vgquotes/Src/VideoGameQuotes.Web/Configuration/UpdateSearchIndexCallHandler.cs

61 lines
1.8 KiB
C#

using System;
using System.Linq.Expressions;
using System.Reflection;
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.InterceptionExtension;
using Portoa.Persistence;
using Portoa.Search;
using VideoGameQuotes.Api;
namespace VideoGameQuotes.Web.Configuration {
public class UpdateSearchIndex : UnityContainerExtension {
protected override void Initialize() {
Container
.Configure<Interception>()
.AddPolicy("UpdateSearchIndexPolicy")
.AddCallHandler<UpdateSearchIndexCallHandler>()
.AddMatchingRule<QuoteUpdatedMatchingRule>();
}
}
public class QuoteUpdatedMatchingRule : IMatchingRule {
private static readonly MethodBase saveMethod = typeof(IRepository<Quote, int>).GetMethod("Save", new[] { typeof(Quote) });
public bool Matches(MethodBase member) {
return member == saveMethod;
}
}
public class UpdateSearchIndexCallHandler : ICallHandler {
private readonly IUnityContainer container;
/// <remarks>
/// Can't inject ISearchIndexBuilder because it causes an infinite loop
/// while trying to instantiate the call handler. So we do a later resolve
/// on the index builder so that this shit fucking works.
/// </remarks>
public UpdateSearchIndexCallHandler(IUnityContainer container) {
this.container = container;
}
public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext) {
var returnValue = getNext()(input, getNext);
if (returnValue.Exception != null) {
//if the update failed then just return
return returnValue;
}
var quote = returnValue.ReturnValue as Quote;
if (quote == null) {
return returnValue;
}
container.Resolve<ISearchIndexBuilder<Quote>>().UpdateIndex(quote);
return returnValue;
}
public int Order { get; set; }
}
}