }
public virtual Region Region { get; set; }
#region adding and removing stuff
public virtual Game AddSystem(GamingSystem system) {
systems.Add(system);
return this;
}
public virtual void ClearSystems() {
systems.Clear();
}
public virtual Game AddPublisher(Publisher publisher) {
publishers.Add(publisher);
return this;
}
public virtual void ClearPublishers() {
publishers.Clear();
}
#endregion
public virtual GameDto ToDto() {
return new GameDto {
Id = Id,
Website = Website,
Created = Created,
Systems = Systems.Select(system => system.ToDto()),
Name = Name,
Regions = Region.ToString().Split(',').Select(region => region.Trim()),
Publishers = Publishers.Select(publisher => publisher.ToDto())
};
}
#region criterion handlers
public sealed class SystemCriterionHandler : CriterionHandler<Game> {
protected override Func<Game, bool> HandleInteger(int value) {
return game => game.Systems.Any(system => system.Id == value);
}
protected override Func<Game, bool> HandleString(string value) {
return game => game.Systems.Any(system => system.Name == value);
}
}
public sealed class PublisherCriterionHandler : CriterionHandler<Game> {
protected override Func<Game, bool> HandleInteger(int value) {
return game => game.Publishers.Any(publisher => publisher.Id == value);
}
protected override Func<Game, bool> HandleString(string value) {
return game => game.Publishers.Any(publisher => publisher.Name == value);
}
}
#endregion
}
public class GameDto {
public int Id { get; set; }
public string Website { get; set; }
public DateTime Created { get; set; }
public IEnumerable<SystemDto> Systems { get; set; }
public string Name { get; set; }
public IEnumerable<PublisherDto> Publishers { get; set; }
public IEnumerable<string> Regions { get; set; }
}
}