music/2022-projects/10-die-in-the-dungeon.ly

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2022-03-24 00:35:05 +00:00
\version "2.22.1"
\language "english"
#(set-global-staff-size 18)
\header {
title = "Main Theme"
subtitle = "from the game \"Die in the Dungeon\""
composer = "Adrián González"
arranger = "transcribed by Tommy Montgomery (https://tmont.com)"
tagline = ""
}
\paper {
% system-system-spacing = #'((basic-distance . 0.1) (padding . 4))
}
global = {
\set Staff.printKeyCancellation = ##f
\numericTimeSignature
\compressEmptyMeasures
\override TupletBracket #'bracket-visibility = #'if-no-beam
\override MultiMeasureRest.expand-limit = #3
\override Score.ChordName.font-name = #"Noto Serif"
\override Score.ChordName.font-size = #0
\override Score.LyricText.font-name = #"Noto Serif"
\override Score.LyricText.font-size = #0
\tempo 4 = 130
\key c \major
}
main = \relative c' {
\time 4/4
\global
b16^"harpsichord" d f4. g,16 b e4. |
b16 d f4. c16 a f4. |
e''8.^"guitar" fs16 ds8. e16 f8. e16 d8 e16 d |
e8. fs16 ds8. e16 f8. e16 d8 c16 d |
e8.^"sine wave" fs16 ds8. e16 fs8 gs as bs |
b,,!16^"harpsichord" d! f!4. g,!16 b! e4. |
b16 d f4. c16 a f4. |
gs'8.^"marimba" fs16 ~ fs8 e8 ~ e es16 fs es8 fs16 es |
<<
{ gs8. fs16 ~ fs8 e!8 ~ e fs?16 gs g8. g16 | } \\
{ b,16_"harpsichord" d f!4. c16 a f!4. | }
>>
gs'8. fs16 ~ fs8 e8 ~ e fs16 g a8 b |
e,16^"xylophone" g8 b16 ~ b4 \tuplet 3/2 { f!16 d b } g4. |
b16^"harpsichord" d f4. g,16 b e4. |
<<
{ e'8.^"sine wave" fs16 ds8. e16 f8. e16 d8 c16 d | } \\
{ b,16 d f?4. c16 a f4. | }
>>
<<
{ \xNotesOn e''8.^"noise" fs16 ds8. e16 fs8 gs as bs \xNotesOff | } \\
{ b,,16 d f?4. g,16 b e4. | }
>>
b!16 d! f!4. c16 a! f!4. |
e'16^"xylophone" g8 b16 ~ b4 \tuplet 3/2 { f16 d b } g4. |
bs'8^"harpsichord" as gs fs ds8. cs16 b!4 |
e8 fs gs fs ef8. f16 g4 |
\xNotesOn e'!8.^"noise" fs16 ds8. e16 fs8 gs as bs \xNotesOff |
b,,!16^"harpsichord" d! f!4. g,!16 b e4. |
e16^"xylophone" g8 b16 ~ b4 \tuplet 3/2 { f16 d b } g4. | \bar "|."
}
drumBeatA = \drummode {
<bd sn>4 sn <bd sn> sn |
}
drumBeatB = \drummode {
<bd sn>4 sn <bd sn> sn8 bd |
}
drumkit = \drummode {
\global
\repeat unfold 3 {
\drumBeatA \drumBeatB
}
R1 |
\drumBeatB | \drumBeatA
\drumBeatB | \drumBeatB
\drumBeatA
R1 |
sn8. sn16 sn8. sn16 sn8 sn sn sn |
\drumBeatA
<bd sn>4 sn <bd sn>4 q |
\drumBeatB | \drumBeatA |
sn8. sn16 sn8. sn16 sn8 sn sn sn |
\drumBeatA | R1 |
}
mainStaff = \new Staff \with { instrumentName = "Melody" } \main
drumStaff = \new DrumStaff \with { instrumentName = "Drums" } \drumkit
\score {
<<
\mainStaff
\drumStaff
>>
\layout {
% indent = #0
\context {
% \Staff \RemoveEmptyStaves
% \override Glissando.springs-and-rods = #ly:spanner::set-spacing-rods
% \override VerticalAxisGroup.remove-first = ##t
}
}
}