enemy stats and calculations modal
This commit is contained in:
parent
744cc4bab6
commit
50112210a7
@ -317,15 +317,40 @@
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const $enemyInfoModal = $('#enemy-info-modal');
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if ($enemyInfoModal.length) {
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$table.find('tbody.data td').on('click', (e) => {
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const rowData = $(e.target).closest('tr').data();
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let rowData;
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let shouldApplyRunes = false;
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$enemyInfoModal.find('.apply-runes-form input[type="checkbox"]').on('change', (e) => {
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shouldApplyRunes = e.target.checked;
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if (rowData) {
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if (shouldApplyRunes) {
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rowData.guard /= 2;
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rowData.power /= 2;
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rowData.speed /= 2;
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rowData.hp /= 2;
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rowData.magic /= 2;
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} else {
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rowData.guard *= 2;
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rowData.power *= 2;
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rowData.speed *= 2;
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rowData.hp *= 2;
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rowData.magic *= 2;
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}
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refreshModal();
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}
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});
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const refreshModal = () => {
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rowData.spells = Array.isArray(rowData.spells) ? rowData.spells : rowData.spells.split(',');
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const calc = window.saga.calc;
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Object.keys(rowData).forEach((key) => {
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const cls = key.replace(/[A-Z]/g, (c) => '-' + c.toLowerCase());
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$enemyInfoModal.find('.' + cls).text(rowData[key]);
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});
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if (charStats.power === null && charStats.weapon === null) {
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if (charStats.power === null && charStats.weapon === null && charStats.guard === null && !charStats.armor && !charStats.accessory) {
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$enemyInfoModal.find('[class^="physical-"]').text('n/a');
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} else {
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const powerInnate = charStats.power || 0;
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@ -333,51 +358,66 @@
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const guardInnate = rowData.guard;
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const guardArmor = 0;
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const guardAccessory = 0;
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const def = window.saga.calc.physicalAttack(
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powerInnate,
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powerWeapon,
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guardInnate,
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guardArmor,
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guardAccessory,
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);
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const withGuard = window.saga.calc.physicalAttack(
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powerInnate,
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powerWeapon,
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guardInnate,
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guardArmor,
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guardAccessory,
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{
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const def = calc.physicalAttack(powerInnate, powerWeapon, guardInnate, guardArmor, guardAccessory);
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const withDefend = calc.physicalAttack(powerInnate, powerWeapon, guardInnate, guardArmor, guardAccessory, {
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attackerDefending: true,
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});
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const withGuard = calc.physicalAttack(powerInnate, powerWeapon, guardInnate, guardArmor, guardAccessory, {
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targetGuardUp: true,
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}
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);
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const withPower = window.saga.calc.physicalAttack(
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powerInnate,
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powerWeapon,
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guardInnate,
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guardArmor,
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guardAccessory,
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{
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});
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const withDefendGuard = calc.physicalAttack(powerInnate, powerWeapon, guardInnate, guardArmor, guardAccessory, {
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targetGuardUp: true,
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attackerDefending: true,
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});
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const withPower = calc.physicalAttack(powerInnate, powerWeapon, guardInnate, guardArmor, guardAccessory, {
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attackerPowerUp: true,
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}
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);
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const withPowerGuard = window.saga.calc.physicalAttack(
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powerInnate,
