vgquotes/Src/VideoGameQuotes.Api/Search/Lucene/LuceneEntityIndexBuilder.cs
2011-02-25 23:36:21 +00:00

45 lines
1.6 KiB
C#

using Lucene.Net.Index;
using Portoa.Logging;
using Portoa.Persistence;
using VideoGameQuotes.Api.Persistence;
namespace VideoGameQuotes.Api.Search.Lucene {
public class LuceneEntityIndexBuilder<T> : ISearchIndexBuilder<T> where T : Entity<T, int> {
private readonly ILogger logger;
private readonly IndexWriter indexWriter;
private readonly ISearchService<T> searchService;
private readonly ILuceneDocumentHandler<T> documentHandler;
public LuceneEntityIndexBuilder(IndexWriter indexWriter, ISearchService<T> searchService, ILuceneDocumentHandler<T> documentHandler, ILogger logger) {
this.indexWriter = indexWriter;
this.searchService = searchService;
this.documentHandler = documentHandler;
this.logger = logger;
}
public void BuildIndex() {
logger.Info("Building lucene index");
foreach (var quote in searchService.GetAllIndexableRecords()) {
indexWriter.AddDocument(documentHandler.BuildDocument(quote));
}
indexWriter.Optimize();
indexWriter.Commit();
logger.Info("Finished building lucene index");
}
public void UpdateIndex(T entity) {
if (entity.IsTransient()) {
throw new SearchIndexException(string.Format("Cannot add a transient entity to the index ({0})", entity));
}
logger.Info(string.Format("Updating index for {0}", entity));
//delete current document, if it exists
indexWriter.DeleteDocuments(documentHandler.GetIdTerm(entity));
indexWriter.AddDocument(documentHandler.BuildDocument(entity));
indexWriter.Commit();
logger.Info(string.Format("Finished updating index for {0}", entity));
}
}
}