232 lines
4.4 KiB
Plaintext
232 lines
4.4 KiB
Plaintext
\version "2.22.1"
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\language "english"
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#(set-global-staff-size 18)
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\header {
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title = "Title Theme"
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subtitle = "As heard in the game \"Shogun Showdown\" by Roboatino"
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composer = "Marllon Silva (xDeviruchi)"
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arranger = "transcribed by Tommy Montgomery (https://tmont.com)"
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tagline = ""
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}
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\paper {
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% system-system-spacing = #'((basic-distance . 0.1) (padding . 4))
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}
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global = {
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\set Staff.printKeyCancellation = ##f
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\numericTimeSignature
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\compressEmptyMeasures
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\override TupletBracket #'bracket-visibility = #'if-no-beam
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\override MultiMeasureRest.expand-limit = #3
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\override Score.ChordName.font-name = #"Noto Serif"
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\override Score.ChordName.font-size = #0
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\override Score.LyricText.font-name = #"Noto Serif"
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\override Score.LyricText.font-size = #0
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\tempo 4 = 100
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\time 3/4
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\key c \minor
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}
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squareLeadTheme = \relative c''' {
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g4 ef g | bf f2 ~ | f2. ~ | f4 r c'8 bf |
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af4 g d | f c2 ~ | c2. ~ | c4 r4 <ef g>8 <d f> |
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<ef g>4 <c ef> <ef g> | <g bf> <d f>2 ~ | q4. <ef g>16 <d f> <ef g>4 ~ |
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q8 <f af>16 <ef g> <g bf>4 <ef c'>8 <d bf'> |
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<f af>4 <ef g> <bf d> | <d f> <af c>2 ~ | q2. |
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}
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squareLead = \relative c' {
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\global
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R2.*3 | r2 ef'8 f | \bar "||"
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\squareLeadTheme
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<g, bf>2. | <af c> | <bf d> | <bf c> | <af b> ~ | q ~ | q2 ef'8 f | \bar "||"
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\squareLeadTheme
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<g, bf>2 <ef' g>8 <d f> |
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<ef g>4 <c ef> <ef g> | <g bf> <d f>2 ~ | q4. <ef g>16 <d f> <ef g>4 ~ |
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q8 <f af>16 <ef g> <g bf>4 <ef c'>8 <d bf'> |
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<f af>4 <ef g> <bf d> | <d f> <af c>2 ~ | q2. |
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<g bf>2. | <bf d> | <af c> | <bf d> |
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<c ef> | <f af> | <d f> |
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<e g> ~ | q ~ | q2 r4 | R2. |
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<ef af>2. ~ | q | <g bf> ~ | q |
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<f b>2. ~ | q | q |
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<d bf'!> ~ | q2 r4 | \bar "|."
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}
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sawArpeggios = \relative c' {
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c8 ef g bf g ef |
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bf d f g f d |
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af c ef g ef c |
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g bf d ef d bf |
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}
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sawMainTheme = \relative c' {
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\repeat unfold 4 \sawArpeggios
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}
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sawLead = \relative c' {
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\global
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\sawArpeggios
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\repeat unfold 4 \sawArpeggios
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af8 c d ef d c |
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bf d ef f ef d |
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c ef f g bf c |
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d, f af b d f |
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af b d2 ~ | d2 r4 |
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% drums/bass enters
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\repeat unfold 4 \sawArpeggios
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R2.*8 |
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g,,,8 bf d ef d bf |
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af8 c d ef d c |
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bf d ef f ef d |
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c ef f g bf c |
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af b d f af b |
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d b af f d b |
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e, g b d e g |
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b g e d b g |
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e g a c e g |
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a g e c a g |
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ef! g af! c ef! g |
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af g ef c af g |
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d f g bf d f |
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g f d bf g f |
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d f af b d f |
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af f d b af f |
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d2. |
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R2.*2 |
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}
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pad = \relative c {
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\global
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\clef bass
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\repeat unfold 5 {
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<c ef g>2. | <bf d f> | <af c ef> | <bf ef g> |
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}
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% 0:36
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<c ef af> | <bf d g> | <c ef f> | <b d f>2. ~ | q2. ~ | q2 r4 |
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R2.*16 |
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\repeat unfold 2 {
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<c ef g>2. | <bf d f> | <af c ef> | <bf ef g> |
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}
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<bf ef g> | <c ef af> | <bf d g> | <c ef f> | <b d f>2. ~ | q2. |
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% 1:40
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<b e g>2. ~ | q | <c e g> ~ | q |
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<c ef! af> ~ | q | <d g bf> ~ | q |
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<f af b> ~ | q ~ | q |
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<ef g bf!> ~ | q2 r4 |
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}
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bass = \relative c {
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\global
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\clef bass
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R2.*26 |
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\repeat unfold 6 {
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c,4 g'8[ ef] ~ ef f |
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g bf d2 |
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af4 af8 g g af8 |
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r g r f ef4 |
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}
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% 1:28
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g4 bf4 r8 bf |
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af4 ef'4 c |
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bf g' r8 bf,, |
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c4 r8 g' c,4 |
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b' r8 b f'4 |
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b4 f b, |
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e4 r8 b e4 | b g' e |
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a4 r8 e a4 | c e, a |
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af!4 r8 ef! af4 | c ef, af, |
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g'4 r8 d g4 | g d g |
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b, f' b | b,2. ~ | b2. |
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g2. ~ | g2 r4 |
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}
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drumBeatOne = \drummode {
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<<
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{ r8 hh hh hh sn4 | r8 hh hh r sn4 | } \\
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{ bd4 r4 r8 bd | bd4 r8 bd r bd | }
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>>
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}
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drumkit = \drummode {
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\global
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R2.*26 |
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% 0:46
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\repeat unfold 8 {
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<<
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{ r8 hh hh r sn hh | r hh hh hh sn hh16 sn | } \\
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{ bd4 r8 bd r4 | bd r2 | }
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>>
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\drumBeatOne
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}
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\repeat unfold 4 \drumBeatOne
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<<
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{ hho2. | R2. | } \\
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{ R2. | bd4 r2 |}
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>>
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R2. |
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}
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squareLeadStaff = \new Staff \with { instrumentName = "Square" } \squareLead
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leadSawStaff = \new Staff \with { instrumentName = "Square 2" } \sawLead
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padStaff = \new Staff \with { instrumentName = "Saw pad" } \pad
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bassStaff = \new Staff \with { instrumentName = "Bass" } \bass
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drumStaff = \new DrumStaff \with { instrumentName = "Drums" } \drumkit
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\score {
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<<
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\squareLeadStaff
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\leadSawStaff
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\padStaff
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\bassStaff
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\drumStaff
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>>
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\layout {
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% indent = #0
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\context {
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\Staff
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\RemoveEmptyStaves
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}
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\context {
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\Score
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\override SpacingSpanner.base-shortest-duration = #(ly:make-moment 1/10)
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}
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\context {
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\DrumStaff
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\RemoveEmptyStaves
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}
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}
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}
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