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powerWeapon,
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guardInnate,
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guardArmor,
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guardAccessory,
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{
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});
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const withPowerDefend = calc.physicalAttack(powerInnate, powerWeapon, guardInnate, guardArmor, guardAccessory, {
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attackerDefending: true,
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attackerPowerUp: true,
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});
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const withPowerGuard = calc.physicalAttack(powerInnate, powerWeapon, guardInnate, guardArmor, guardAccessory, {
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attackerPowerUp: true,
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targetGuardUp: true,
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}
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);
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});
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const withPowerGuardDefend = calc.physicalAttack(powerInnate, powerWeapon, guardInnate, guardArmor, guardAccessory, {
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attackerDefending: true,
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attackerPowerUp: true,
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targetGuardUp: true,
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});
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const dmgRange = (dmg) => `${Math.floor(dmg.normal.min)}-${Math.ceil(dmg.normal.max)}`;
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$enemyInfoModal.find('.physical-dmg').text(dmgRange(def));
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$enemyInfoModal.find('.physical-dmg-guard-up').text(dmgRange(withGuard));
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$enemyInfoModal.find('.physical-dmg-defend').text(dmgRange(withDefend));
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$enemyInfoModal.find('.physical-dmg-defend-guard-up').text(dmgRange(withDefendGuard));
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$enemyInfoModal.find('.physical-dmg-power-up').text(dmgRange(withPower));
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$enemyInfoModal.find('.physical-dmg-power-up-guard-up').text(dmgRange(withPowerGuard));
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$enemyInfoModal.find('.physical-dmg-defend-power-up').text(dmgRange(withPowerDefend));
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$enemyInfoModal.find('.physical-dmg-defend-power-up-guard-up').text(dmgRange(withPowerGuardDefend));
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// enemy attack
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const enemyPower = rowData.power;
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const charGuard = charStats.guard || 0;
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const charArmor = charStats.armor ? charStats.armor.defense : 0;
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const charAccessory = charStats.accessory ? charStats.accessory.defense : 0;
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const enemyDef = calc.physicalAttack(enemyPower, 0, charGuard, charArmor, charAccessory,);
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const enemyDefDefend = calc.physicalAttack(enemyPower, 0, charGuard, charArmor, charAccessory, {
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targetDefending: true,
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});
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const enemyDefDefendGuardUp = calc.physicalAttack(enemyPower, 0, charGuard, charArmor, charAccessory, {
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targetDefending: true,
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targetGuardUp: true,
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});
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const enemyDefGuardUp = calc.physicalAttack(enemyPower, 0, charGuard, charArmor, charAccessory, {
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targetGuardUp: true,
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});
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$enemyInfoModal.find('.physical-enemy-dmg').text(dmgRange(enemyDef));
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$enemyInfoModal.find('.physical-enemy-dmg-guard-up').text(dmgRange(enemyDefGuardUp));
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$enemyInfoModal.find('.physical-enemy-dmg-defend').text(dmgRange(enemyDefDefend));
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$enemyInfoModal.find('.physical-enemy-dmg-defend-guard-up').text(dmgRange(enemyDefDefendGuardUp));
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}
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const magicDmg = (dmg) => `${Math.floor(dmg.min)}-${Math.ceil(dmg.max)}`;
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@ -386,9 +426,9 @@
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if (charStats.magic === null) {
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$enemyInfoModal.find('[class^="magic-"]').text('n/a');
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} else {
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const attackerMagic = charStats.magic;
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const targetMagic = rowData.magic;
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const res = {
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const charMagic = charStats.magic;
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const enemyMagic = rowData.magic;
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const enemyRes = {
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ice: rowData.resIce,
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fire: rowData.resFire,
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thunder: rowData.resThunder,
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@ -399,10 +439,10 @@
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const resAccessory = 0;
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window.saga.spells.filter(x => !!x.power).forEach((spell) => {
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const elementalRes = res[spell.element.toLowerCase()];
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const elementalRes = enemyRes[spell.element.toLowerCase()];
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const def = window.saga.calc.magicalAttack(attackerMagic, targetMagic, elementalRes, resArmor, resAccessory, spell.power);
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const magicUp = window.saga.calc.magicalAttack(attackerMagic, targetMagic, elementalRes, resArmor, resAccessory, spell.power, {
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const def = calc.magicalAttack(charMagic, enemyMagic, elementalRes, resArmor, resAccessory, spell.power);
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const magicUp = calc.magicalAttack(charMagic, enemyMagic, elementalRes, resArmor, resAccessory, spell.power, {
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attackerMagicUp: true,
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});
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@ -412,8 +452,8 @@
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});
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// hpcatcher
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let def = window.saga.calc.hpCatcherAttack(charStats.magic, 999, 0, rowData.hp);
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let magicUp = window.saga.calc.hpCatcherAttack(charStats.magic, 999, 0, rowData.hp, {
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let def = calc.hpCatcherAttack(charStats.magic, 999, 0, rowData.hp);
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let magicUp = calc.hpCatcherAttack(charStats.magic, 999, 0, rowData.hp, {
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attackerMagicUp: true,
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});
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@ -422,23 +462,63 @@
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$enemyInfoModal.find(prefix + '-magic-up').text(magicDmg(magicUp));
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// mpcatcher
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def = window.saga.calc.mpCatcherAttack(charStats.magic, 999, 0, rowData.mp);
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magicUp = window.saga.calc.mpCatcherAttack(charStats.magic, 999, 0, rowData.mp, {
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def = calc.mpCatcherAttack(charStats.magic, 999, 0, rowData.mp);
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magicUp = calc.mpCatcherAttack(charStats.magic, 999, 0, rowData.mp, {
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attackerMagicUp: true,
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});
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prefix = '.magic-dmg-MPCatcher';
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$enemyInfoModal.find(prefix).text(magicDmg(def));
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$enemyInfoModal.find(prefix + '-magic-up').text(magicDmg(magicUp));
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$enemyInfoModal.find('.enemy-spells tbody tr')
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.hide()
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.filter((i, row) => {
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return rowData.spells.includes(row.getAttribute('data-name'));
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})
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.show();
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window.saga.spells.filter(x => !!x.power && rowData.spells.includes(x.name)).forEach((spell) => {
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const elementalRes = '';
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const resArmor = 0;
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const resAccessory = charStats.accessor ? charStats.accessor.resistance[spell.element.toLowerCase()] : 0;
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let def = calc.magicalAttack(enemyMagic, charMagic, elementalRes, resArmor, resAccessory, spell.power);
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let magicUp = calc.magicalAttack(enemyMagic, charMagic, elementalRes, resArmor, resAccessory, spell.power, {
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targetMagicUp: true,
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});
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$enemyInfoModal.find(`.enemy-spells .magic-enemy-dmg-${spell.name}`).text(magicDmg(def));
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$enemyInfoModal.find(`.enemy-spells .magic-enemy-dmg-${spell.name}-magic-up`).text(magicDmg(magicUp));
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// hpcatcher
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def = calc.hpCatcherAttack(rowData.magic, 999, 0, rowData.hp);
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magicUp = calc.hpCatcherAttack(rowData.magic, 999, 0, rowData.hp, {
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targetMagicUp: true,
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});
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let prefix = '.magic-enemy-dmg-HPCatcher';
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$enemyInfoModal.find(prefix).text(magicDmg(def));
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$enemyInfoModal.find(prefix + '-magic-up').text(magicDmg(magicUp));
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// mpcatcher
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def = calc.mpCatcherAttack(rowData.magic, 999, 0, rowData.mp);
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magicUp = calc.mpCatcherAttack(rowData.magic, 999, 0, rowData.mp, {
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attackerMagicUp: true,
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});
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prefix = '.magic-enemy-dmg-MPCatcher';
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$enemyInfoModal.find(prefix).text(magicDmg(def));
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$enemyInfoModal.find(prefix + '-magic-up').text(magicDmg(magicUp));
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});
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}
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if (charStats.speed !== null) {
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const hitRate = window.saga.calc.hitRate(charStats.speed, rowData.speed);
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const hitRateSpeed = window.saga.calc.hitRate(charStats.speed, rowData.speed, {
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const hitRate = calc.hitRate(charStats.speed, rowData.speed);
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const hitRateSpeed = calc.hitRate(charStats.speed, rowData.speed, {
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attackerSpeedUp: true,
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});
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const runRate = window.saga.calc.runRate(charStats.speed, rowData.speed);
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const runRateSpeed = window.saga.calc.runRate(charStats.speed, rowData.speed, {
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const runRate = rowData.cls === 1 ? 0 : calc.runRate(charStats.speed, rowData.speed);
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const runRateSpeed = rowData.cls === 1 ? 0 : calc.runRate(charStats.speed, rowData.speed, {
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attackerSpeedUp: true,
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});
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@ -446,18 +526,45 @@
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$enemyInfoModal.find('.run-rate-speed-up').text(toPer(runRateSpeed));
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$enemyInfoModal.find('.hit-rate').text(toPer(hitRate));
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$enemyInfoModal.find('.hit-rate-speed-up').text(toPer(hitRateSpeed));
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const enemyHitRate = calc.hitRate(rowData.speed, charStats.speed);
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const enemyHitRateSpeed = calc.hitRate(rowData.speed, charStats.speed, {
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attackerSpeedUp: true,
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});
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const enemyHitRateCharSpeed = calc.hitRate(rowData.speed, charStats.speed, {
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targetSpeedUp: true,
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});
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const enemyHitRateCharSpeedSpeed = calc.hitRate(rowData.speed, charStats.speed, {
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attackerSpeedUp: true,
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targetSpeedUp: true,
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});
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$enemyInfoModal.find('.hit-rate-enemy').text(toPer(enemyHitRate));
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$enemyInfoModal.find('.hit-rate-enemy-speed-up').text(toPer(enemyHitRateSpeed));
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$enemyInfoModal.find('.hit-rate-enemy-char-speed-up').text(toPer(enemyHitRateCharSpeed));
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$enemyInfoModal.find('.hit-rate-enemy-char-speed-up-speed-up').text(toPer(enemyHitRateCharSpeedSpeed));
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}
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const debuffRate = window.saga.calc.effectSpellHitRate(rowData.resDebuff === 100 ? null : rowData.resDebuff, 0, 0);
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const vacuumRate = window.saga.calc.effectSpellHitRate(rowData.resVacuum === 100 ? null : rowData.resVacuum, 0, 0);
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const debuffRate = calc.effectSpellHitRate(rowData.resDebuff === 100 ? null : rowData.resDebuff, 0, 0);
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const vacuumRate = calc.effectSpellHitRate(rowData.resVacuum === 100 ? null : rowData.resVacuum, 0, 0);
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$enemyInfoModal.find('.debuff-rate').text(toPer(debuffRate));
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$enemyInfoModal.find('.vacuum-rate').text(toPer(vacuumRate));
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};
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$table.find('tbody.data td').on('click', (e) => {
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rowData = rowData = { ...$(e.target).closest('tr').data() };
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if (rowData.name === 'Gorsia') {
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$enemyInfoModal.find('.apply-runes-form').show().prop('checked', false);
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} else {
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$enemyInfoModal.find('.apply-runes-form').hide().find('input').prop('checked', false);
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}
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refreshModal();
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$enemyInfoModal.modal({
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show: true,
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});
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});
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} else {
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}
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}(window));
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@ -42,6 +42,8 @@ block tab-content
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data-res-thunder=enemy.resistance.thunder
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data-res-vacuum=(enemy.resistance.vacuum === null ? 100 : enemy.resistance.vacuum)
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data-res-debuff=(enemy.resistance.debuff === null ? 100 : enemy.resistance.debuff)
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data-spells=((enemy.spells || []).join(','))
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data-cls=enemy.cls
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)
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td
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td: strong= enemy.name
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@ -69,17 +71,20 @@ block tab-content
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= item + ' (' + (rate * 100).toFixed(2) + '%)'
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div#enemy-info-modal.modal(tabindex="-1")
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div.modal-dialog.modal-lg
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div.modal-dialog.modal-xl
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div.modal-content
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div.modal-header
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h5.modal-title
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span.name
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div.form-check-inline.ml-4.apply-runes-form(style="font-size: 75%")
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input.form-check-input#apply-runes(type="checkbox" autocomplete="off")
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label.form-check-label(for="apply-runes") Apply runes
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div
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| #[span.gold]/#[span.exp]
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div.modal-body
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div.modal-body(style="font-size: 85%")
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div.row
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div.col-6
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table.table.table-horizontal
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div.col-4
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table.table.table-horizontal.table-sm
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tr
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th(colspan="2") Stats
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th(colspan="2") Resistances
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@ -113,6 +118,76 @@ block tab-content
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td.res-debuff
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div.card.bg-light
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div.card-header Enemy attack
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div.card-body
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table.table.table-horizontal.table-sm
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tr
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th Default
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th Guard up
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th Defend
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th Defend+Guard
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tr
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td: code.physical-enemy-dmg
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td: code.physical-enemy-dmg-defend
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td: code.physical-enemy-dmg-guard-up
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td: code.physical-enemy-dmg-defend-guard-up
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h6 Hit rate
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table.table.table-horizontal.table-sm.mt-2
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thead: tr
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th
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th Normal
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th Speed up
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tr
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th Default
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td: code.hit-rate-enemy
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td: code.hit-rate-enemy-speed-up
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tr
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th Char. speed up
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td: code.hit-rate-enemy-char-speed-up
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td: code.hit-rate-enemy-char-speed-up-speed-up
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div.card.bg-light.mt-2
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div.card-header Enemy magic
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div.card-body: table.table.table-horizontal.table-sm.enemy-spells
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thead: tr
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th
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th Default
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th Magic up
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tbody
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each spell in charSpells.filter(x => (!!x.power || x.name === 'HPCatcher' || x.name === 'MPCatcher'))
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tr(data-name=spell.name class=("enemy-spell-" + spell.name))
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th= spell.name
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td: code(class=("magic-enemy-dmg-" + spell.name))
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td: code(class=("magic-enemy-dmg-" + spell.name + '-magic-up'))
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div.col-4
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div.card.bg-light
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div.card-header Character attack
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div.card-body: table.table.table-horizontal.table-sm
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tr
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th
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th Default
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th Guard up
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tr
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th Normal
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td: code.physical-dmg
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td: code.physical-dmg-guard-up
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tr
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th Defend
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td: code.physical-dmg-defend
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td: code.physical-dmg-defend-guard-up
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tr
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th Power up
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td: code.physical-dmg-power-up
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td: code.physical-dmg-power-up-guard-up
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tr
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||||
th Defend+Power
|
||||
td: code.physical-dmg-defend-power-up
|
||||
td: code.physical-dmg-defend-power-up-guard-up
|
||||
|
||||
div.card.bg-light.mt-2
|
||||
div.card-header Character rates
|
||||
div.card-body
|
||||
table.table.table-sm.table-horizontal
|
||||
tr
|
||||
@ -136,32 +211,15 @@ block tab-content
|
||||
th
|
||||
td
|
||||
|
||||
div.col-6
|
||||
div.card.bg-light
|
||||
div.card-body
|
||||
table.table.table-horizontal.table-sm
|
||||
div.col-4: div.card.bg-light
|
||||
div.card-header Character magic
|
||||
div.card-body: table.table.table-horizontal.table-sm
|
||||
tr
|
||||
th
|
||||
th
|
||||
th Default
|
||||
th Guard up
|
||||
tr
|
||||
th(rowspan="2").align-middle Physical
|
||||
th Normal
|
||||
td: code.physical-dmg
|
||||
td: code.physical-dmg-guard-up
|
||||
tr
|
||||
th Power up
|
||||
td: code.physical-dmg-power-up
|
||||
td: code.physical-dmg-power-up-guard-up
|
||||
tr
|
||||
th
|
||||
th
|
||||
th Default
|
||||
th Magic up
|
||||
each spell in charSpells.filter(x => !!x.power || x.name === 'HPCatcher' || x.name === 'MPCatcher')
|
||||
tr
|
||||
th= spell.name
|
||||
th
|
||||
td: code(class=("magic-dmg-" + spell.name))
|
||||
td: code(class=("magic-dmg-" + spell.name + '-magic-up'))
|
||||
|
Loading…
Reference in New Issue
Block a user